/* * GemGL: openGL includes for GEM * * include this file if you want to include the * openGL-headers installed on your system * * tasks: * * + this file hides the peculiarities of the various platforms * (like "OpenGL/gl.h" vs "GL/gl.h") * * + define some pre-processor defines that are missing in the GL-headers * * + try to exclude parts of the GL-headers based on config.h * */ #ifndef INCLUDE_GEMGL_H_ #define INCLUDE_GEMGL_H_ #include "config.h" // I hate Microsoft...I shouldn't have to do this! #ifdef __WIN32__ # include #endif #define GLEW_STATIC //#include "Base/glew.h" #ifdef __APPLE__ typedef signed long GLint; typedef unsigned long GLenum; #else typedef signed int GLint; typedef unsigned int GLenum; #endif typedef float GLfloat; typedef unsigned char GLboolean; #define GL_RGBA_MODE 0x0C31 #define GL_UNSIGNED_BYTE 0x1401 #define GL_RGBA 0x1908 #ifdef __APPLE__ # include #elif defined __WIN32__ # include "Base/wglew.h" #elif defined __linux__ #endif /* OS */ #ifndef GL_YUV422_GEM # define GL_YCBCR_422_GEM GL_YCBCR_422_APPLE # define GL_YUV422_GEM GL_YCBCR_422_GEM #endif /* GL_YUV422_GEM */ #ifndef GL_RGBA_GEM # ifdef __APPLE__ # define GL_RGBA_GEM GL_BGRA_EXT # else # define GL_RGBA_GEM GL_RGBA # endif #endif /* GL_RGBA_GEM */ /* default draw-style */ #ifndef GL_DEFAULT_GEM # define GL_DEFAULT_GEM 0xFFFF #endif #endif /* INCLUDE_GEMGL_H_ */