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The longer lines are staves with the bass and treble clef. The numbers are the MIDI pitches. ; #X text 148 686 36; #X text 109 751 zero Hz.; #X coords 0 847 1 846 0 0 0; #X restore 25 174 pd data; #N canvas 308 63 600 392 line 0; #X obj 140 114 drawpolygon 0 1 0 0 w 0; #X obj 145 63 struct line float x float y float w; #X restore 25 195 pd line; #N canvas 567 89 600 392 label 0; #X obj 140 114 drawnumber n 0 0 0; #X obj 145 63 struct label float x float y float n; #X restore 25 216 pd label; #N canvas 468 99 775 518 generator 0; #X obj 353 173 sel 36 60; #X obj 457 171 pointer; #X msg 457 149 traverse pd-data \, bang; #X msg 28 11 \; pd-data clear; #X obj 146 52 until; #X obj 146 76 float; #X obj 193 77 + 1; #X obj 146 100 moses 77; #X obj 245 76 t b; #X obj 146 31 t b b; #X msg 146 10 bang; #X obj 83 116 t f f f; #X obj 137 196 t b b; #X obj 135 150 sel 43 47 50 53 57 64 67 71 74 77; #X msg 219 46 30; #X obj 49 89 sel 30; #X obj 52 149 mtof; #X obj 11 191 t b b; #X obj 12 231 0; #X msg 248 221 100; #X msg 322 222 60; #X msg 216 222 150; #X msg 293 222 170; #X obj 195 377 append line y x w; #X obj 52 257 + 20; #X msg 132 220 50; #X msg 161 219 300; #X obj 144 409 - 20; #X obj 105 437 append label y x n; #X obj 58 375 + 6; #X obj 52 170 * 1; #X obj 59 407 moses 120; #X connect 0 0 21 0; #X connect 0 0 19 0; #X connect 0 1 19 0; #X connect 0 1 21 0; #X connect 0 2 22 0; #X connect 0 2 20 0; #X connect 1 0 23 3; #X connect 1 0 28 3; #X connect 2 0 1 0; #X connect 4 0 5 0; #X connect 5 0 6 0; #X connect 5 0 7 0; #X connect 5 0 15 0; #X connect 6 0 5 1; #X connect 7 1 8 0; #X connect 8 0 4 1; #X connect 9 0 4 0; #X connect 9 1 14 0; #X connect 9 1 2 0; #X connect 10 0 9 0; #X connect 11 0 16 0; #X connect 11 1 28 2; #X connect 11 2 13 0; #X connect 12 0 25 0; #X connect 12 1 26 0; #X connect 13 0 12 0; #X connect 13 1 12 0; #X connect 13 2 12 0; #X connect 13 3 12 0; #X connect 13 4 12 0; #X connect 13 5 12 0; #X connect 13 6 12 0; #X connect 13 7 12 0; #X connect 13 8 12 0; #X connect 13 9 12 0; #X connect 13 10 0 0; #X connect 14 0 5 1; #X connect 15 0 17 0; #X connect 15 1 11 0; #X connect 16 0 30 0; #X connect 17 0 18 0; #X connect 17 1 21 0; #X connect 17 1 19 0; #X connect 18 0 24 0; #X connect 19 0 23 2; #X connect 20 0 23 2; #X connect 21 0 23 1; #X connect 21 0 27 0; #X connect 22 0 23 1; #X connect 22 0 27 0; #X connect 24 0 23 0; #X connect 24 0 29 0; #X connect 25 0 23 1; #X connect 25 0 27 0; #X connect 26 0 23 2; #X connect 27 0 28 1; #X connect 29 0 31 0; #X connect 30 0 24 0; #X connect 31 1 28 0; #X restore 25 238 pd generator; #X text 53 5 FREQUENCY SHIFTER SLIDE RULE.; #X text 23 32 This might help you if you need to compute products of frequency shifting and/or FM spectra. Print and cut in half down the middle. If you know the pitches associated with two frequencies a and b \, align the pitch of a on the left side against the zero-frequency marker on the right side. Then find the pitch of b on the right \, and the matching pitch on the left corresponds to the frequency a+b. To get a-b \, find b on the left and look up the corresponding pitch on the right.;