#N canvas 100 17 660 504 12; #X obj 33 305 hip~ 10; #X floatatom 301 221 0 0 0 0 - - -; #X obj 301 269 line~; #X obj 301 245 pack 0 100; #X floatatom 226 191 0 0 0 0 - - -; #X floatatom 382 297 0 0 0 0 - - -; #X obj 382 369 line~; #X obj 382 345 pack 0 100; #X obj 382 321 * 0.01; #X floatatom 113 166 0 0 0 0 - - -; #X obj 113 237 line~; #X obj 113 213 pack 0 100; #X obj 33 257 *~; #X obj 33 281 cos~; #X floatatom 33 134 0 0 0 0 - - -; #X obj 33 158 mtof; #X obj 33 182 * 0.5; #X obj 33 329 clip~ -0.2 0.2; #X obj 113 189 * 0.01; #X obj 33 353 +~; #X obj 361 395 *~; #X obj 226 287 *~; #X obj 226 215 / 100; #X obj 33 377 hip~ 5; #X obj 226 263 +~ 1; #X obj 226 239 osc~ 0; #X obj 226 311 +~ 1.46; #X text 154 164 <-- timbre; #X text 66 135 <-- pitch; #X text 279 191 <-- cycle frequency (hundredths); #X text 354 222 <-- cycle depth (msec); #X text 431 298 <-- feedback (hundredths); #X text 89 6 VARIABLE DELAYS; #X obj 33 206 osc~ 0; #X text 46 32 This is a fuzzed FM generator going into a delay loop \, this time using a variable delay object (vd~). You can get several interesting effects this way. We have taken the precaution of clipping inside the loop to avoid instabilities. You can push the loop gain past 1 if you want \, it will just oscillate.; #X obj 32 409 output~; #X obj 226 335 vd~ G03-del; #X obj 361 443 delwrite~ G03-del 1000; #X obj 361 419 clip~ -1 1; #X text 387 481 updated for Pd version 0.37-1; #X connect 0 0 17 0; #X connect 1 0 3 0; #X connect 2 0 21 1; #X connect 3 0 2 0; #X connect 4 0 22 0; #X connect 5 0 8 0; #X connect 6 0 20 1; #X connect 7 0 6 0; #X connect 8 0 7 0; #X connect 9 0 18 0; #X connect 10 0 12 1; #X connect 11 0 10 0; #X connect 12 0 13 0; #X connect 13 0 0 0; #X connect 14 0 15 0; #X connect 15 0 16 0; #X connect 16 0 33 0; #X connect 17 0 19 0; #X connect 18 0 11 0; #X connect 19 0 23 0; #X connect 20 0 38 0; #X connect 21 0 26 0; #X connect 22 0 25 0; #X connect 23 0 20 0; #X connect 23 0 35 0; #X connect 23 0 35 1; #X connect 24 0 21 0; #X connect 25 0 24 0; #X connect 26 0 36 0; #X connect 33 0 12 0; #X connect 36 0 19 1; #X connect 38 0 37 0;