/*----------------------------------------------------------------- LOG GEM - Graphics Environment for Multimedia vector-classes zmoelnig@iem.at, tigital@mac.com For information on usage and redistribution, and for a DISCLAIMER OF ALL WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution. -----------------------------------------------------------------*/ #ifndef INCLUDE_GEMVECTOR_H_ #define INCLUDE_GEMVECTOR_H_ #include "Base/GemExportDef.h" // This is our 2D point class. This will be used to store the UV coordinates. class GEM_EXTERN CVector2 { public: float x, y; }; // This is our basic 3D point/vector class class GEM_EXTERN CVector3 { public: // the elements of a vector: float x, y, z; // A default constructor CVector3(); // This is our constructor that allows us to initialize our data upon creating an instance CVector3(float X, float Y, float Z); // Here we overload the + operator so we can add vectors together CVector3 operator+(CVector3 vVector); // Here we overload the - operator so we can subtract vectors CVector3 operator-(CVector3 vVector); // Here we overload the - operator so we can negate the vector CVector3 operator-(); // Here we overload the * operator so we can multiply by scalars CVector3 operator*(float num); // Here we overload the * operator so we can dot-multiply float operator*(CVector3 vVector); // cross-multiplication CVector3 cross(CVector3 vVector); // Here we overload the / operator so we can divide by a scalar CVector3 operator/(float num); // here we calculate the absolute-value of the vector float abs(); // here we calculate the square of the absolute-value of the vector float abs2(); // here we normalize the vector CVector3 normalize(); // here we compare 2 vectors on approx. equality bool equals(CVector3 vVector, float epsilon); }; #endif /* INCLUDE_GEMVECTOR_H_ */