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# Microsoft Developer Studio Project File - Name="xsample" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=xsample - Win32 Debug
!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
!MESSAGE
!MESSAGE NMAKE /f "xsample.mak".
!MESSAGE
!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "xsample.mak" CFG="xsample - Win32 Debug"
!MESSAGE
!MESSAGE Für die Konfiguration stehen zur Auswahl:
!MESSAGE
!MESSAGE "xsample - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library")
!MESSAGE "xsample - Win32 Debug" (basierend auf "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "xsample"
# PROP Scc_LocalPath ".."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "xsample - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\msvc"
# PROP Intermediate_Dir "..\msvc"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "XSAMPLE_EXPORTS" /YX /FD /c
# ADD CPP /nologo /G6 /W3 /O2 /I "c:\programme\audio\pd\src" /I "f:\prog\max\flext\source" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "NT" /D "PD" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0xc07 /d "NDEBUG"
# ADD RSC /l 0xc07 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib pd.lib flext-pdwin.lib /nologo /dll /machine:I386 /libpath:"c:\programme\audio\pd\bin" /libpath:"..\..\flext\pd-msvc\\"
!ELSEIF "$(CFG)" == "xsample - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\msvc-debug"
# PROP Intermediate_Dir "..\msvc-debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "XSAMPLE_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /G6 /W3 /Gm /ZI /Od /I "c:\programme\audio\pd\src" /I "f:\prog\max\flext\source" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "NT" /D "PD" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0xc07 /d "_DEBUG"
# ADD RSC /l 0xc07 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib pd.lib flext_d-pdwin.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"c:\programme\audio\pd\bin\\" /libpath:"..\..\flext\pd-msvc\\"
!ENDIF
# Begin Target
# Name "xsample - Win32 Release"
# Name "xsample - Win32 Debug"
# Begin Group "doc"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\readme.txt
# End Source File
# End Group
# Begin Source File
SOURCE=.\groove.cpp
# End Source File
# Begin Source File
SOURCE=.\inter.ci
# End Source File
# Begin Source File
SOURCE=.\inter.cpp
# End Source File
# Begin Source File
SOURCE=.\main.cpp
# End Source File
# Begin Source File
SOURCE=.\main.h
# End Source File
# Begin Source File
SOURCE=.\play.cpp
# End Source File
# Begin Source File
SOURCE=.\record.cpp
# End Source File
# End Target
# End Project
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