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#N canvas 19 81 792 565 10;
#X floatatom 405 212 5 0 0 0 - - -;
#X obj 347 172 r move;
#X obj 56 95 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X msg 56 128 240 320 3 # 0;
#X msg 461 357 300;
#X obj 398 342 # * 300;
#X obj 311 436 # cos*;
#X msg 460 319 1600;
#X msg 513 249 25;
#X obj 373 212 +;
#X msg 513 268 100;
#X obj 504 192 hsl 128 15 100 2600 0 1 empty empty empty -2 -6 0 8
-260818 -1 -1 2297 1;
#X text 364 435 make circular orbit of variable radius;
#X floatatom 502 211 5 0 0 0 - - -;
#X msg 461 338 800;
#X text 294 325 frequency of the orbit;
#X text 500 177 increment;
#X msg 373 192 1;
#X obj 64 58 s move;
#X obj 311 394 #outer + ( 0 9000 );
#X obj 73 94 loadbang;
#X obj 19 0 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1;
#X obj 78 351 #out window;
#X obj 246 126 # +;
#X obj 438 299 # + 50;
#X text 401 197 counter;
#X obj 19 41 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 311 458 # + ( 120 160 );
#X obj 19 309 #store;
#X text 65 113 blank image to start with;
#X text 272 127 translate the square;
#X text 546 247 make a wavy radius (50-100) \; the 1100 is its frequency
\; tune it for fun and profit.;
#X obj 19 58 t b b;
#X obj 368 232 t a a a;
#X msg 246 74 4 2 # -1 -1 -1 1 1 1 1 -1;
#X obj 19 22 metro 1.367;
#X obj 8 491 cnv 15 780 30 empty empty empty 20 12 0 14 -200249 -66577
0;
#X text 16 498 GridFlow 0.8.0;
#X obj 8 -38 cnv 15 780 30 empty empty empty 20 12 0 14 -233017 -66577
0;
#X text 21 -38 Blob.pd;
#X msg 514 287 10;
#X obj 437 257 # * 1000;
#X obj 101 215 #color;
#X obj 101 171 loadbang;
#X text 452 383 duplicate the angle \; make the 2nd 90 degrees apart
(required for a circle \; else it'll be an oval or a line);
#X obj 78 309 #draw_polygon + (3 # );
#X text 21 -25 Copyright 2002 Mathieu Bouchard and Alexandre Castonguay
;
#X text 245 58 a 2x2 square's coordinates;
#X text 288 103 scale factor;
#X obj 246 102 # * 8;
#X obj 78 330 #solarize;
#X text 400 -1 This is the classic "Shadebob" effect of the demoscene
;
#X msg 101 193 12 24 36;
#X text 6 284 superimpose the light of many squares;
#X obj 438 278 # cos* 100;
#X connect 0 0 9 1;
#X connect 1 0 17 0;
#X connect 2 0 3 0;
#X connect 3 0 28 1;
#X connect 4 0 5 1;
#X connect 5 0 19 0;
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