#N canvas 36 68 652 461 12; #X text 157 10 PART 1 REVIEW; #X obj 67 113 tabwrite~; #X obj 67 87 line~; #X obj 71 220 +; #X obj 67 61 +~; #X obj 67 139 osc~; #X obj 72 319 r; #X obj 72 295 s; #X obj 71 269 inlet; #X obj 114 245 mtof; #X obj 71 244 ftom; #X obj 122 269 outlet; #X obj 67 164 dac~; #X text 27 34 So far we've seen these audio ("tilde") objects:; #X text 124 86 -- ramp generator; #X text 158 113 -- sampler (which we've only used for graphing so far) ; #X text 113 165 -- audio output ("digital/analog converter" -- a misnomer) ; #X text 34 193 ... and these "control" objects:; #X text 162 243 -- frequency to pitch conversion; #X text 184 270 -- input and output to a subpatch; #X text 108 296 ("send") -- wireless message sending; #X text 109 321 ("receive") ... and receiving; #X text 107 60 (etc.) -- arithmetic on audio signals; #X text 109 218 (etc.) -- arithmetic; #X text 385 426 updated for Pd version 0.40.; #X text 112 139 -- sinusoidal oscillator; #X obj 74 418 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 ; #X text 97 416 -- toggle switch; #X floatatom 74 395 0 0 0 0 - - -; #X text 109 394 -- number box; #X msg 74 372; #X text 111 372 -- message box; #X text 43 346 ... and these other (non-object) boxes:;