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#N canvas 330 8 599 454 12;
#X text 15 344 see also:;
#N canvas 164 72 429 150 help-append-template1 0;
#X obj 18 81 filledpolygon z z 0 0 0 20 0 20 30 0 30;
#X obj 60 21 struct help-append-template1 float x float y float z;
#X restore 357 373 pd help-append-template1;
#X obj 16 368 get;
#X obj 48 368 set;
#X obj 148 368 getsize;
#X obj 215 368 setsize;
#X obj 218 393 element;
#X obj 15 394 sublist;
#X obj 83 393 scalar;
#N canvas 0 0 280 167 help-append-data 1;
#X restore 357 351 pd help-append-data;
#X obj 212 255 pointer;
#X obj 21 10 append;
#X text 75 9 -- add item to a list;
#X msg 212 231 traverse pd-help-append-data \, bang;
#X obj 34 295 append help-append-template1 x y z;
#X floatatom 34 246 5 0 0 0 - - -;
#X obj 34 266 t f f;
#X msg 356 311 \; pd-help-append-data clear;
#X text 27 28 "append" maintains a pointer to a scalar \, or else an
empty pointer to the head of a list. You may set the pointer using
the leftmost inlet. The creation arguments specify the template of
a new scalar to append \, and the names of the fields (there should
be at least one) you will wish to initialize. To append an object \,
send a number to the leftmost inlet. "Append"'s pointer is updated
to point to the new scalar \, and the new pointer is also output.;
#X text 28 149 To insert to the beginning of a list \, you can append
to the "head" of the list. You may append objects of different templates
using different "append" objects.;
#X obj 81 368 pointer;
#X text 341 408 updated for Pd version 0.40;
#X text 34 226 click this first->;
#X text 230 210 go to (and output) "head" of the list;
#X obj 141 393 struct;
#X connect 10 0 14 3;
#X connect 13 0 10 0;
#X connect 15 0 16 0;
#X connect 16 0 14 0;
#X connect 16 1 14 1;
#X connect 16 1 14 2;