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#X msg 222 66 \; pd dsp 1;
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#X text 463 668 updated for Pd version 0.34;
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#X text 88 9 PORTAMENTO AND VIBRATO;
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#X text 619 402 <-- midC;
#X text 607 444 <-- octave up;
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#X text 235 421 since we'll multiply \,;
#X text 234 436 vibrato output should;
#X text 234 453 be centered at 1 \, not 0;
#X text 275 372 multiply by vib depth;
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#X text 28 35 Portamento can be treated as a special case of an ADSR
envelope \, with 100 percent sustain. Vibrato is properly computed
in units of pitch \, but it's also easy to add vibrato to the envelope--before
raising it to the fourth power \, so that it acts pseudo-logarithmically.
Rather than add to the ADSR output \, we multiply a signal which controls
relative frequency. The relative frequency change is one plus an oscillator.
;
#X text 61 417 apply vibrato;
#X text 65 445 fourth;
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#X text 465 344 4/(exp(log(2)/1200)-1);
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#X text 383 279 vibrato depth;
#X text 382 296 in cents;
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#X text 232 262 in Hertz;
#X text 152 168 I made a table with 6 cycles of vibrato and made small
changes with the mouse to get a not-exactly-repeating vibrato \, and
thus have to divide vibrato frequency by 6 You can just use a sine
or triangle wave if you prefer.;
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