/* * $Id: patest_maxsines.c,v 1.4.4.1 2003/04/10 23:09:40 philburk Exp $ * patest_maxsines.c * How many sine waves can we calculate and play in less than 80% CPU Load. * * Authors: * Ross Bencina * Phil Burk * * This program uses the PortAudio Portable Audio Library. * For more information see: http://www.audiomulch.com/portaudio/ * Copyright (c) 1999-2000 Ross Bencina and Phil Burk * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files * (the "Software"), to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, * publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * Any person wishing to distribute modifications to the Software is * requested to send the modifications to the original developer so that * they can be incorporated into the canonical version. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include #include #include "portaudio.h" #define MAX_SINES (500) #define MAX_USAGE (0.8) #define SAMPLE_RATE (44100) #define FREQ_TO_PHASE_INC(freq) (freq/(float)SAMPLE_RATE) #define MIN_PHASE_INC FREQ_TO_PHASE_INC(200.0f) #define MAX_PHASE_INC (MIN_PHASE_INC * (1 << 5)) #define FRAMES_PER_BUFFER (512) #ifndef M_PI #define M_PI (3.14159265) #endif #define TWOPI (M_PI * 2.0) #define TABLE_SIZE (512) typedef struct paTestData { int numSines; float sine[TABLE_SIZE + 1]; /* add one for guard point for interpolation */ float phases[MAX_SINES]; } paTestData; /* Convert phase between and 1.0 to sine value * using linear interpolation. */ float LookupSine( paTestData *data, float phase ); float LookupSine( paTestData *data, float phase ) { float fIndex = phase*TABLE_SIZE; int index = (int) fIndex; float fract = fIndex - index; float lo = data->sine[index]; float hi = data->sine[index+1]; float val = lo + fract*(hi-lo); return val; } /* This routine will be called by the PortAudio engine when audio is needed. ** It may called at interrupt level on some machines so don't do anything ** that could mess up the system like calling malloc() or free(). */ static int patestCallback( void *inputBuffer, void *outputBuffer, unsigned long framesPerBuffer, PaTimestamp outTime, void *userData ) { paTestData *data = (paTestData*)userData; float *out = (float*)outputBuffer; float outSample; float scaler; int numForScale; unsigned long i; int j; int finished = 0; (void) outTime; /* Prevent unused variable warnings. */ (void) inputBuffer; /* Detemine amplitude scaling factor */ numForScale = data->numSines; if( numForScale < 8 ) numForScale = 8; /* prevent pops at beginning */ scaler = 1.0f / numForScale; for( i=0; inumSines; j++ ) { /* Advance phase of next oscillator. */ phase = data->phases[j]; phase += phaseInc; if( phase >= 1.0 ) phase -= 1.0; output += LookupSine(data, phase); data->phases[j] = phase; phaseInc *= 1.02f; if( phaseInc > MAX_PHASE_INC ) phaseInc = MIN_PHASE_INC; } outSample = (float) (output * scaler); *out++ = outSample; /* Left */ *out++ = outSample; /* Right */ } return finished; } /*******************************************************************/ int main(void); int main(void) { int i; PortAudioStream *stream; PaError err; paTestData data = {0}; double load; printf("PortAudio Test: output sine wave. SR = %d, BufSize = %d\n", SAMPLE_RATE, FRAMES_PER_BUFFER); /* initialise sinusoidal wavetable */ for( i=0; i