# Microsoft Developer Studio Project File - Name="flext" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=flext - Win32 Threads Debug !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "flext.mak". !MESSAGE !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "flext.mak" CFG="flext - Win32 Threads Debug" !MESSAGE !MESSAGE Für die Konfiguration stehen zur Auswahl: !MESSAGE !MESSAGE "flext - Win32 Release" (basierend auf "Win32 (x86) Static Library") !MESSAGE "flext - Win32 Debug" (basierend auf "Win32 (x86) Static Library") !MESSAGE "flext - Win32 Threads Debug" (basierend auf "Win32 (x86) Static Library") !MESSAGE "flext - Win32 Threads Release" (basierend auf "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "max/flext" # PROP Scc_LocalPath "." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "flext - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "pd-msvc\s" # PROP Intermediate_Dir "pd-msvc\s" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /G6 /W3 /O2 /I "c:\programme\audio\pd\src" /I "f:\prog\packs\sndobj\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PD" /D "NT" /D "NOPTHREAD" /YX /FD /c # ADD BASE RSC /l 0xc07 /d "NDEBUG" # ADD RSC /l 0xc07 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"pd-msvc/flext-pdwin.lib" !ELSEIF "$(CFG)" == "flext - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "pd-msvc\sd" # PROP Intermediate_Dir "pd-msvc\sd" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /ZI /Od /I "c:\programme\audio\pd\src" /I "f:\prog\packs\sndobj\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "PD" /D "NT" /D "NOPTHREAD" /FR /YX /FD /GZ /c # ADD BASE RSC /l 0xc07 /d "_DEBUG" # ADD RSC /l 0xc07 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"pd-msvc/flext_d-pdwin.lib" !ELSEIF "$(CFG)" == "flext - Win32 Threads Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "flext___Win32_Threads_Debug" # PROP BASE Intermediate_Dir "flext___Win32_Threads_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "pd-msvc\td" # PROP Intermediate_Dir "pd-msvc\td" # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GR /ZI /Od /I "c:\programme\audio\pd\src" /I "." /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "PD" /D "NT" /D "FLEXT_THREADS" /FR /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /I "c:\programme\audio\pd\src" /I "f:\prog\packs\sndobj\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "PD" /D "NT" /D "FLEXT_THREADS" /FR /YX /FD /GZ /c # ADD BASE RSC /l 0xc07 /d "_DEBUG" # ADD RSC /l 0xc07 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"msvc-debug\flext-pdwin.lib" # ADD LIB32 /nologo /out:"pd-msvc/flext_td-pdwin.lib" !ELSEIF "$(CFG)" == "flext - Win32 Threads Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "flext___Win32_Threads_Release" # PROP BASE Intermediate_Dir "flext___Win32_Threads_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "pd-msvc\t" # PROP Intermediate_Dir "pd-msvc\t" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GR /O2 /I "c:\programme\audio\pd\src" /I "." /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PD" /D "NT" /D "FLEXT_THREADS" /YX /FD /c # ADD CPP /nologo /G6 /MT /W3 /O2 /I "c:\programme\audio\pd\src" /I "f:\prog\packs\sndobj\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "PD" /D "NT" /D "FLEXT_THREADS" /YX /FD /c # ADD BASE RSC /l 0xc07 /d "NDEBUG" # ADD RSC /l 0xc07 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"msvc/flext-pdwin.lib" # ADD LIB32 /nologo /out:"pd-msvc/flext_t-pdwin.lib" !ENDIF # Begin Target # Name "flext - Win32 Release" # Name "flext - Win32 Debug" # Name "flext - Win32 Threads Debug" # Name "flext - Win32 Threads Release" # Begin Group "doc" # PROP Default_Filter "" # Begin Source File SOURCE=.\source\fldoxygen.h # End Source File # Begin Source File SOURCE=.\readme.txt # End Source File # End Group # Begin Source File SOURCE=.\source\flatom.cpp # End Source File # Begin Source File SOURCE=.\source\flattr.cpp # End Source File # Begin Source File SOURCE=.\source\flbase.cpp # End Source File # Begin Source File SOURCE=.\source\flbase.h # End Source File # Begin Source File SOURCE=.\source\flbuf.cpp # End Source File # Begin Source File SOURCE=.\source\flclass.h # End Source File # Begin Source File SOURCE=.\source\fldefs.h # End Source File # Begin Source File SOURCE=.\source\fldsp.cpp # End Source File # Begin Source File SOURCE=.\source\fldsp.h # End Source File # Begin Source File SOURCE=.\source\flext.cpp # End Source File # Begin Source File SOURCE=.\source\flext.h # End Source File # Begin Source File SOURCE=.\source\flinternal.h # End Source File # Begin Source File SOURCE=.\source\fllib.cpp # End Source File # Begin Source File SOURCE=.\source\flmspbuffer.h # End Source File # Begin Source File SOURCE=.\source\flout.cpp # End Source File # Begin Source File SOURCE=.\source\flsndobj.cpp # End Source File # Begin Source File SOURCE=.\source\flsndobj.h # End Source File # Begin Source File SOURCE=.\source\flstdc.h # End Source File # Begin Source File SOURCE=.\source\flsupport.cpp # End Source File # Begin Source File SOURCE=.\source\flsupport.h # End Source File # Begin Source File SOURCE=.\source\flthr.cpp # End Source File # Begin Source File SOURCE=.\source\flutil.cpp # End Source File # Begin Source File SOURCE=.\source\flxlet.cpp # End Source File # End Target # End Project