#N canvas 0 18 415 490 10; #N canvas 425 18 332 294 testing 1; #X obj 95 11 loadbang; #X msg 95 36 0; #X obj 12 37 random 127; #X floatatom 66 94 0 0 0 0 - - -; #X msg 12 11 bang; #X connect 0 0 1 0; #X connect 1 0 3 0; #X connect 2 0 3 0; #X connect 4 0 2 0; #X restore 119 439 pd testing; #X obj 20 438 s pd-testing; #X obj 89 247 pack f f; #X text 8 54 Start here; #X floatatom 120 185 0 0 0 0 - - -; #X floatatom 89 186 0 0 0 0 - - -; #X obj 100 219 t b f; #X text 7 363 Stop here; #X text 85 154 try this !!!; #X text 9 9 This example will show you how to use the motion msg.; #X msg 89 271 motion \$1 \$2 0; #X msg 20 390 motion 15 15 0 \, editmode 0 \, vis 0; #X msg 20 75 vis 1 \, editmode 1 \, mouse 5 5 0 0 0 \, mouseup 200 200 0; #X msg 20 101 mouse 15 15 0 0 0; #N canvas 458 158 494 396 META 0; #X text 12 5 GENRE tutorial; #X text 12 95 HELP_PATCH_AUTHORS Damien Henry. "pd meta" information added by Jonathan Wilkes for Pd version 0.42.; #X text 12 25 KEYWORDS control canvas_op nonlocal dynamic_patching ; #X text 12 65 DESCRIPTION simulating mouse motion with messages to a canvas; #X text 12 42 LICENSE public domain; #X restore 364 466 pd META; #X connect 2 0 10 0; #X connect 4 0 6 0; #X connect 5 0 2 0; #X connect 6 0 2 0; #X connect 6 1 2 1; #X connect 10 0 1 0; #X connect 11 0 1 0; #X connect 12 0 1 0; #X connect 13 0 1 0;