# Microsoft Developer Studio Project File - Name="vst" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=vst - Win32 Debug !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "vst.mak". !MESSAGE !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "vst.mak" CFG="vst - Win32 Debug" !MESSAGE !MESSAGE Für die Konfiguration stehen zur Auswahl: !MESSAGE !MESSAGE "vst - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library") !MESSAGE "vst - Win32 Debug" (basierend auf "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "max/vst" # PROP Scc_LocalPath "." CPP=xicl6.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "vst - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 1 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "pd-msvc/r" # PROP Intermediate_Dir "pd-msvc/r" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "c:\programme\audio\pd\src" /I "f:\prog\max\flext\source" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D FLEXT_SYS=2 /D "FLEXT_THREADS" /D "_WINDLL" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0xc07 /d "NDEBUG" # ADD RSC /l 0xc07 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=xilink6.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 pd.lib flext_t-pdwin.lib pthreadVC.lib /nologo /dll /machine:I386 /out:"pd-msvc/vst~.dll" /libpath:"c:\programme\audio\pd\bin" /libpath:"f:\prog\max\flext\pd-msvc" !ELSEIF "$(CFG)" == "vst - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "pd-msvc/d" # PROP Intermediate_Dir "pd-msvc/d" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "c:\programme\audio\pd\src" /I "f:\prog\max\flext\source" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D FLEXT_SYS=2 /D "FLEXT_THREADS" /D "_WINDLL" /D "_AFXDLL" /D "FLEXT_LOGGING" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0xc07 /d "_DEBUG" # ADD RSC /l 0xc07 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=xilink6.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 pd.lib flext_td-pdwin.lib pthreadVC.lib /nologo /dll /debug /machine:I386 /out:"pd-msvc/d/vst~.dll" /pdbtype:sept /libpath:"c:\programme\audio\pd\bin" /libpath:"f:\prog\max\flext\pd-msvc" !ENDIF # Begin Target # Name "vst - Win32 Release" # Name "vst - Win32 Debug" # Begin Group "vst" # PROP Default_Filter "" # Begin Source File SOURCE=.\src\vst\AEffect.h # End Source File # Begin Source File SOURCE=.\src\vst\AEffectx.h # End Source File # Begin Source File SOURCE=.\src\vst\AEffEditor.h # End Source File # Begin Source File SOURCE=.\src\vst\AudioEffect.hpp # End Source File # Begin Source File SOURCE=.\src\vst\audioeffectx.h # End Source File # End Group # Begin Group "alt" # PROP Default_Filter "" # Begin Source File SOURCE=.\src\vst.cpp # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\src\vst~.cpp # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\src\vst~.h # PROP Exclude_From_Build 1 # End Source File # End Group # Begin Group "mfc" # PROP Default_Filter "" # Begin Source File SOURCE=.\src\Resource.h # End Source File # Begin Source File SOURCE=.\src\StdAfx.cpp # End Source File # Begin Source File SOURCE=.\src\StdAfx.h # End Source File # End Group # Begin Group "host" # PROP Default_Filter "" # Begin Source File SOURCE=.\src\EditorThread.cpp # End Source File # Begin Source File SOURCE=.\src\EditorThread.h # End Source File # Begin Source File SOURCE=.\src\PopupWindow.cpp # End Source File # Begin Source File SOURCE=.\src\PopupWindow.h # End Source File # Begin Source File SOURCE=.\src\vst.rc # End Source File # Begin Source File SOURCE=.\src\VstHost.cpp # End Source File # Begin Source File SOURCE=.\src\VstHost.h # End Source File # End Group # Begin Group "doc" # PROP Default_Filter "" # Begin Source File SOURCE=.\gpl.txt # End Source File # Begin Source File SOURCE=.\license.txt # End Source File # Begin Source File SOURCE=.\readme.txt # End Source File # End Group # Begin Source File SOURCE=.\src\main.cpp # End Source File # Begin Source File SOURCE=.\src\main.h # End Source File # Begin Source File SOURCE=.\src\vst.h # End Source File # End Target # End Project