#N canvas 674 0 632 625 10; #X obj 178 114 bng 15 250 50 0 empty empty empty 0 -6 0 8 -4034 -1 -1; #X text 274 230 2 - 255; #X msg 217 157 open bluemarble.jpg; #X obj 197 179 #in; #X obj 178 203 #store; #X obj 178 251 #posterize; #X obj 103 570 #convolve; #X obj 169 570 #contrast; #X obj 235 570 #solarize; #X obj 301 570 #layer; #X obj 0 0 doc_h; #X obj 3 570 doc_also; #X obj 3 424 doc_i 2; #X obj 3 508 doc_o 1; #X obj 14 538 doc_oo 0; #X obj 14 454 doc_ii 0; #X obj 14 476 doc_ii 1; #X text 10 35 Reduces the number of possible intensities in an image: it rounds the color values. The effect is mostly apparent with a low number of levels.; #X obj 202 271 #out window \, title original; #X obj 178 291 #out window \, title modified; #X obj 178 136 t b b b; #X floatatom 235 230 5 0 0 0 - - -; #X msg 235 210 2; #X obj 235 190 loadbang; #X obj 97 454 doc_m i0 grid; #X obj 97 476 doc_m i1 float int; #X obj 97 538 doc_m o0 grid; #X text 232 538 posterised image; #X obj 3 323 doc_c 1; #X obj 14 353 doc_cc 0; #X obj 97 353 doc_m c0 float/int; #X text 11 75 example: simulate the 216-color "web" palette using 6 levels. simulate a 15-bit display using 32 levels .; #X text 232 353 Number of possible levels per channel. The levels are equally spaced \, with the lowest at 0 and the highest at 255 the minimum number of levels is 2 and the default value is also 2; #X obj 0 590 doc_f; #X text 232 454 original image; #X text 232 476 same as arg 0; #X connect 0 0 20 0; #X connect 2 0 3 0; #X connect 3 0 4 1; #X connect 4 0 5 0; #X connect 4 0 18 0; #X connect 5 0 19 0; #X connect 11 1 6 0; #X connect 11 1 7 0; #X connect 11 1 8 0; #X connect 11 1 9 0; #X connect 20 0 4 0; #X connect 20 1 3 0; #X connect 20 2 2 0; #X connect 21 0 5 1; #X connect 22 0 21 0; #X connect 23 0 22 0; #X connect 24 1 34 0; #X connect 25 1 35 0; #X connect 26 1 27 0; #X connect 30 1 32 0;