#N canvas 8 0 659 487 12; #X floatatom 147 177 0 0 0; #X obj 147 151 + 1; #X msg 147 47 bang; #X obj 147 99 metro 500; #X msg 56 105 stop; #X obj 147 125 float; #X obj 147 73 trigger bang bang; #X msg 261 105 0; #X obj 56 79 select 10; #X text 305 102 first set value to zero; #X text 304 73 initialization is in two steps; #X text 305 121 (before starting the metronome); #X text 9 128 conditionally; #X text 9 145 stop the; #X text 10 159 metronome; #X text 184 46 <--- click here to start; #X floatatom 85 289 0 0 0; #X obj 85 315 >= 0; #X obj 85 341 select 0 1; #X obj 85 393 float; #X floatatom 139 420 0 0 0; #X msg 119 367 bang; #X obj 139 394 + 1; #X msg 85 367 -1; #X text 131 313 <-- are we nonnegative? (1 if true \, 0 if false); #X text 180 340 <-- selectively bang the first or second outlet; #X text 167 363 <-- as a result either clear or increment the counter ; #X text 32 11 Here's a counter that counts from 1 to 10:; #X text 392 452 updated for Pd version 0.34; #X text 33 200 We're using one new object \, "select \, " which outputs a bang when it gets a matching value (10). This is useful for doing conditional computations \, such as this one which counts while its input is 0 or positive but clears when negative:; #X connect 1 0 0 0; #X connect 1 0 5 1; #X connect 1 0 8 0; #X connect 2 0 6 0; #X connect 3 0 5 0; #X connect 4 0 3 0; #X connect 5 0 1 0; #X connect 6 0 3 0; #X connect 6 1 7 0; #X connect 7 0 5 1; #X connect 8 0 4 0; #X connect 16 0 17 0; #X connect 17 0 18 0; #X connect 18 0 23 0; #X connect 18 1 21 0; #X connect 19 0 22 0; #X connect 21 0 19 0; #X connect 22 0 19 1; #X connect 22 0 20 0; #X connect 23 0 19 0;