#N canvas 47 52 722 449 12; #X text 460 422 updated for Pd version 0.26; #X text 35 28 Use the "random" object to make pseudo-random integers. To get continuously variable random numbers \, make a random number in a large range and divide:; #X obj 103 121 random 5; #X msg 103 95 bang; #X floatatom 103 147 0 0 0; #X text 137 147 outputs from 0 to 4; #X msg 337 87 bang; #X floatatom 336 165 0 0 0; #X obj 337 113 random 1000; #X obj 336 141 / 1000; #X text 402 166 from 0 to 0.999; #X obj 71 324 random 5; #X msg 162 255 bang; #X floatatom 71 350 0 0 0; #X obj 71 244 loadbang; #X obj 71 274 timer; #X text 204 255 <-- click to seed; #X msg 71 299 seed \$1; #X msg 163 299 bang; #X text 204 300 <-- click to get random numbers; #X text 24 382 If you give two randoms the same seed they give the same sequence. If you never seed them \, you'll get different sequences out of each one.; #X text 34 197 If you don't want the same behavior every time you run the patch \, use the time from load to first click as a seed:; #X connect 2 0 4 0; #X connect 3 0 2 0; #X connect 6 0 8 0; #X connect 8 0 9 0; #X connect 9 0 7 0; #X connect 11 0 13 0; #X connect 12 0 15 1; #X connect 14 0 15 0; #X connect 15 0 17 0; #X connect 17 0 11 0; #X connect 18 0 11 0;