#N canvas 10 40 620 460 10; #X declare -lib Gem; #X obj 8 10 cnv 15 400 40 empty empty pixel_processing 20 12 0 24 -228992 -66577 0; #X obj 465 16 gemwin_control; #X obj 466 60 import Gem; #X text 13 65 There is a very wide range of pixel-based effects in Gem. These objects start with the "pix_" prefix. You can see a list of them in the Help Browser \, in "5.reference->Gem" \, then scroll down to the objects starting with "pix_".; #X obj 92 170 gemhead; #X obj 92 379 square 3; #X obj 92 357 pix_texture; #X obj 92 249 pix_film; #X obj 156 249 t f; #X obj 105 192 bng 25 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 -1; #N canvas 10 40 620 460 open 0; #X obj 85 49 inlet; #X obj 85 237 outlet; #X obj 85 145 openpanel; #X msg 85 179 open \$1; #X msg 259 213 auto 1; #X obj 268 179 loadbang; #X connect 0 0 2 0; #X connect 2 0 3 0; #X connect 3 0 1 0; #X connect 4 0 1 0; #X connect 5 0 4 0; #X restore 105 221 pd open; #X obj 92 325 pix_motionblur; #X text 14 132 Here's an example of one effect:; #X obj 190 299 hsl 128 15 0 1 0 0 empty empty amount 8 8 1 12 -262144 -1 -1 0 1; #X floatatom 203 323 5 0 0 0 - - -; #X connect 4 0 7 0; #X connect 6 0 5 0; #X connect 7 0 11 0; #X connect 7 2 8 0; #X connect 8 0 7 1; #X connect 9 0 10 0; #X connect 10 0 7 0; #X connect 11 0 6 0; #X connect 13 0 11 1; #X connect 13 0 14 0;