#N canvas 689 0 632 445 10; #X obj 180 121 #rotate; #X text 4 26 The [#rotate] performs rotations on indexmaps and polygons and such objects.; #X obj 163 83 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 -1; #X obj 80 98 #in; #X obj 227 99 hsl 40 15 0 35999 0 0 empty empty empty -2 -6 0 8 -262144 -1 -1 0 1; #X obj 80 121 #remap_image; #X obj 80 142 #out window \, title #rotate; #X obj 9 57 tgl 15 0 empty empty empty 0 -6 0 8 -233017 -1 -1 0 1; #X obj 9 76 metro 100; #X text 232 274 The Grid passed in inlet 0 will be the grid on which the rotation will be performed.; #X floatatom 243 123 7 0 0 0 - - -; #X msg 80 57 open b001.jpg; #X obj 0 0 doc_h; #X obj 3 244 doc_i 2; #X obj 3 169 doc_c 1; #X text 232 371 Outputs the result of the rotation and needs to be sent to a [#remap_image] to be visualised.; #X obj 3 341 doc_o 1; #X obj 14 371 doc_oo 0; #X obj 14 274 doc_ii 0; #X obj 14 309 doc_ii 1; #X obj 14 199 doc_cc 0; #X obj 97 199 doc_m c0 float; #X obj 97 274 doc_m i0 grid; #X obj 97 309 doc_m i1 float; #X text 232 309 same as arg 0; #X obj 97 371 doc_m o0 grid; #X obj 0 416 doc_f; #X text 232 199 integer number (0 to 35999) as a creation argument which initializes the first angle of rotation.; #X connect 0 0 5 1; #X connect 2 0 3 0; #X connect 3 0 5 0; #X connect 4 0 0 1; #X connect 4 0 10 0; #X connect 5 0 6 0; #X connect 5 1 0 0; #X connect 7 0 8 0; #X connect 8 0 3 0; #X connect 11 0 3 0; #X connect 21 1 27 0; #X connect 22 1 9 0; #X connect 23 1 24 0; #X connect 25 1 15 0;