#N canvas 22 93 613 608 12; #X obj 104 539 pddp; #X obj 8 8 cnv 15 90 553 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 104 463 Pd Documentation Chapter 3.6 - doc/1.manual/x3.htm ; #N canvas 523 37 597 612 More_Info 0; #X text 17 24 COMMON USES; #X text 15 417 INNOVATIVE USES; #X text 47 47 I believe that this object was developed first to allow PD to generate sequential file names - perhaps to be used in conjunction with [soundfiler] or [openpanel]. For example \, an audio loop recorder might generate a continuous series of sound files to be saved on a hard drive...like below:; #X obj 54 136 bng 15 250 50 0 empty empty Bang_me 18 7 0 8 -262144 -1 -1; #X obj 54 160 f; #X symbolatom 54 215 0 0 0 0 - - -; #X text 53 238 This file name could be used when saving the audio data to disk.; #X obj 87 161 + 1; #X obj 54 187 makefilename file-%d.aif; #X text 20 280 LIMITATIONS; #N canvas 175 22 583 599 spaces_and_multiple_variables 0; #X text 25 19 Instead of using spaces \, an underscore will often produce a tolerable compromise.; #X obj 210 40 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 210 64 f; #X symbolatom 210 119 0 0 0 0 - - -; #X obj 243 64 + 1; #X obj 210 91 makefilename I_am_%d_years_old.; #X text 28 143 With careful planning \, multiple variables can be incorporated using a stack of [makefilename]s. In the example below \, let's assume that this tool is used to generate file names for an audio loop recorder which operates 24 hours per day \, every day.; #X obj 31 235 loadbang; #X obj 31 280 metro 200; #X obj 31 261 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1 ; #X obj 64 305 + 1; #X obj 209 349 route 0 1 2 3 4 5 6; #X obj 31 354 mod 24; #X floatatom 31 379 5 0 0 0 - - -; #X floatatom 31 329 0 0 0 0 - - -; #X obj 31 305 f; #X obj 53 405 sel 0; #X obj 218 269 f; #X obj 250 269 + 1; #X obj 218 294 mod 7; #X obj 218 322 pack f f; #X obj 230 498 makefilename Monday_%d.wav; #X symbolatom 65 548 0 0 0 0 - - -; #X obj 334 374 makefilename Saturday_%d.wav; #X obj 314 399 makefilename Friday_%d.wav; #X obj 290 326 t b f; #X obj 293 424 makefilename Thursday_%d.wav; #X obj 272 449 makefilename Wednesday_%d.wav; #X obj 251 474 makefilename Tuesday_%d.wav; #X obj 209 522 makefilename Sunday_%d.wav; #X text 81 377 hour of day; #X text 79 330 total hours; #X text 199 549 Crude...but effective.; #X obj 31 455 s dayHour; #X obj 53 430 s weekDay; #X obj 218 236 r weekDay; #X obj 290 300 r dayHour; #X text 284 271 loop through weekdays; #X connect 1 0 2 0; #X connect 2 0 4 0; #X connect 2 0 5 0; #X connect 4 0 2 1; #X connect 5 0 3 0; #X connect 7 0 9 0; #X connect 8 0 15 0; #X connect 9 0 8 0; #X connect 10 0 15 1; #X connect 11 0 29 0; #X connect 11 1 21 0; #X connect 11 2 28 0; #X connect 11 3 27 0; #X connect 11 4 26 0; #X connect 11 5 24 0; #X connect 11 6 23 0; #X connect 12 0 13 0; #X connect 13 0 16 0; #X connect 13 0 33 0; #X connect 14 0 12 0; #X connect 15 0 10 0; #X connect 15 0 14 0; #X connect 16 0 34 0; #X connect 17 0 18 0; #X connect 17 0 19 0; #X connect 18 0 17 1; #X connect 19 0 20 0; #X connect 20 0 11 0; #X connect 21 0 22 0; #X connect 23 0 22 0; #X connect 24 0 22 0; #X connect 25 0 20 0; #X connect 25 1 20 1; #X connect 26 0 22 0; #X connect 27 0 22 0; #X connect 28 0 22 0; #X connect 29 0 22 0; #X connect 35 0 17 0; #X connect 36 0 25 0; #X restore 47 445 pd spaces_and_multiple_variables; #N canvas 175 22 507 609 help_with_interfaces 0; #X text 17 16 Building user interfaces in Pd is a difficult balance between usability and performance. Pd is not winning any awards for usability - let's face it: it's powerful \, it's cool \, and that's the way we like it. You're not here because you want a colourful \, bevelled interface...you want the raw power that object oriented languages provide mixed with a few of the conveniences that a graphic environment affords.; #X obj 17 269 cnv 15 450 300 empty empty empty 20 12 0 14 -261681 -66577 0; #X obj 45 379 tgl 15 0 s_dsp empty DSP 18 7 0 8 -262144 -1 -1 0 1; #X obj 45 424 vsl 15 128 0 127 0 0 v_slider empty Volume 18 7 0 8 -262144 -1 -1 0 1; #X obj 45 401 bng 15 250 50 0 b_panel empty Open_File 18 7 0 8 -262144 -1 -1; #X obj 40 280 cnv 15 400 20 empty d_canvas DSP 20 12 0 8 -233017 -66577 0; #X obj 40 302 cnv 15 400 20 empty f_canvas FILE_OPEN 20 12 0 8 -233017 -66577 0; #X obj 40 324 cnv 15 400 20 empty v_canvas VOLUME 20 12 0 8 -233017 -66577 0; #X text 187 361 The grey canvases above could; #X text 189 383 be used like "status bars" to; #X text 189 404 write relevant information to; #X text 186 460 [makefilename] helps to format; #X text 188 484 the information in a meaningful; #X text 189 505 way.; #X text 187 426 the screen.; #N canvas 217 22 470 320 look_inside 0; #X obj 199 14 r b_panel; #X obj 235 166 r v_slider; #X obj 36 236 s d_canvas; #X obj 199 114 s f_canvas; #X obj 235 263 s v_canvas; #X obj 36 80 sel 0; #X obj 71 152 symbol ON; #X obj 36 128 symbol OFF; #X obj 71 103 bang; #X msg 36 210 label \$1; #X obj 36 184 makefilename DSP:%s; #X obj 36 13 r s_dsp; #X msg 45 38 \; pd dsp \$1; #X obj 199 40 openpanel; #X obj 199 65 makefilename FILE_OPEN:%s; #X msg 199 90 label \$1; #X msg 235 240 label \$1; #X obj 235 192 expr ($f1/128)*100; #X obj 235 217 makefilename VOLUME:%d/100; #X connect 0 0 13 0; #X connect 1 0 17 0; #X connect 5 0 7 0; #X connect 5 1 8 0; #X connect 6 0 10 0; #X connect 7 0 10 0; #X connect 8 0 6 0; #X connect 9 0 2 0; #X connect 10 0 9 0; #X connect 11 0 5 0; #X connect 11 0 12 0; #X connect 13 0 14 0; #X connect 14 0 15 0; #X connect 15 0 3 0; #X connect 16 0 4 0; #X connect 17 0 18 0; #X connect 18 0 16 0; #X restore 40 350 pd look_inside; #X text 18 156 However \, there are times when sacrifices must be made in the area of performance to provide users with on-screen reporting \, record keeping \, and sometimes even a few 'pleasantries'. Consider the following examples - but always weight the pros and cons when incorporating these types of interfaces. Performance vs. Usability.; #X restore 47 477 pd help_with_interfaces; #X text 45 304 This object does not provide advanced formatting and parsing abilities. For example \, you cannot use spaces or odd characters in the argument - also the argument can only include ONE variable. Although \, these limitations can be easily overcome with a little ingenuity and compromise -- see below.; #X connect 3 0 4 0; #X connect 4 0 7 0; #X connect 4 0 8 0; #X connect 7 0 4 1; #X connect 8 0 5 0; #X restore 104 513 pd More_Info; #N canvas 85 22 397 246 Related_Objects 0; #X text 25 8 Native Pd Objects; #X text 25 92 Externals and other object libraries; #X obj 42 46 symbol; #X obj 112 46 int; #X obj 156 46 openpanel; #X obj 31 126 strcat; #X obj 32 155 makesymbol; #X restore 104 487 pd Related_Objects; #X text 38 53 INLETS:; #X text 15 197 ARGUMENTS:; #X text 29 316 OUTLETS:; #X text 22 342 EXAMPLES:; #X text 21 462 SEE ALSO:; #X obj 5 18 makefilename; #X text 115 18 - FORMAT A STRING WITH A VARIABLE FIELD.; #X text 104 316 Symbol - The output is formatted like "symbol YOURSTRING". ; #X floatatom 114 346 0 0 0 0 - - -; #X obj 114 400 print; #X obj 114 373 makefilename soundfile%d.aif; #X text 170 400 numbered filenames; #X obj 353 431 print; #X text 406 433 text examples; #X obj 353 380 symbol; #X msg 353 343 dave; #X msg 412 341 drums; #X msg 479 344 Pd; #X msg 526 355 cool; #X obj 353 404 makefilename %s_PD.aif; #X text 107 198 This object generates symbols according to a format string (the argument) \, for use as a series of filenames \, table names \, or whatnot. You can plug in a variable number or symbol by putting "%d" or "%s" in the string. If you put "%s" in the string \, be sure to send it a symbol and vice versa... there' no checking. Each [makefilename] object can have only one variable.; #X text 152 540 - Dave Sabine \, April 25 \, 2003; #X text 108 53 Integer - If a number is sent to the inlet \, the argument should be written with a "%d" which represents the location of the incoming variable number in the outgoing symbol. Floats will be converted to integers.; #X text 107 126 Symbol - If a symbol is sent to the inlet \, the argument should be written with a "%s" which represent the location of the incoming variable symbol in the outgoing symbol. Lists will be truncated.; #X connect 13 0 15 0; #X connect 15 0 14 0; #X connect 19 0 24 0; #X connect 20 0 19 0; #X connect 21 0 19 0; #X connect 22 0 19 0; #X connect 23 0 19 0; #X connect 24 0 17 0;