blob: bf5abbecd17bf3865d86c4ac20a56f438593fcae (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
- replace [comment] with #X text
- wavetable
- link to playnow/draw_sound
- Load a sound file (high-level, no tables, no soundfiler)
- Play sound file back with phasor~?
- Scrub sound file with numberbox
- Create sound (high-level FM abstraction?)
- Change sound quality with numberbox
File Order:
- hello world
quick sine wave patch
- audio data
differences between audio and message data
- dsp processing
controlling the DSP
- oscillators
[osc~], [cos~], [phasor~]
- amplitude modulation
super simple AM
- AM synthesis
nice AM example
- frequency modulation
- FM synthesis
(80's keyboard sound!)
- click
graph click and play it
a click contains all frequencies
- ramping up and down
[line~], [line]
- 3.audio.examples/A04.line2.pd
- filtering
removing audio by frequency
working in the frequency domain rather than amplitude
- filter types
lowpass, highpass, bandpass, bandreject/notch
- filter order
- filter shapes
- resonant frequency
- filter Q
- equalizer
- reverb (rev1, rev2, freeverb~)
- feedback delay network reverb (fbn~)
- convolution reverb (partconv~)
digital audio tutorial
- digital audio
samples represent the amplitude at the slice of time
- aliasing
- the samples
|