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#N struct Pd-logo float x float y symbol Pd float obj1-c float wire-c
float obj2-c float Pd-c float lightning-vis symbol adc float adc-c
;
#N struct red-box float x float y float bottom;
#N struct box float x float y float w0 float p;
#N canvas 0 0 555 619 10;
#X obj 0 595 cnv 15 552 21 empty \$0-pddp.cnv.footer empty 20 12 0
14 -228856 -66577 0;
#X obj 0 0 cnv 15 552 40 empty \$0-pddp.cnv.header (scalar) 3 12 0
18 -204280 -1 0;
#X obj 0 442 cnv 3 550 3 empty \$0-pddp.cnv.inlets inlets 8 12 0 13
-228856 -1 0;
#N canvas 46 242 494 344 META 0;
#X text 12 105 PLATFORM windows macosx gnulinux;
#X text 12 125 LIBRARY internal;
#X text 12 165 WEBSITE http://crca.ucsd.edu/~msp/;
#X text 12 65 LICENSE SIBSD;
#X text 12 145 AUTHOR Miller Puckette;
#X text 12 225 HELP_PATCH_AUTHORS Updated for Pd v0.41. Revised by
Jonathan Wilkes to conform to the PDDP template for Pd version 0.42.
;
#X text 12 5 GENRE help;
#X text 12 45 KEYWORDS control data-structure needs_work;
#X text 12 85 DESCRIPTION graphical instance of a data structure;
#X text 12 25 NAME scalar;
#X text 12 185 RELEASE_DATE 1997;
#X text 12 205 RELEASE_VERSION;
#X restore 500 597 pd META;
#X obj 0 469 cnv 3 550 3 empty \$0-pddp.cnv.outlets outlets 8 12 0
13 -228856 -1 0;
#X obj 0 497 cnv 3 550 3 empty \$0-pddp.cnv.argument arguments 8 12
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#X obj 0 525 cnv 3 550 3 empty \$0-pddp.cnv.more_info more_info 8 12
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#X text 98 501 (none);
#N canvas 54 478 428 109 Related_objects 0;
#X obj 0 0 cnv 15 425 20 empty \$0-pddp.cnv.subheading empty 3 12 0
14 -204280 -1 0;
#X text 7 1 [scalar] Related Objects;
#X obj 21 42 struct;
#X obj 71 42 drawpolygon;
#X obj 152 42 drawnumber;
#X obj 228 42 plot;
#X obj 21 72 append;
#X obj 71 72 get;
#X obj 101 72 set;
#X obj 131 72 getsize;
#X obj 183 72 setsize;
#X obj 237 72 element;
#X restore 102 597 pd Related_objects;
#N canvas 84 74 428 477 Pd-logo-template 0;
#N canvas 236 304 450 300 init 0;
#X obj 108 109 loadbang;
#X msg 108 136 traverse pd-scalar-help.pd \, next;
#X obj 108 163 pointer;
#X obj 108 217 set Pd-logo obj1-c wire-c obj2-c adc-c Pd-c;
#X msg 108 190 list 999 0 999 0 0 \$1;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X connect 2 0 4 0;
#X connect 4 0 3 0;
#X restore 21 41 pd init;
#X obj 21 145 unpack p;
#X obj 21 167 t b a;
#X obj 360 210 t a;
#X obj 21 68 struct Pd-logo float x float y symbol Pd float obj1-c
float wire-c float obj2-c float Pd-c float lightning-vis symbol adc
float adc-c;
#X obj 21 241 set Pd-logo obj1-c adc-c wire-c obj2-c Pd-c lightning-vis
;
#X obj 21 439 filledpolygon 777 666 1 -12 -14 40 -14 40 55 -12 55;
#X obj 21 325 filledpolygon obj1-c adc-c 1 0 9 7 9 0 9 0 10 30 10 30
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#X obj 21 268 drawsymbol adc 3 -3 adc-c;
#X obj 21 382 filledpolygon obj2-c Pd-c 1 7 29 0 29 0 28 25 28 25 29
18 29 25 29 25 45 0 45 0 44 7 44 0 44 0 28;
#X obj 21 417 drawsymbol Pd 3 32 Pd-c;
#X obj 21 360 drawpolygon wire-c 1 3 10 3 28 4 28 4 10;
#X obj 21 290 filledpolygon -v lightning-vis 990 0 1 4 11 -2 20 3 20
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#X obj 21 118 route select click;
#X obj 1 1 cnv 15 425 20 empty \$0-pddp.cnv.subheading empty 3 12 0
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#N canvas 108 55 380 398 animation 0;
#X obj 27 18 inlet;
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#X obj 82 171 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
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#X obj 82 194 sel 0 1;
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#X obj 49 73 del 250;
#X obj 82 122 del 100;
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#X msg 101 218 999 0 777 999 0 1;
#X obj 82 149 metro 200;
#X obj 223 149 del 1200;
#X msg 82 245 999 0 0 999 0 0;
#X obj 223 194 del 50;
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#X connect 2 0 1 0;
#X connect 3 0 1 0;
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#X connect 11 0 8 0;
#X connect 12 0 1 0;
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#X connect 14 0 6 0;
#X connect 14 0 16 0;
#X connect 15 0 1 0;
#X connect 16 0 7 0;
#X connect 16 0 11 0;
#X restore 21 197 pd animation;
#X text 8 2 [scalar] A Scalar with Lots of Drawing Instructions;
#X connect 1 0 2 0;
#X connect 2 0 15 0;
#X connect 2 1 3 0;
#X connect 3 0 5 6;
#X connect 4 0 13 0;
#X connect 13 0 1 0;
#X connect 13 1 1 0;
#X connect 15 0 5 0;
#X restore 79 210 pd Pd-logo-template;
#X scalar Pd-logo 29 172 Pd~ 999 0 999 0 0 adc~ 0 \;;
#X obj 451 20 pddp/pddplink http://wiki.puredata.info/en/scalar -text
pdpedia: scalar;
#X text 11 23 graphical instance of a data structure;
#X text 98 446 (none);
#X text 98 474 (none);
#X obj 209 364 *~;
#X floatatom 172 312 5 0 100 1 Volume_(dB) - -;
#X obj 172 334 dbtorms;
#X obj 208 392 dac~;
#N canvas 107 82 428 452 box-face-template 0;
#X obj 22 67 route click;
#X obj 22 92 unpack p;
#X obj 22 228 line;
#X obj 22 117 t b a;
#X obj 22 264 set box w0;
#X msg 22 167 10 100;
#X obj 97 167 del 500;
#X msg 97 193 0 100;
#X obj 22 325 drawpolygon 0 1 w0(0:10)(-4:-10) w0(0:10)(-4:-10) w0(0:10)(4:10)
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#X obj 43 473 outlet~;
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#X obj 42 41 inlet;
#X obj 256 7 inlet;
#X obj 147 397 +~ 0;
#X obj 161 193 *~ 0;
#X obj 256 133 mtof;
#X obj 256 246 s tempo;
#X obj 256 219 -;
#X obj 256 166 * 0.16;
#X obj 222 166 log;
#X obj 256 61 + 55;
#X msg 256 193 190 \$1;
#X obj 256 39 mod 21;
#X obj 66 213 *~ 50;
#X obj 65 336 +~;
#X obj 160 233 +~;
#X obj 222 210 *~ 5;
#X obj 222 188 osc~;
#X obj 79 262 +~ 1;
#X obj 182 166 * 0.1;
#X obj 79 311 *~ 250;
#X obj 79 289 *~;
#X msg 123 213 0.7;
#X obj 78 239 osc~ 1.1;
#X obj 256 85 sel 60;
#X obj 256 107 8;
#X connect 0 0 2 0;
#X connect 1 0 0 0;
#X connect 1 0 9 0;
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#X connect 7 0 17 0;
#X connect 7 0 27 0;
#X connect 8 0 3 0;
#X connect 9 0 20 0;
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#X connect 10 0 8 1;
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#X connect 12 0 11 0;
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#X connect 18 0 19 0;
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#X connect 21 0 20 1;
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#X connect 23 0 26 1;
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#X connect 25 0 19 1;
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#X connect 28 0 23 0;
#X connect 29 0 30 0;
#X connect 29 1 10 0;
#X connect 30 0 10 0;
#X restore 97 264 pd make-noise;
#X obj 96 291 outlet~;
#X obj 1 1 cnv 15 425 20 empty \$0-pddp.cnv.subheading empty 3 12 0
14 -204280 -1 0;
#X text 8 2 [scalar] Scalar with Complex Drawing Instructions;
#X obj 172 193 % 80;
#X obj 172 167 get box y;
#X obj 22 42 struct box float x float y float w0;
#N canvas 513 6 428 642 move 0;
#X obj 107 42 inlet;
#X obj 27 42 inlet;
#X obj 48 444 pointer;
#X obj 93 77 b;
#X msg 93 105 stop;
#X obj 48 190 0;
#X obj 48 489 get box x y;
#X obj 48 538 set box x y;
#X obj 48 464 t a a;
#X obj 48 516 +;
#X obj 79 516 +;
#X obj 1 1 cnv 15 425 20 empty \$0-pddp.cnv.subheading empty 3 12 0
14 -204280 -1 0;
#X text 8 2 [scalar] Subpatch to Move the Boxheads Around;
#X obj 48 244 t b b;
#X obj 48 169 del 2000;
#X obj 184 155 random 2;
#X obj 184 182 sel 0 1;
#X obj 116 213 0;
#X obj 146 213 1;
#X obj 75 271 t b b;
#X obj 102 317 == 0;
#X obj 75 376 *;
#X obj 102 294 f;
#X obj 75 294 3;
#X obj 75 405 spigot;
#X obj 127 405 spigot;
#X obj 160 383 == 0;
#X obj 154 277 t a;
#X obj 48 212 metro 100;
#X obj 184 222 random 2;
#X obj 249 222 random 2;
#X obj 249 244 - 0.5;
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#X obj 249 266 * 2;
#X obj 249 288 div -1;
#X obj 184 266 * 2;
#X obj 184 288 div -1;
#X obj 103 346 *;
#X obj 309 222 random 2;
#X obj 309 244 - 0.5;
#X obj 309 266 * 2;
#X obj 309 288 div -1;
#X obj 109 168 r tempo;
#X obj 27 139 del 350;
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#X connect 0 0 3 0;
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#X connect 5 0 28 0;
#X connect 6 0 9 0;
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#X connect 8 0 6 0;
#X connect 8 1 7 2;
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#X connect 14 0 5 0;
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#X connect 16 0 17 0;
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#X connect 16 1 30 0;
#X connect 17 0 27 0;
#X connect 18 0 27 0;
#X connect 19 0 23 0;
#X connect 19 1 22 0;
#X connect 20 0 22 1;
#X connect 20 0 37 0;
#X connect 21 0 24 0;
#X connect 21 0 25 0;
#X connect 22 0 20 0;
#X connect 23 0 21 0;
#X connect 24 0 9 1;
#X connect 25 0 10 1;
#X connect 26 0 25 1;
#X connect 27 0 26 0;
#X connect 27 0 24 1;
#X connect 28 0 13 0;
#X connect 29 0 32 0;
#X connect 30 0 31 0;
#X connect 31 0 33 0;
#X connect 32 0 35 0;
#X connect 33 0 34 0;
#X connect 34 0 10 1;
#X connect 35 0 36 0;
#X connect 36 0 9 1;
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#X connect 38 0 39 0;
#X connect 39 0 40 0;
#X connect 40 0 41 0;
#X connect 41 0 37 1;
#X connect 42 0 28 1;
#X connect 43 0 14 0;
#X connect 43 0 28 0;
#X restore 118 224 pd move;
#X connect 0 0 1 0;
#X connect 1 0 3 0;
#X connect 2 0 4 0;
#X connect 3 0 5 0;
#X connect 3 0 6 0;
#X connect 3 1 4 1;
#X connect 3 1 16 0;
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#X connect 5 0 2 0;
#X connect 5 0 11 0;
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#X connect 7 0 11 0;
#X connect 11 0 12 0;
#X connect 15 0 11 1;
#X connect 16 0 15 0;
#X connect 17 0 0 0;
#X restore 225 334 pd box-face-template;
#X text 245 358 The drawing instructions for the three;
#X text 245 373 scalars to the left are a bit more complex \,;
#X text 245 388 and allow us to associate one field-- "w0"--;
#X text 244 403 with the size of the square. Click each little;
#X text 244 418 "scalar creature" in runmode to trigger a note.;
#X text 13 230 Above is a scalar with more drawing instructions-- it's
made to look like two Pd object boxes connected together. Here it's
used to exemplify data flow in Pd-- if you click or select the scalar
\, it will trigger a simple animation. Open the subpatch "Pd-logo-template"
to see how it works.;
#N canvas 144 264 428 300 red-box-template 0;
#X obj 22 42 struct red-box float x float y float bottom;
#X obj 22 135 filledpolygon 900 0 1 0 0 20 0 20 bottom 0 bottom;
#X text 19 69 Explain (or link to explanation) about x and y variables.
;
#X obj 22 162 drawnumber bottom -12 -15 250 bottom=;
#X obj 1 1 cnv 15 425 20 empty \$0-pddp.cnv.subheading empty 3 12 0
14 -204280 -1 0;
#X text 8 2 [scalar] A Simple Scalar;
#X restore 420 202 pd red-box-template;
#X scalar red-box 369 199 20 \;;
#X text 190 119 Below is a simple scalar-- it consists of a red box
\, and a number with a label. The field "bottom" is associated with
the two of the y-values of the box. If you click and drag the number
\, you can change the placement of the bottom of the box.;
#N canvas 50 456 428 105 Interacting_with_Scalars 0;
#X obj 1 1 cnv 15 425 20 empty \$0-pddp.cnv.subheading empty 3 12 0
14 -204280 -1 0;
#X text 8 2 [scalar] Interacting with Scalars;
#X text 19 37 When you interact with the scalar in a patch with the
mouse \, some of those mouse actions are captured and sent to the outlet
of the [struct] object. See the help patch for [struct] for a complete
list of these actions.;
#X restore 102 556 pd Interacting_with_Scalars;
#N canvas 50 456 428 129 Appending_Scalars_to_a_Canvas 0;
#X obj 1 1 cnv 15 425 20 empty \$0-pddp.cnv.subheading empty 3 12 0
14 -204280 -1 0;
#X text 8 2 [scalar] Appending Scalars;
#X text 19 37 Blurb about the fact that these scalars were appended
to the canvas when the patch was created (and they persist after you
save them and their values are remembered). For more on how to instantiate
a scalar \, see the help patch for [append].;
#X obj 21 101 pddp/pddplink ../4.data.structures/04.append.pd -text
doc/4.data.structures/04.append.pd;
#X restore 102 534 pd Appending_Scalars_to_a_Canvas;
#X obj 4 597 pddp/pddplink pddp/help.pd -text help;
#X obj 385 291 pddp/dsp-reminder;
#X obj 99 576 pddp/pddplink ../4.data.structures/01.scalars.pd -text
doc/4.data.structures/01.scalars.pd;
#X text 303 534 <-- needs work;
#X text 70 56 Scalars are graphical instances of data structures. Their
behavior is similar to other objects in Pd-- you can click them \,
select them \, change their values \, delete them \, and so on.;
#X obj 23 357 cnv 15 100 60 empty empty WOW 20 12 0 40 -262144 -232952
0;
#X scalar box 58 349 0 0 \;;
#X scalar box 91 373 0 69 \;;
#X scalar box 123 348 0 75 \;;
#X connect 15 0 18 0;
#X connect 15 0 18 1;
#X connect 16 0 17 0;
#X connect 17 0 15 0;
#X connect 19 0 15 1;