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#X text 54 90 vasp modular - vector assembling signal processor ©2002
thomas grill;
#X text 54 123 vasp is a library of objects for max/msp and pd \, containing
functions to generate and modify vectors as well as buffer content
in a non-realtime context.;
#X text 54 169 vasp objects are using a specialized message syntax
for all objects to refer to a buffer or a part of it.;
#X text 55 248 some reference patches need the prepend object of the
IEMlib;
#X text 55 565 inspired by guenther rabl's fftbox and NMS4. find guenther
rabl at www.canto-crudo.com;
#X text 54 602 vasp help patches for MaxMSP by florian bogner and oliver
grimm - ©2002 patcherboys;
#X text 55 639 revised & extended version for PD by marius schebella
- www.parasitaere-kapazitaeten.net/vasp;
#X text 54 202 the help patches should give you an idea of what is
possible. feel free to combine different patches to more complex ones.
;
#X text 76 291 (very) quick overview;
#N canvas 131 125 831 564 quickstart 0;
#X text 86 223 How to use:;
#X obj 292 270 bng 15 250 50 0 1displays 1displayr empty 0 -6 192 8
-24198 -1 -1;
#X text 320 269 1) Have a messagebox with the name of the array.;
#X obj 292 317 bng 15 250 50 0 2displays 2displayr empty 0 -6 192 8
-24198 -1 -1;
#X obj 292 400 bng 15 250 50 0 3displays 3displayr empty 0 -6 192 8
-24198 -1 -1;
#N canvas 323 136 534 533 inside 0;
#X obj 144 38 r 1displays;
#X obj 176 281 delay 500;
#X obj 144 156 r 2displays;
#X obj 144 80 change;
#X msg 144 59 1;
#X obj 144 198 change;
#X msg 144 177 1;
#X msg 144 101 bang;
#X msg 144 221 bang;
#X obj 64 327 change;
#X msg 64 306 1;
#X obj 64 284 r 3displays;
#X obj 64 349 t b b b;
#X obj 315 37 table buffer1;
#X text 314 55 (dummy-table);
#X msg 144 122 \; pd-quickstart msg 130 270 vasp buffer1;
#X msg 144 244 \; pd-quickstart obj 130 320 vasp.shift 100;
#X msg 108 374 \; pd-quickstart msg 130 370 vasp buffer1;
#X msg 82 411 \; pd-quickstart obj 130 400 vasp.update;
#X msg 176 302 \; pd-quickstart connect 13 0 14 0;
#X msg 64 452 \; pd-quickstart connect 15 0 16 0;
#X connect 0 0 4 0;
#X connect 1 0 19 0;
#X connect 2 0 6 0;
#X connect 3 0 7 0;
#X connect 4 0 3 0;
#X connect 5 0 8 0;
#X connect 6 0 5 0;
#X connect 7 0 15 0;
#X connect 8 0 16 0;
#X connect 8 0 1 0;
#X connect 9 0 12 0;
#X connect 10 0 9 0;
#X connect 11 0 10 0;
#X connect 12 0 20 0;
#X connect 12 1 18 0;
#X connect 12 2 17 0;
#X restore 716 65 pd inside;
#X text 87 54 The vasp modular system does calculation on buffers.
;
#X text 322 316 2) Connect it to a vasp-object-box that determines
the processing algorithm.;
#X text 323 374 3) At that point \, after clicking the message-box
\, data processing is executed. To display the new vasp in the graph
you may want to update the graphic display.;
#X text 86 89 Vasp works "out of time" \, it does not relay on the
usual blocksizes of Pd. A vasp algorithm can be assigned to any buffer
size according to your own definition \, for example the whole sound-data
of an array.;
#X text 86 156 There is a general help-patch called "VASP-HELP" \,
and there is a reference-patch for every vasp object.;
#X text 233 241 (CLICK GREEN BUTTONS);
#X text 85 481 Have a look at this help for detailed information about
the syntax and the available objects and features.;
#X restore 232 292 pd quickstart;
#X text 108 324 the vasp message;
#N canvas 10 33 986 670 syntax 0;
#X text 76 52 the vasp message:;
#X obj 75 20 cnv 15 15 15 empty empty vasp_syntax 0 10 1 14 -262144
-1 0;
#N canvas 0 0 405 218 init 0;
#X obj 33 19 loadbang;
#X msg 33 99 \; \$1 xticks 0 4410 5 \; \$1 xlabel 1.1 0 22050 44100
66150 88200 \; \$1 yticks 0 0.25 2 \; \$1 ylabel 94000 -1 -0.5 0 0.5
1;
#X msg 33 45 symbol buf1 \, symbol buf2 \, sysymbol buf1 \, symbol
buf2 \, symbol buf3 \, symbol buf4 \, symbol buf5 \, symbol buf6 \,
symbol buf7 \, symbol buf8 \, symbol buf9;
#X connect 0 0 2 0;
#X connect 2 0 1 0;
#X restore 827 44 pd init;
#X obj 73 92 cnv 15 800 450 empty empty empty 20 12 0 14 -241339 -66577
0;
#X text 469 241 (default 0);
#X text 515 185 which does the same.;
#X msg 462 184 vasp -1;
#X msg 222 270 vasp 44100 buf1 22050 0;
#X text 110 271 and the channel;
#X msg 317 241 vasp 44100 buf1 22050;
#X text 110 243 an optional offset in samples;
#X msg 365 214 vasp 44100 buf1;
#X text 110 216 the name of the buffer it refers to;
#X msg 347 158 vasp 44100;
#X text 110 161 followed by the length in samples;
#X msg 266 132 vasp;
#X text 89 102 - a vasp message is structured by the following parts:
;
#X text 110 135 it always starts with;
#X text 110 450 set all samples of buf1 to 0;
#X text 110 384 generate a sine wave at 2Hz;
#X msg 311 451 vasp buf1;
#X obj 311 497 vasp.update;
#X obj 311 473 vasp.= 0;
#X obj 310 412 vasp.update;
#X obj 310 383 vasp.osc 22050;
#N canvas 0 0 450 300 graph1 0;
#X array buf1 88200 float 0;
#X coords 0 1 88199 -1 300 100 1;
#X restore 498 403 graph;
#X msg 310 323 vasp 44100 buf1 22050 0;
#X text 110 325 one vectored vasp message:;
#X obj 73 582 cnv 15 800 480 empty empty empty 20 12 0 14 -241339 -66577
0;
#X text 138 890 set all samples of buf1 and buf2 to 0;
#X msg 275 910 vasp buf2 buf3;
#X obj 275 956 vasp.update;
#X obj 275 932 vasp.= 0;
#X obj 274 846 vasp.update;
#X obj 274 816 vasp.osc 22050;
#X text 139 993 a vasp message can contain as many vectors as you like
\, but all vectors have the same length;
#X msg 274 714 vasp 44100 buf2 0 0 buf3 22050;
#X text 110 689 two vectored vasp message:;
#X text 110 633 all vectors have the same length \, but the vectors
can differ in the buffers and offsets;
#X text 89 597 - if a vasp message contains more than one vector:;
#N canvas 0 0 450 300 graph1 0;
#X array buf2 88200 float 0;
#X coords 0 1 88199 -1 300 100 1;
#X restore 477 754 graph;
#N canvas 0 0 450 300 graph1 0;
#X array buf3 88200 float 0;
#X coords 0 1 88199 -1 300 100 1;
#X restore 478 878 graph;
#X text 110 184 if missing \, it refers to the whole buffer \, or type
;
#X text 139 1028 different vectors of a vasp are processed in parallel
or as pairs for complex operations respectively.;
#X obj 860 1077 cnv 15 15 15 empty empty empty 20 12 0 14 -262144 -66577
0;
#X text 336 339 (CLICK HERE);
#X text 377 451 (CLICK HERE);
#X text 326 736 (CLICK HERE);
#X text 470 683 referring to buffer buf1 from 0 sec to 1 sec on channel
0 and buffer buf2 from 0.5 sec to 1.5 sec on channel 0;
#X text 354 934 (CLICK HERE);
#X text 393 271 (default 0 \, it is only used in Max/MSP);
#X text 453 342 referring to buffer buf1 from 0.5sec to 1.5sec on channel
0;
#X connect 20 0 22 0;
#X connect 22 0 21 0;
#X connect 24 0 23 0;
#X connect 26 0 24 0;
#X connect 30 0 32 0;
#X connect 32 0 31 0;
#X connect 34 0 33 0;
#X connect 36 0 34 0;
#X restore 232 325 pd syntax;
#X text 88 357 additional messages;
#N canvas 30 20 964 685 moremessages 0;
#X obj 59 74 cnv 15 800 330 empty empty empty 20 12 0 14 -241339 -66577
0;
#X obj 330 342 vasp.* 0.5;
#X text 128 192 set all samples of buf1 to 0;
#X obj 330 374 vasp.update;
#X obj 330 316 vasp.noise;
#X msg 330 191 vasp buf4;
#X obj 330 243 vasp.update;
#X obj 330 217 vasp.= 0;
#X obj 330 159 vasp.update;
#X obj 330 133 vasp.osc 22050;
#X msg 330 290 vasp buf5;
#X text 470 92 sets the message \, bang triggers the operation;
#X text 68 29 additional vasp messages:;
#X msg 330 92 set vasp 44100 buf4;
#X text 107 92 - set:;
#N canvas 0 0 450 300 graph1 0;
#X array buf4 88200 float 0;
#X coords 0 1 88199 -1 300 100 1;
#X restore 503 145 graph;
#N canvas 0 0 450 300 graph1 0;
#X array buf5 88200 float 0;
#X coords 0 1 88199 -1 300 100 1;
#X restore 504 269 graph;
#X obj 286 108 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X text 107 115 - bang:;
#X obj 60 662 cnv 15 800 290 empty empty empty 20 12 0 14 -241339 -66577
0;
#X text 108 688 - update:;
#X msg 233 726 update 1;
#X msg 297 726 update 0;
#X msg 361 690 vasp buf7;
#N canvas 0 0 450 300 graph1 0;
#X array buf7 88200 float 0;
#X coords 0 1 88199 -1 300 100 1;
#X restore 521 699 graph;
#X obj 651 903 vasp.update;
#X obj 392 752 random 10;
#X obj 392 778 * 0.1;
#X msg 651 877 vasp buf7;
#X obj 361 716 t a b;
#X obj 60 975 cnv 15 800 290 empty empty empty 20 12 0 14 -241339 -66577
0;
#X text 134 998 - detach:;
#X text 233 839 with argument 1 or 0 you can turn automatic display-update
on or off (default is off).;
#N canvas 0 0 450 300 graph1 0;
#X array buf8 88200 float 0;
#X coords 0 1 88199 -1 300 100 1;
#X restore 525 1088 graph;
#X obj 297 1231 vasp.u;
#X obj 297 1205 vasp.opt;
#X obj 297 1178 vasp.rfft;
#X msg 297 1074 vasp buf8;
#X msg 225 1095 detach 1;
#X text 238 998 use multithreading;
#X msg 162 1095 detach 0;
#X obj 59 1290 cnv 15 800 300 empty empty empty 20 12 0 14 -241339
-66577 0;
#X text 127 1321 - radio:;
#X obj 845 1762 cnv 15 15 15 empty empty empty 20 12 0 14 -262144 -66577
0;
#X obj 59 430 cnv 15 800 210 empty empty empty 20 12 0 14 -241339 -66577
0;
#X text 129 556 set all samples of buf5/6 to 0;
#X msg 351 559 vasp buf5 buf6;
#X obj 351 611 vasp.update;
#X obj 351 585 vasp.= 0;
#X msg 351 470 to vasp buf6 \, vasp buf5;
#X obj 351 522 vasp.update;
#X text 143 474 sets the target buffer buf6;
#N canvas 0 0 450 300 graph1 0;
#X array buf6 88200 float 0;
#X coords 0 1 88199 -1 300 100 1;
#X restore 515 515 graph;
#X text 113 448 - to:;
#X msg 192 1537 radio update 1;
#X msg 187 1386 radio detach 1;
#X text 149 1536 also:;
#X obj 297 1497 vasp.u;
#N canvas 0 0 450 300 graph1 0;
#X array buf9 88200 float 0;
#X coords 0 1 88199 -1 300 100 1;
#X restore 526 1398 graph;
#X msg 297 1367 vasp buf9;
#X obj 351 496 vasp.*osc 22100;
#X text 45 497 and modulate the noise with a 2Hz sine wave;
#X text 233 875 if automatic update is turned off \, you explicitely
have to update the display with the object vasp.update;
#X obj 361 806 vasp.=;
#X text 237 1019 this very useful switch can put the vasp-calculation
into the background and (try to) avoid dropouts in the Pd-DSP-processing.
1 = on \, 0 = off.;
#X obj 297 1125 vasp.noise;
#X obj 297 1149 vasp.flp 100;
#X text 392 1147 low pass filter;
#X text 383 1125 generate noise;
#X text 235 1321 radio messages are passed to/through all vasp objects
of an object chain;
#X obj 297 1422 vasp.xwindow lin;
#X obj 297 1466 vasp.sqr;
#X text 354 1465 square it;
#X text 355 1439 make linear window;
#X text 69 45 set \, bang \, to \, update \, detach \, help;
#X obj 61 1624 cnv 15 800 130 empty empty empty 20 12 0 14 -241339
-66577 0;
#X text 127 1636 - help:;
#X msg 240 1676 help;
#X obj 240 1709 vasp.??;
#X msg 323 1676 help;
#X obj 323 1709 vasp.s/;
#X text 236 1637 print out a short description of the object;
#X text 376 1177 real fft;
#X connect 1 0 3 0;
#X connect 4 0 1 0;
#X connect 5 0 7 0;
#X connect 7 0 6 0;
#X connect 9 0 8 0;
#X connect 10 0 4 0;
#X connect 13 0 9 0;
#X connect 17 0 9 0;
#X connect 21 0 63 0;
#X connect 22 0 63 0;
#X connect 23 0 29 0;
#X connect 26 0 27 0;
#X connect 27 0 63 1;
#X connect 28 0 25 0;
#X connect 29 0 63 0;
#X connect 29 1 26 0;
#X connect 35 0 34 0;
#X connect 36 0 35 0;
#X connect 37 0 65 0;
#X connect 38 0 36 0;
#X connect 38 0 66 0;
#X connect 38 0 65 0;
#X connect 40 0 36 0;
#X connect 40 0 66 0;
#X connect 40 0 65 0;
#X connect 46 0 48 0;
#X connect 48 0 47 0;
#X connect 49 0 60 0;
#X connect 55 0 70 0;
#X connect 59 0 70 0;
#X connect 60 0 50 0;
#X connect 65 0 66 0;
#X connect 66 0 36 0;
#X connect 70 0 71 0;
#X connect 71 0 57 0;
#X connect 77 0 78 0;
#X connect 79 0 80 0;
#X restore 232 356 pd moremessages;
#X text 107 389 the vasp objects;
#N canvas 57 40 412 447 objects 0;
#X obj 59 28 cnv 15 15 15 empty empty vasp_objects 0 10 1 14 -262144
-1 0;
#N canvas 343 209 509 292 fftobjects 0;
#X obj 281 103 vasp.r!fft;
#X obj 281 71 vasp.rfft;
#X obj 72 160 vasp.polar;
#X obj 72 103 vasp.c!fft;
#X obj 72 71 vasp.cfft;
#X text 145 160 changes between cartesian and polar representation
;
#X text 358 103 inverse real fft;
#X text 145 71 complex fft;
#X text 145 103 inverse complex fft;
#X text 358 71 real fft;
#X text 145 213 changes between polar and cartesian representation
;
#X obj 72 212 vasp.rect;
#X obj 35 22 cnv 15 15 15 empty empty fftobjects 0 10 1 14 -262144
-1 0;
#X restore 71 206 pd fftobjects;
#N canvas 386 9 609 639 arithmetic 0;
#X obj 354 138 vasp.c!-;
#X text 149 135 reverse subtraction;
#X obj 76 136 vasp.!-;
#X text 437 421 integral function;
#X text 437 444 differential function;
#X obj 362 448 vasp.dif;
#X obj 362 422 vasp.int;
#X obj 361 346 vasp.r+;
#X text 414 350 radius offset;
#X obj 354 216 vasp.c!/;
#X text 150 213 reverse division;
#X obj 76 214 vasp.!/;
#X obj 355 250 vasp.c=;
#X obj 354 190 vasp.c/;
#X obj 354 164 vasp.c*;
#X obj 354 112 vasp.c-;
#X obj 354 86 vasp.c+;
#X obj 76 578 vasp.sign;
#X obj 76 552 vasp.%;
#X obj 76 526 vasp.abs;
#X obj 76 500 vasp.!=;
#X obj 76 474 vasp.==;
#X obj 76 344 vasp.>=;
#X obj 76 318 vasp.<=;
#X obj 76 292 vasp.>;
#X obj 76 266 vasp.<;
#X obj 76 240 vasp.=;
#X obj 76 188 vasp./;
#X obj 76 162 vasp.*;
#X obj 76 110 vasp.-;
#X obj 76 84 vasp.+;
#X text 150 338 vasp >= x;
#X text 150 315 vasp >= x;
#X text 150 292 vasp > x;
#X text 150 269 vasp < x;
#X text 151 473 equal to;
#X text 152 161 multiplication;
#X text 149 187 division;
#X text 150 106 subtraction;
#X text 153 499 not equal to;
#X text 153 551 modulo (remainder of a division);
#X text 151 525 absolute value of a vasp;
#X text 150 83 addition;
#X text 354 62 complex ....;
#X text 150 239 vasp = x;
#X text 152 577 values < 0 become -1 | values > 0 become 1;
#X text 361 322 radius ....;
#X obj 35 22 cnv 15 15 15 empty empty arithmetic 0 10 1 14 -262144
-1 0;
#X obj 355 276 vasp.cconj;
#X obj 76 370 vasp.a<;
#X obj 76 396 vasp.a>;
#X obj 76 422 vasp.a<=;
#X obj 76 448 vasp.a>=;
#X text 149 369 abs(vasp) < abs(x);
#X text 149 392 abs(vasp) > abs(x);
#X text 149 444 abs(vasp) >= abs(x);
#X text 149 421 abs(vasp) <= abs(x);
#X obj 362 488 vasp.sum?;
#X text 433 486 sum of samples;
#X restore 72 128 pd arithmetic;
#N canvas 197 195 744 308 generators 0;
#X obj 389 194 vasp.*cosc;
#X obj 389 138 vasp.*phasor;
#X obj 389 110 vasp.*osc;
#X obj 72 222 vasp.cnoise;
#X obj 72 194 vasp.cosc;
#X obj 72 166 vasp.noise;
#X obj 72 138 vasp.phasor;
#X obj 72 110 vasp.osc;
#X text 72 67 generate .....;
#X text 166 165 vasp noise generator;
#X text 166 134 vasp saw tooth generator;
#X text 166 109 vasp sine wave generator;
#X text 166 226 complex noise;
#X text 166 190 complex sine wave;
#X obj 35 22 cnv 15 15 15 empty empty generators 0 10 1 14 -262144
-1 0;
#X text 366 67 multiply a buffer content with the oscillator functions
...;
#X restore 72 179 pd generators;
#N canvas 510 190 355 349 filters 0;
#X obj 53 107 vasp.flp;
#X obj 53 77 vasp.fhp;
#X text 157 111 low pass;
#X text 157 80 high pass;
#X obj 35 22 cnv 15 15 15 empty empty filters 0 10 1 14 -262144 -1
0;
#X obj 52 205 vasp.rvalleys;
#X obj 52 238 vasp.rpeaks;
#X text 156 205 radius valleys;
#X text 156 238 radius peaks;
#X obj 52 173 vasp.peaks;
#X obj 52 140 vasp.valleys;
#X text 156 175 local peaks of a vasp;
#X text 156 142 local minima of a vasp;
#X restore 71 255 pd filters;
#N canvas 306 143 560 383 displace 0;
#X text 158 163 rotate buffer content symmetrically;
#X obj 80 164 vasp.xrot;
#X obj 80 232 vasp.xmirr;
#X obj 80 197 vasp.mirr;
#X obj 80 132 vasp.rot;
#X obj 80 97 vasp.xshift;
#X obj 80 62 vasp.shift;
#X text 158 231 mirrors a vasp symmetrically;
#X text 158 196 mirrors a vasp;
#X text 158 61 shifts the buffer content;
#X text 158 131 rotate buffer content;
#X obj 35 22 cnv 15 15 15 empty empty displace 0 10 1 14 -262144 -1
0;
#X text 157 96 shifts the buffer content symmetrically;
#X obj 80 275 vasp.tilt;
#X obj 80 316 vasp.xtilt;
#X text 160 274 resamples around a center position;
#X text 160 310 buffer is divided in two symmetrical halves and each
one is resampled around a center position;
#X restore 71 230 pd displace;
#N canvas 206 180 677 313 transcendent 0;
#X text 403 97 complex sample^2;
#X text 403 67 complex integer power function;
#X text 145 195 square root;
#X text 145 226 signed sample^2;
#X obj 329 66 vasp.cpowi;
#X obj 329 96 vasp.csqr;
#X obj 73 257 vasp.ssqrt;
#X obj 73 226 vasp.ssqr;
#X obj 73 194 vasp.sqrt;
#X obj 73 164 vasp.sqr;
#X obj 73 134 vasp.pow;
#X text 145 257 signed square root;
#X text 145 135 samps^x;
#X text 145 165 sample^2;
#X obj 329 142 vasp.rpow;
#X text 396 143 radius power function;
#X obj 73 102 vasp.log;
#X obj 73 66 vasp.exp;
#X text 145 102 logarithm;
#X text 145 66 exponential;
#X obj 35 22 cnv 15 15 15 empty empty transcendent 0 10 1 14 -262144
-1 0;
#X restore 72 153 pd transcendent;
#N canvas 236 197 682 329 minmax_etc. 0;
#X obj 422 250 vasp.rmin;
#X obj 422 218 vasp.rmax;
#X text 511 250 radius minimum;
#X text 511 219 radius maximum;
#X obj 76 250 vasp.min;
#X obj 76 218 vasp.max;
#X obj 76 187 vasp.max?;
#X obj 76 156 vasp.min?;
#X obj 76 125 vasp.amax?;
#X obj 76 94 vasp.amin?;
#X obj 422 187 vasp.rmax?;
#X obj 422 156 vasp.rmin?;
#X obj 76 62 vasp.minmax;
#X text 167 250 minimum of vasp and argument;
#X text 167 219 maximum of vasp and argument;
#X text 167 156 output min. value of a vasp;
#X text 167 187 output max. value of a vasp;
#X text 167 125 output max. absolute value of a vasp;
#X text 167 94 output min. absolute value of a vasp;
#X text 511 187 radius max. value;
#X text 511 156 radius min. value;
#X text 167 65 splits a vasp into minimum and maximum values;
#X obj 35 22 cnv 15 15 15 empty empty minmax 0 10 1 14 -262144 -1 0
;
#X restore 71 279 pd minmax_etc.;
#N canvas 229 139 538 399 window-functions 0;
#X obj 59 28 cnv 15 15 15 empty empty window-functions 0 10 1 14 -262144
-1 0;
#X obj 77 92 vasp.window;
#X obj 77 125 vasp.xwindow;
#X obj 77 159 vasp.!window;
#X obj 116 255 vasp.*window;
#X obj 116 289 vasp.*xwindow;
#X obj 116 318 vasp.*!window;
#X text 188 122 symmetrical window;
#X text 188 90 left part of symmetrical window;
#X text 190 160 right part of symmetrical window;
#X text 77 212 multiply...;
#X restore 71 303 pd window-functions;
#N canvas 188 241 512 403 utilities 0;
#X obj 77 143 vasp.cnorm;
#X obj 80 321 vasp.pwrap;
#X obj 80 265 vasp.opt;
#X obj 77 64 vasp.gate;
#X text 158 265 optimize buffer content;
#X text 157 64 gates vasp under a value (amplitude);
#X text 158 143 sets complex radius of all samples to unity;
#X obj 80 292 vasp.ropt;
#X text 157 294 radius optimize;
#X obj 77 90 vasp.rgate;
#X text 158 90 radius gate;
#X text 158 321 wraps value from 0-2 to -1 to 1;
#X obj 59 28 cnv 15 15 15 empty empty utilities 0 10 1 14 -262144 -1
0;
#X obj 77 115 vasp.fix;
#X obj 76 173 vasp.radio;
#X text 73 226 abstractions:;
#X text 158 115 fix NAN (not a number) values;
#X text 157 172 filter radio messages;
#X restore 71 326 pd utilities;
#N canvas 173 0 652 692 declaration 0;
#X obj 68 42 cnv 15 15 15 empty empty declaration 0 10 1 14 -262144
-1 0;
#X text 184 148 get a vector of a vasp;
#X obj 84 152 vasp.vector;
#X text 184 179 get the number of vectors of a vasp;
#X obj 84 180 vasp.vectors?;
#X text 184 207 set a vasp's offset(s) into the vector buffers;
#X obj 84 208 vasp.offset;
#X text 184 235 shift a vasp's offset(s) into the vector buffers;
#X obj 84 236 vasp.offset+;
#X text 184 263 get a single vectored vasp's offset(s) into the buffer
;
#X obj 84 264 vasp.offset?;
#X obj 84 292 vasp.offset=;
#X text 184 319 set a vasps frame count;
#X obj 84 320 vasp.frames;
#X text 184 349 raise/lower a vasps frame count;
#X obj 84 348 vasp.frames+;
#X text 184 374 get a vasps frame count;
#X obj 84 376 vasp.frames?;
#X obj 84 404 vasp.frames*;
#X obj 84 432 vasp.frames/;
#X obj 84 460 vasp.frames=;
#X obj 84 488 vasp.size;
#X obj 84 516 vasp.size+;
#X obj 84 544 vasp.size*;
#X obj 84 600 vasp.size?;
#X obj 84 572 vasp.size/;
#X obj 84 628 vasp.channel;
#X obj 84 656 vasp.channel?;
#X obj 84 124 vasp;
#X text 184 123 store and output a vasp;
#X text 184 405 change a vasps frame count by multiplication;
#X text 184 430 change a vasps frame count by division;
#X text 184 486 set the size of an array/buffer;
#X text 186 517 raise the size of an array/buffer;
#X text 186 542 change the size of an array/buffer by multiplication
;
#X text 185 603 get the size of a vasp;
#X text 185 578 change the size of an array/buffer by division;
#X text 186 658 get the channel of a multichannel vasp (MaxMSP only)
;
#X text 186 633 define the channel of a multichannel vasp (MAXMSP only)
;
#X text 55 84 (get help on right click/help just as usual);
#X text 184 291 set a vasp's offset by searching for a value;
#X text 184 461 change a vasp's frame count by searching for a value
;
#X restore 72 78 pd declaration;
#N canvas 238 51 544 560 basics 0;
#X text 173 122 check vasp dimensions;
#X obj 73 122 vasp.check;
#X text 173 162 sync 2 or more vasps;
#X obj 73 162 vasp.sync;
#X text 173 142 update the graphics of a patcher (e.g. waveform);
#X obj 73 142 vasp.update;
#X text 173 182 output a vasp multiply;
#X obj 73 182 vasp.multi;
#X text 173 228 split a vasp into its vectors;
#X obj 73 228 vasp.split 2;
#X text 173 248 join several vasps into one;
#X obj 73 248 vasp.join 2;
#X text 173 268 spit out vectors of a vasp (one vector after the other)
;
#X obj 73 268 vasp.spit;
#X text 173 288 gather several vasps into one;
#X obj 73 288 vasp.gather;
#X text 173 308 output vasps with different lengths and offsets;
#X obj 73 308 vasp.part;
#X text 174 412 output the samples of a vasp as list;
#X obj 74 412 vasp.?;
#X text 174 431 output all non zero samples of a vasp as list;
#X obj 74 432 vasp.??;
#X obj 71 64 cnv 15 15 15 empty empty basics 0 10 1 14 -262144 -1 0
;
#X obj 73 328 vasp.->;
#X text 173 328 copy a vasp into another one;
#X text 173 348 copy a complex vasp;
#X obj 73 348 vasp.c->;
#X obj 75 469 vasp.!;
#X text 175 469 create a temporary vasp (immediate);
#X restore 72 103 pd basics;
#X restore 232 387 pd objects;
#X text 149 418 envelopes;
#N canvas 39 33 908 540 envelopes 0;
#N canvas 40 55 255 173 clear_buffer 0;
#X obj 59 79 vasp.update;
#X obj 59 56 vasp.= 0;
#X obj 59 26 inlet;
#X connect 1 0 0 0;
#X connect 2 0 1 0;
#X restore 497 300 pd clear_buffer;
#N canvas 0 0 450 300 graph167 0;
#X array bufenv1 88200 float 0;
#X coords 0 1 88199 -1 300 120 1;
#X restore 513 99 graph;
#N canvas 431 348 401 213 init 0;
#X obj 36 19 loadbang;
#X msg 36 73 \; \$1 xticks 0 4410 10 \; \$1 xlabel 1.1 0 22050 44100
66150 88200 \; \$1 yticks 0 0.25 2 \; \$1 ylabel 94000 -1 -0.5 0 0.5
1;
#X msg 36 45 symbol bufenv1;
#X connect 0 0 2 0;
#X connect 2 0 1 0;
#X restore 621 293 pd init;
#X obj 48 469 vasp.u;
#X text 43 17 create envelopes from data-pairs;
#X msg 497 272 vasp bufenv1;
#X msg 46 103 vasp bufenv1;
#X obj 46 159 vasp.u;
#X obj 46 319 vasp.=;
#X obj 46 263 t b a;
#X msg 46 291 vasp bufenv1;
#X obj 46 347 vasp.u;
#X msg 46 222 env 0 0 0.8 1500 1 4000 0.95 10000 0.5 20000 0.15 55000
0 88200;
#X msg 48 397 vasp bufenv1;
#X obj 48 421 vasp.!window lin;
#X obj 48 447 vasp.* env 0 0 1 22050;
#X obj 46 131 vasp.= env 1 0 -0.6 70000;
#X text 231 129 an envelope as a creation argument;
#X text 45 199 or sent as message;
#X text 159 394 used as an argument alternatively to a value or vasp
;
#X text 46 85 CLICK HERE!;
#X text 43 36 value - position in samples \, value2 - position2 \,
...;
#X connect 5 0 0 0;
#X connect 6 0 16 0;
#X connect 8 0 11 0;
#X connect 9 0 10 0;
#X connect 9 1 8 1;
#X connect 10 0 8 0;
#X connect 12 0 9 0;
#X connect 13 0 14 0;
#X connect 14 0 15 0;
#X connect 15 0 3 0;
#X connect 16 0 7 0;
#X restore 232 419 pd envelopes;
#X text 137 450 vasps units;
#N canvas 49 240 511 378 units 0;
#N canvas 442 226 404 340 Hz_to_period_length 0;
#X text 17 201 current sampling rate;
#X floatatom 157 241 0 0 0 0 - - -;
#X obj 157 143 t b f;
#X text 215 242 period length;
#X floatatom 157 115 0 0 0 0 - - -;
#X obj 157 210 / 1;
#X floatatom 30 180 0 0 0 0 - - -;
#X text 202 112 frequency in Hz;
#X obj 30 138 samplerate~;
#X obj 30 115 loadbang;
#X obj 39 44 cnv 15 15 15 empty empty Hz_to_period_length 0 10 1 14
-262144 -1 0;
#X connect 2 0 5 0;
#X connect 2 1 5 1;
#X connect 4 0 2 0;
#X connect 5 0 1 0;
#X connect 8 0 6 0;
#X connect 8 0 5 0;
#X connect 9 0 8 0;
#X restore 150 310 pd Hz_to_period_length;
#X text 103 281 sample rate/frequency in Hz = frequency in period length
(float);
#X text 60 264 - frequencies are always defined in period lengths;
#X msg 149 227 vasp 44100 buf1 22050 0;
#X text 103 187 e.g: vasp message with an offset of 0.5 sec. and a
length of 1 sec. (sr 44100);
#X text 60 155 - lengths and offsets are always defined in samples
(depending on sample rate);
#X msg 150 113 vasp 44100 buf1 22050 0;
#X text 60 69 - vasp index counting starts from 0;
#X text 104 81 e.g: channel 0 in a vasp message means first channel
in the buffer;
#X obj 51 27 cnv 15 15 15 empty empty vasp_units 0 10 1 14 -262144
-1 0;
#X restore 233 451 pd units;
#X text 112 483 vasp data types;
#N canvas 218 38 524 621 data_types 0;
#X text 68 48 vasp \, float \, envelope \, complex number \, double
;
#X text 83 84 vasp;
#X text 83 196 float;
#X text 96 130 vectors are always processed in parallel;
#X text 81 280 envelope;
#X text 95 216 (real) pd-style numbers;
#X text 100 298 list of pairs setting value and position;
#X text 79 380 complex numbers;
#X msg 96 155 vasp buf1 buf2;
#X floatatom 98 239 5 0 0 0 - - -;
#X msg 100 323 env 0.5 0 -1 100 34.77 500;
#X text 100 402 selector "complex" and pair of numbers;
#X msg 100 427 complex 2.6 5.99;
#X text 225 428 2.6+5.99i;
#X text 83 477 double;
#X msg 105 526 double 1 1e-013;
#X text 101 501 for double precision of numbers;
#X text 96 106 a vasp consists of one or more vectors of data;
#X text 209 520 the two components are added internally;
#X text 209 532 to represent a double precision number;
#X restore 233 484 pd data_types;
#X text 121 515 vasp glossary;
#N canvas 69 118 655 553 glossary 0;
#X text 100 84 buffer~ (MaxMSP) / array (Pd);
#X text 120 100 resident data-field (can be channel-interleaved in
Max/MSP) in system memory containing a number of frames;
#X text 100 313 channel;
#X text 100 379 vector;
#X text 100 435 vasp;
#X text 120 397 reference (with an offset and length \, with frames
as units) to one channel of a buffer~ or array vector;
#X text 120 452 contains one or more vectors in parallel with one common
length but in general different offsets/channels per vector;
#X text 120 330 a buffer~ (in MaxMSP) consists of one or more channels
\, resulting in 1 \, 2 or 4 data elements per frame \, 0-indexed;
#X text 121 183 32 bit IEEE floating point value \, typically (but
not necessarily) normalized to the range -1...1 \;;
#X text 100 161 data element (representing a sample);
#X text 120 247 (aka "sample") time unit of sampled data - if multiple
channels (typically 2 or 4) are sampled \, there are multiple data
elements per frame;
#X text 100 227 frame;
#X obj 82 40 cnv 15 15 15 empty empty glossary 0 10 1 14 -262144 -1
0;
#X restore 233 516 pd glossary;