/* VASP modular - vector assembling signal processor / objects for Max/MSP and PD Copyright (c) 2002 Thomas Grill (xovo@gmx.net) For information on usage and redistribution, and for a DISCLAIMER OF ALL WARRANTIES, see the file, "license.txt," in this distribution. */ #ifndef __VASP_VBUFFER_H #define __VASP_VBUFFER_H #include "main.h" class VSymbol: public flext { public: VSymbol(const t_symbol *s = NULL): sym(s) { Inc(); } VSymbol(const VSymbol &s): sym(s.sym) { Inc(); } ~VSymbol() { Dec(); } BL Ok() const { return sym != NULL; } V Clear() { Dec(); sym = NULL; } // V *Thing() { return sym?flext_base::GetThing(sym):NULL; } // V Thing(V *th) { if(sym) flext_base::GetThing(sym); } VSymbol &operator =(const VSymbol &s) { Dec(); sym = s.sym; Inc(); return *this; } const t_symbol *Symbol() const { return sym; } const C *Name() const { return flext::GetAString(Symbol()); } protected: V Inc(); V Dec(); const t_symbol *sym; }; class VBuffer: public flext { public: virtual ~VBuffer() {} virtual BL Ok() const = 0; virtual I Frames() const = 0; virtual V Frames(I fr,BL keep,BL zero) = 0; virtual I Channels() const = 0; virtual S *Data() = 0; virtual V Refresh() {} virtual V Dirty() {} S *Pointer() { return Data()+Offset()*Channels()+Channel(); } virtual VSymbol Symbol() const = 0; const C *Name() const { return Symbol().Name(); } I Channel() const { return chn; } V Channel(I c) { chn = c; } I Offset() const { return offs; } V Offset(I o) { offs = o; } I Length() const { return len; } V Length(I l) { len = l; } protected: VBuffer(I c = 0,I l = 0,I o = 0): chn(c),offs(o),len(l) {} I chn,offs,len; }; class SysBuf: public VBuffer { public: SysBuf(const VSymbol &s,I chn = 0,I len = -1,I offs = 0) { Set(s,chn,len,offs); } virtual BL Ok() const { return buf.Ok(); } virtual V Refresh() { buf.Dirty(true); } virtual V Dirty() { buf.Dirty(false); } virtual VSymbol Symbol() const { return buf.Symbol(); } SysBuf &Set(const VSymbol &s,I chn = 0,I len = -1,I offs = 0); virtual I Frames() const { return buf.Frames(); } virtual V Frames(I fr,BL keep,BL zero) { buf.Frames(fr,keep,zero); } virtual I Channels() const { return buf.Channels(); } virtual S *Data() { return buf.Data(); } protected: flext::buffer buf; }; class BufEntry; class ImmBuf: public VBuffer { public: ImmBuf(I len,BL zero = true); ImmBuf(BufEntry *e,I len = -1,I offs = 0); virtual BL Ok() const { return entry != NULL; } virtual VSymbol Symbol() const; virtual I Frames() const; virtual V Frames(I fr,BL keep,BL zero); virtual I Channels() const { return 1; } virtual S *Data(); protected: BufEntry *entry; }; #endif