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#N canvas 689 0 632 445 10;
#X obj 180 121 #rotate;
#X text 4 26 The [#rotate] performs rotations on indexmaps and polygons
and such objects.;
#X obj 163 83 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1
-1;
#X obj 80 98 #in;
#X obj 227 99 hsl 40 15 0 35999 0 0 empty empty empty -2 -6 0 8 -262144
-1 -1 0 1;
#X obj 80 121 #remap_image;
#X obj 80 142 #out window \, title #rotate;
#X obj 9 57 tgl 15 0 empty empty empty 0 -6 0 8 -233017 -1 -1 0 1;
#X obj 9 76 metro 100;
#X text 232 274 The Grid passed in inlet 0 will be the grid on which
the rotation will be performed.;
#X floatatom 243 123 7 0 0 0 - - -;
#X msg 80 57 open b001.jpg;
#X obj 0 0 doc_h;
#X obj 3 244 doc_i 2;
#X obj 3 169 doc_c 1;
#X text 232 371 Outputs the result of the rotation and needs to be
sent to a [#remap_image] to be visualised.;
#X obj 3 341 doc_o 1;
#X obj 14 371 doc_oo 0;
#X obj 14 274 doc_ii 0;
#X obj 14 309 doc_ii 1;
#X obj 14 199 doc_cc 0;
#X obj 97 199 doc_m c0 float;
#X obj 97 274 doc_m i0 grid;
#X obj 97 309 doc_m i1 float;
#X text 232 309 same as arg 0;
#X obj 97 371 doc_m o0 grid;
#X obj 0 416 doc_f;
#X text 232 199 integer number (0 to 35999) as a creation argument
which initializes the first angle of rotation.;
#X connect 0 0 5 1;
#X connect 2 0 3 0;
#X connect 3 0 5 0;
#X connect 4 0 0 1;
#X connect 4 0 10 0;
#X connect 5 0 6 0;
#X connect 5 1 0 0;
#X connect 7 0 8 0;
#X connect 8 0 3 0;
#X connect 11 0 3 0;
#X connect 21 1 27 0;
#X connect 22 1 9 0;
#X connect 23 1 24 0;
#X connect 25 1 15 0;