#N canvas 679 40 632 557 10; #X obj 86 164 #out window; #X obj 60 45 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 -1 ; #X obj 86 45 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1; #X obj 86 183 fps detailed; #X obj 86 202 print; #X obj 86 71 metro 20; #X text 232 496 Returns a grid from the video capture device for every bang.; #X obj 86 145 #scale_by; #X text 151 111 <-- open the abstraction and configure for your camera before sending it a bang.; #X obj 86 112 #camera; #X obj 14 496 doc_oo 0; #X obj 14 399 doc_ii 0; #X obj 14 271 doc_cc 0; #X text 232 399 same as arg 0; #X text 232 421 same as the class of the camera object being used inside: see #io.videodev-help.pd for a LONG list of options; #X text 232 293 8: a linux device using the DC-1394 interface; #X text 232 315 9: an OSX device using the QuickTime camera interface ; #X text 232 271 0..7: a linux device using the V4L1 interface (videodev.h) ; #X text 232 337 -1: none; #X obj 0 0 doc_h; #X obj 0 528 doc_f; #X obj 3 241 doc_c 1; #X obj 3 369 doc_i 1; #X obj 3 466 doc_o 1; #X obj 97 271 doc_m c0 float/int; #X obj 97 496 doc_m o0 grid; #X obj 97 399 doc_m i0 device; #X obj 97 421 doc_m i0 ; #X connect 0 0 3 0; #X connect 1 0 9 0; #X connect 2 0 5 0; #X connect 3 0 4 0; #X connect 5 0 9 0; #X connect 7 0 0 0; #X connect 9 0 7 0; #X connect 24 1 15 0; #X connect 24 1 16 0; #X connect 24 1 17 0; #X connect 24 1 18 0; #X connect 25 1 6 0; #X connect 26 1 13 0; #X connect 27 1 14 0;