#N canvas 36 36 881 653 10; #X obj 71 32 cnv 15 15 15 empty empty vasp.rmax? 0 10 1 14 -262144 -1 0; #X obj 289 135 filelist \$0; #N canvas 92 108 410 375 inside 0; #X obj 63 217 soundfiler; #X obj 184 273 s \$0-sample-length; #X obj 63 271 s \$0-draw_display; #X msg 214 206 resize \$1; #X obj 63 49 loadbang; #X obj 63 161 filelisthandler \$0; #X msg 63 139 2; #X obj 214 228 s bufqrmax1; #X obj 225 250 s bufqrmax2; #X msg 63 193 read \$1 bufqrmax1; #X obj 63 76 t b b; #X msg 214 134 88200; #X obj 63 241 t b; #X connect 0 0 12 0; #X connect 3 0 7 0; #X connect 3 0 8 0; #X connect 4 0 10 0; #X connect 5 0 9 0; #X connect 6 0 5 0; #X connect 9 0 0 0; #X connect 10 0 6 0; #X connect 10 1 11 0; #X connect 11 0 3 0; #X connect 11 0 1 0; #X connect 12 0 2 0; #X restore 719 546 pd inside; #X text 70 75 right outlet: calculated value; #X text 70 92 needs two vectors; #N canvas 40 55 281 170 clear_buffers 0; #X obj 54 79 vasp.update; #X obj 54 56 vasp.= 0; #X obj 54 26 inlet; #X obj 54 108 bng 15 250 50 0 \$0-draw_display empty empty 0 -6 1152 8 -262144 -1 -1; #X connect 0 0 3 0; #X connect 1 0 0 0; #X connect 2 0 1 0; #X restore 520 545 pd clear_buffers; #X obj 373 544 dac~; #X obj 373 501 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X text 395 498 play; #X text 72 58 maximum value of the radius values of a complex vasp ; #X obj 465 130 wavedisplay-simple bufqrmax1 \$0; #X obj 465 267 wavedisplay-simple bufqrmax2 \$0; #X msg 520 522 vasp bufqrmax1 bufqrmax2; #X obj 51 538 vasp.update; #X obj 51 558 bng 15 250 50 0 \$0-draw_display empty empty 0 -6 1152 8 -262144 -1 -1; #X obj 53 162 vasp.cfft; #X obj 53 182 vasp.update; #X obj 53 202 bng 15 250 50 0 \$0-draw_display empty empty 0 -6 1152 8 -262144 -1 -1; #X msg 53 142 vasp bufqrmax1 bufqrmax2; #X obj 53 432 vasp.update; #X obj 53 452 bng 15 250 50 0 \$0-draw_display empty empty 0 -6 1152 8 -262144 -1 -1; #X msg 53 392 vasp bufqrmax1 bufqrmax2; #X obj 53 412 vasp.c!fft; #X text 49 482 or use vasp.ropt which does the same; #X msg 51 498 vasp bufqrmax1 bufqrmax2; #X obj 51 518 vasp.ropt; #X obj 373 521 tabplay~ bufqrmax1; #X floatatom 108 309 5 0 0; #X obj 53 327 vasp./; #X obj 53 347 vasp.update; #X obj 53 367 bng 15 250 50 0 \$0-draw_display empty empty 0 -6 1152 8 -262144 -1 -1; #X obj 53 254 vasp.rmax?; #X text 150 308 -> current maximum; #X text 136 346 use it to optimise radius; #X msg 53 234 vasp bufqrmax1 bufqrmax2; #X msg 53 282 vasp bufqrmax1 bufqrmax2; #X obj 50 618 VASP-HELP; #X connect 7 0 26 0; #X connect 12 0 5 0; #X connect 13 0 14 0; #X connect 15 0 16 0; #X connect 16 0 17 0; #X connect 18 0 15 0; #X connect 19 0 20 0; #X connect 21 0 22 0; #X connect 22 0 19 0; #X connect 24 0 25 0; #X connect 25 0 13 0; #X connect 26 0 6 0; #X connect 26 0 6 1; #X connect 27 0 28 1; #X connect 28 0 29 0; #X connect 29 0 30 0; #X connect 31 1 27 0; #X connect 34 0 31 0; #X connect 35 0 28 0;