#N canvas 0 0 448 189 10; #X obj 1 1 cnv 15 445 20 empty \$0-pddp.cnv.header z_order 20 10 1 18 -261106 -33289 0; #X obj 1 167 cnv 15 445 20 empty \$0-pddp.cnv.footer empty 20 12 0 14 -233017 -33289 0; #N canvas 44 246 494 344 META 0; #X text 12 95 HELP_PATCH_AUTHORS Dave Sabine \, May 5 \, 2003 . Jonathan Wilkes revised the patch to conform to the PDDP template for Pd version 0.42.; #X text 12 75 LIBRARY PDDP; #X text 12 5 GENRE all_about_pd; #X text 12 25 KEYWORDS GUI needs_work; #X text 12 45 DESCRIPTION description of how objects are presented graphically in Pd; #X restore 392 169 pd META; #N canvas 10 196 428 107 Related_objects 0; #X obj 1 1 cnv 15 425 20 empty \$0-pddp.cnv.subheading empty 3 12 0 14 -261106 -33289 0; #X text 7 2 Z Order- Related Objects; #X restore 103 169 pd Related_objects; #X obj 6 169 pddp/pddplink all_about.pd -text All About Pd; #X obj 255 89 cnv 15 100 60 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 78 107 This comment was created after the grey [cnv] behind it. If you cut and paste the canvas (or delete it then choose "Undo" from the "Edit" menu) \, it will cover this comment.; #X text 19 36 Z-order refers to the way in which overlapping objects are displayed. Pd currently determines z-ordering in the following way: The last object created will get put in front.; #X obj 417 2 pddp/pddplink Nmop~3pIsdn~tno9V~llV.pd -text dppd;