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/* OpenGL pixel buffer
*
* Copyright (C) 2003-2004, Alexander Zaprjagaev <frustum@frustum.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __PBUFFER_H__
#define __PBUFFER_H__
struct PBuffer_data;
class PBuffer {
public:
enum {
GEM_PBUFLAG_RGB = 1 << 0,
GEM_PBUFLAG_RGBA = 1 << 1,
GEM_PBUFLAG_DEPTH = 1 << 2,
GEM_PBUFLAG_STENCIL = 1 << 3,
GEM_PBUFLAG_FLOAT = 1 << 4,
GEM_PBUFLAG_MULTISAMPLE_2 = 1 << 5,
GEM_PBUFLAG_MULTISAMPLE_4 = 1 << 6
};
PBuffer(int width,int height,int flags = GEM_PBUFLAG_RGBA | GEM_PBUFLAG_DEPTH | GEM_PBUFLAG_STENCIL);
~PBuffer();
void enable();
void disable();
int width;
int height;
protected:
struct PBuffer_data *data;
};
#endif /* __PBUFFER_H__ */
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