#N canvas 319 233 653 482 10; #X obj 541 21 pddp/dsp; #X obj 10 7 cnv 15 400 40 empty empty feedback_delay_network 20 12 0 24 -228992 -66577 0; #X obj 274 374 output~; #X obj 23 106 noise~; #X obj 23 165 *~; #X obj 39 146 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 ; #X obj 273 342 fdn~ 64 40000; #X obj 53 187 +~; #X obj 98 146 readsf~; #X msg 128 123 open ../../sound/voice.wav \, 1; #X obj 128 105 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 -1; #X msg 382 266 exponential 32 10 5000; #X msg 385 153 linear 8 75 100; #X msg 385 130 linear 32 50 2175; #X msg 384 313 exponential 8 50 175; #X msg 382 290 exponential 64 1000 10; #X obj 169 146 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 84 441 pddp/pddplink http://www-ccrma.stanford.edu/~jos/pasp/FDN_Reverberation.html ; #X msg 97 123 0; #X obj 97 105 bng 15 250 50 0 empty empty empty 0 -6 0 8 -258699 -1 -1; #X text 17 53 Feedback delay networks were originally introduced to Pd for creating reverberation. But they also have a lot of possibilities when you abuse them:; #X msg 231 264 reset; #X text 20 426 For more info \, click the link:; #X text 329 105 try clicking different parameters sets:; #X msg 385 177 linear 32 100 105; #X text 41 348 WATCH OUT! THIS GETS LOUD!; #X msg 384 200 linear 64 10 15; #X obj 23 126 lop~ 1000; #X msg 384 221 linear 8 1 5; #X msg 384 241 linear 64 4 5; #X connect 3 0 27 0; #X connect 4 0 7 0; #X connect 5 0 4 1; #X connect 6 0 2 0; #X connect 6 1 2 1; #X connect 7 0 6 0; #X connect 8 0 7 1; #X connect 8 1 16 0; #X connect 9 0 8 0; #X connect 10 0 9 0; #X connect 11 0 6 0; #X connect 12 0 6 0; #X connect 13 0 6 0; #X connect 14 0 6 0; #X connect 15 0 6 0; #X connect 16 0 9 0; #X connect 18 0 8 0; #X connect 19 0 18 0; #X connect 21 0 6 0; #X connect 24 0 6 0; #X connect 26 0 6 0; #X connect 27 0 4 0; #X connect 28 0 6 0; #X connect 29 0 6 0;