#include "m_pd.h" #ifdef NT #pragma warning( disable : 4244 ) #pragma warning( disable : 4305 ) #endif /* ------------------------ dspobj~ ----------------------------- */ /* tilde object to take absolute value. */ static t_class *dspobj_class; typedef struct _dspobj { t_object x_obj; /* obligatory header */ t_float x_f; /* place to hold inlet's value if it's set by message */ } t_dspobj; /* this is the actual performance routine which acts on the samples. It's called with a single pointer "w" which is our location in the DSP call list. We return a new "w" which will point to the next item after us. Meanwhile, w[0] is just a pointer to dsp-perform itself (no use to us), w[1] and w[2] are the input and output vector locations, and w[3] is the number of points to calculate. */ static t_int *dspobj_perform(t_int *w) { t_float *in = (t_float *)(w[1]); t_float *out = (t_float *)(w[2]); int n = (int)(w[3]); while (n--) { float f = *(in++); *out++ = (f > 0 ? f : -f); } return (w+4); } /* called to start DSP. Here we call Pd back to add our perform routine to a linear callback list which Pd in turn calls to grind out the samples. */ static void dspobj_dsp(t_dspobj *x, t_signal **sp) { dsp_add(dspobj_perform, 3, sp[0]->s_vec, sp[1]->s_vec, sp[0]->s_n); } static void *dspobj_new(void) { t_dspobj *x = (t_dspobj *)pd_new(dspobj_class); outlet_new(&x->x_obj, gensym("signal")); x->x_f = 0; return (x); } /* this routine, which must have exactly this name (with the "~" replaced by "_tilde) is called when the code is first loaded, and tells Pd how to build the "class". */ void dspobj_tilde_setup(void) { dspobj_class = class_new(gensym("dspobj~"), (t_newmethod)dspobj_new, 0, sizeof(t_dspobj), 0, A_DEFFLOAT, 0); /* this is magic to declare that the leftmost, "main" inlet takes signals; other signal inlets are done differently... */ CLASS_MAINSIGNALIN(dspobj_class, t_dspobj, x_f); /* here we tell Pd about the "dsp" method, which is called back when DSP is turned on. */ class_addmethod(dspobj_class, (t_method)dspobj_dsp, gensym("dsp"), 0); }