#N canvas 668 0 632 642 10; #X obj 258 177 #color; #X obj 301 320 #color; #X obj 259 378 display; #X obj 258 319 t a a; #X text 15 57 Swaps the values of incoming grids while preserving the number of Dimensions between incoming and outgoing grids.; #X obj 22 257 #in; #X obj 22 176 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 22 371 #out window; #X obj 87 259 hradio 15 1 0 6 empty empty empty 0 -6 0 8 -260818 -1 -1 0; #X obj 87 277 - 3; #X floatatom 87 297 5 0 0 0 - - -; #X obj 22 314 #reverse 0; #X obj 258 300 #reverse 0; #X obj 323 245 hradio 15 1 0 6 empty empty empty 0 -6 0 8 -260818 -1 -1 0; #X obj 323 263 - 3; #X floatatom 323 283 5 0 0 0 - - -; #X obj 0 0 doc_h; #X obj 3 416 doc_c 1; #X obj 3 517 doc_i 2; #X obj 3 601 doc_o 1; #X obj 14 631 doc_oo 0; #X obj 14 547 doc_ii 0; #X obj 14 569 doc_ii 1; #X obj 14 446 doc_cc 0; #X obj 97 631 doc_m o0 grid; #X obj 97 547 doc_m i0 grid; #X obj 97 446 doc_m c0 float; #X obj 97 569 doc_m i1 float; #X text 232 569 same as arg 0; #X text 232 446 dimension number of the dimension by which the reverse will occur. For N-dimensional grids \, the dimensions are numbered from 0 to N-1. In addition \, negative numbers from -N to -1 may be used \, to which N will be added.; #X obj 0 663 doc_f; #X text 232 547 grid to be reversed; #X text 232 631 reversed grid; #X msg 22 226 load b001.jpg; #X text 16 92 for an image \, 0 or -3 does vertical flip \, 1 or -2 does horizontal flip \, and 2 or -1 does channel flip. if you do this on something else than an image \, you may see why the negative numbers are supported: if you make a grid of multiple images \, then -1 will always refer to the channels dimension no matter what.; #X connect 0 0 12 0; #X connect 3 0 2 0; #X connect 3 1 1 0; #X connect 5 0 11 0; #X connect 6 0 33 0; #X connect 8 0 9 0; #X connect 9 0 10 0; #X connect 10 0 11 1; #X connect 11 0 7 0; #X connect 12 0 3 0; #X connect 13 0 14 0; #X connect 14 0 15 0; #X connect 15 0 12 1; #X connect 24 1 32 0; #X connect 25 1 31 0; #X connect 26 1 29 0; #X connect 27 1 28 0; #X connect 33 0 5 0;