#N canvas 673 0 632 642 10; #X text 1 25 makes noise; #X obj 207 42 bng 15 250 50 0 empty empty empty 0 -6 0 8 -233017 -1 -1; #X obj 221 134 tgl 15 0 empty empty empty 0 -6 0 8 -233017 -1 -1 0 1; #X floatatom 368 241 5 0 0 0 - - -; #X floatatom 78 163 5 0 0 0 - - -; #X obj 20 88 until; #X obj 20 51 bng 15 250 50 0 empty empty empty 0 -6 0 8 -233017 -1 -1; #X msg 20 69 65536; #X obj 61 88 float; #X obj 101 88 + 1; #X text 219 308 we limit here \, because the values might go out of range; #X obj 149 73 metro 50; #X obj 149 51 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 ; #X obj 20 129 #import (256 256 2); #X obj 195 269 #store; #X obj 195 341 #out window; #X obj 310 341 #out window; #X obj 310 291 #clip; #X obj 148 124 #in; #X obj 249 247 shunt; #X obj 0 0 doc_h; #X obj 3 491 doc_c 1; #X obj 3 633 doc_o 1; #X obj 3 551 doc_i 2; #X text 210 147 switch displays \, use this to get an image into the #store; #X obj 14 663 doc_oo 0; #X obj 14 581 doc_ii 0; #X obj 14 601 doc_ii 1; #X obj 14 521 doc_cc 0; #X obj 97 581 doc_m i0 grid; #X obj 97 663 doc_m o0 grid; #X text 326 33 typically you plug a [#for] into this object \, and you plug this object into the left side of a [#store]. it will scatter pixels around \, giving an "unpolished glass" effec.t; #X text 326 89 if you put a picture in it \, however \, it will add noise. The resulting values may be out of range \, so you may need to clip them using min/max.; #X text 54 364 [#spread] scatters the pixels in an image. Not all original pixels will appear \, and some may get duplicated (triplicated \, etc) randomly. Some wrap-around effect will occur close to the edges.; #X text 52 425 Sending an integer to inlet 1 sets the amount of spreading in maximum number of pixels + 1 even values translate the whole image by half a pixel due to rounding .; #X obj 0 693 doc_f; #X obj 97 601 doc_m i1 grid; #X obj 97 521 doc_m c0 grid; #X text 232 601 same as arg 0; #X obj 20 197 #spread 1; #X obj 310 270 #spread 1; #X msg 207 89 load r001.jpg; #X connect 1 0 41 0; #X connect 2 0 19 1; #X connect 3 0 40 1; #X connect 4 0 39 1; #X connect 5 0 8 0; #X connect 6 0 7 0; #X connect 7 0 5 0; #X connect 8 0 9 0; #X connect 8 0 13 0; #X connect 9 0 8 1; #X connect 11 0 18 0; #X connect 12 0 11 0; #X connect 13 0 39 0; #X connect 14 0 15 0; #X connect 17 0 16 0; #X connect 18 0 19 0; #X connect 19 0 14 1; #X connect 19 1 40 0; #X connect 36 1 38 0; #X connect 39 0 14 0; #X connect 40 0 17 0; #X connect 41 0 18 0;