/* * $Id: pa_fuzz.c,v 1.1.1.1.4.1 2003/02/11 21:41:32 philburk Exp $ * pa_fuzz.c * Distort input like a fuzz boz. * * Author: Phil Burk http://www.softsynth.com * * This program uses the PortAudio Portable Audio Library. * For more information see: http://www.portaudio.com * Copyright (c) 1999-2000 Ross Bencina and Phil Burk * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files * (the "Software"), to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, * publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * Any person wishing to distribute modifications to the Software is * requested to send the modifications to the original developer so that * they can be incorporated into the canonical version. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include #include #include "portaudio.h" /* ** Note that many of the older ISA sound cards on PCs do NOT support ** full duplex audio (simultaneous record and playback). ** And some only support full duplex at lower sample rates. */ #define SAMPLE_RATE (44100) #define PA_SAMPLE_TYPE paFloat32 #define FRAMES_PER_BUFFER (64) typedef float SAMPLE; float CubicAmplifier( float input ); static int fuzzCallback( void *inputBuffer, void *outputBuffer, unsigned long framesPerBuffer, PaTimestamp outTime, void *userData ); /* Non-linear amplifier with soft distortion curve. */ float CubicAmplifier( float input ) { float output, temp; if( input < 0.0 ) { temp = input + 1.0f; output = (temp * temp * temp) - 1.0f; } else { temp = input - 1.0f; output = (temp * temp * temp) + 1.0f; } return output; } #define FUZZ(x) CubicAmplifier(CubicAmplifier(CubicAmplifier(CubicAmplifier(x)))) static int gNumNoInputs = 0; /* This routine will be called by the PortAudio engine when audio is needed. ** It may be called at interrupt level on some machines so don't do anything ** that could mess up the system like calling malloc() or free(). */ static int fuzzCallback( void *inputBuffer, void *outputBuffer, unsigned long framesPerBuffer, PaTimestamp outTime, void *userData ) { SAMPLE *out = (SAMPLE*)outputBuffer; SAMPLE *in = (SAMPLE*)inputBuffer; unsigned int i; (void) outTime; /* Prevent unused variable warnings. */ (void) userData; if( inputBuffer == NULL ) { for( i=0; i