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#N canvas 386 128 534 423 10;
#X floatatom 360 236 3 0 100;
#X msg 360 259 width \$1;
#X text 361 320 dh20020212;
#X text 9 9 Patch "pdx_connect.pd" must be loaded and connected;
#X obj 360 75 adc~;
#X obj 360 148 env~;
#X obj 360 171 - 55;
#X obj 360 192 * 3;
#X obj 360 281 alias mouth;
#X obj 360 214 max 5;
#X text 371 330 dh20020319;
#X obj 24 61 loadbang;
#X text 7 30 Just say "hoooo" into your microphone !!!;
#X obj 55 297 move;
#X obj 160 295 move;
#X msg 232 65 bang;
#X obj 49 131 canvas */speak;
#X msg 49 108 show \, size 300 300;
#X msg 35 154 show \, coord 100 210 200 210;
#X msg 24 206 show \, coord 110 100 110 100 \, width 20;
#X msg 84 237 show \, coord 190 100 190 100 \, width 20;
#X obj 24 83 t b b;
#X obj 35 181 seg mouth */speak/m;
#X obj 24 268 seg le */speak/le;
#X obj 137 269 seg re */speak/re;
#X msg 234 101 \; pd dsp 1;
#X obj 357 100 hip~ 500;
#X obj 357 124 lop~ 1000;
#X connect 0 0 1 0;
#X connect 1 0 8 0;
#X connect 4 0 26 0;
#X connect 4 1 26 0;
#X connect 5 0 6 0;
#X connect 6 0 7 0;
#X connect 7 0 9 0;
#X connect 9 0 0 0;
#X connect 11 0 21 0;
#X connect 13 0 23 0;
#X connect 14 0 24 0;
#X connect 15 0 21 0;
#X connect 17 0 16 0;
#X connect 18 0 22 0;
#X connect 19 0 23 0;
#X connect 20 0 24 0;
#X connect 21 0 18 0;
#X connect 21 0 19 0;
#X connect 21 0 20 0;
#X connect 21 1 17 0;
#X connect 21 1 25 0;
#X connect 23 0 13 0;
#X connect 24 0 14 0;
#X connect 26 0 27 0;
#X connect 27 0 5 0;
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