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/* Copyright (c) 1997-1999 Miller Puckette.
* For information on usage and redistribution, and for a DISCLAIMER OF ALL
* WARRANTIES, see the file, "LICENSE.txt," in this distribution. */
#ifdef DL_OPEN
#include <dlfcn.h>
#endif
#ifdef UNIX
#include <stdlib.h>
#include <unistd.h>
#endif
#ifdef NT
#include <io.h>
#include <windows.h>
#endif
#ifdef MACOSX
#include <mach-o/dyld.h>
#endif
#include <string.h>
#include "m_imp.h"
#include <stdio.h>
typedef void (*t_xxx)(void);
static char sys_dllextent[] =
#ifdef __FreeBSD__
".pd_freebsd";
#endif
#ifdef IRIX
#ifdef N32
".pd_irix6";
#else
".pd_irix5";
#endif
#endif
#ifdef __linux__
".pd_linux";
#endif
#ifdef MACOSX
".pd_darwin";
#endif
#ifdef NT
".dll";
#endif
int sys_load_lib(char *dirname, char *classname)
{
char symname[MAXPDSTRING], filename[MAXPDSTRING], dirbuf[MAXPDSTRING],
*nameptr, *lastdot;
void *dlobj;
t_xxx makeout;
int fd;
#ifdef NT
HINSTANCE ntdll;
#endif
#if 0
fprintf(stderr, "lib %s %s\n", dirname, classname);
#endif
if ((fd = open_via_path(dirname, classname, sys_dllextent,
dirbuf, &nameptr, MAXPDSTRING, 1)) < 0)
{
return (0);
}
else
{
close(fd);
/* refabricate the pathname */
strcpy(filename, dirbuf);
strcat(filename, "/");
strcat(filename, nameptr);
/* extract the setup function name */
if (lastdot = strrchr(nameptr, '.'))
*lastdot = 0;
#ifdef MACOSX
strcpy(symname, "_");
strcat(symname, nameptr);
#else
strcpy(symname, nameptr);
#endif
/* if the last character is a tilde, replace with "_tilde" */
if (symname[strlen(symname) - 1] == '~')
strcpy(symname + (strlen(symname) - 1), "_tilde");
/* and append _setup to form the C setup function name */
strcat(symname, "_setup");
#ifdef DL_OPEN
dlobj = dlopen(filename, RTLD_NOW | RTLD_GLOBAL);
if (!dlobj)
{
post("%s: %s", filename, dlerror());
return (0);
}
makeout = (t_xxx)dlsym(dlobj, symname);
#endif
#ifdef NT
sys_bashfilename(filename, filename);
ntdll = LoadLibrary(filename);
if (!ntdll)
{
post("%s: couldn't load", filename);
return (0);
}
makeout = (t_xxx)GetProcAddress(ntdll, symname);
#endif
#ifdef MACOSX
{
NSObjectFileImage image;
void *ret;
NSSymbol s;
if ( NSCreateObjectFileImageFromFile( filename, &image) != NSObjectFileImageSuccess )
{
post("%s: couldn't load", filename);
return 0;
}
ret = NSLinkModule( image, filename, NSLINKMODULE_OPTION_BINDNOW);
s = NSLookupSymbolInModule(ret, symname);
if (s)
makeout = (t_xxx)NSAddressOfSymbol( s);
else makeout = 0;
}
#endif
}
if (!makeout)
{
post("load_object: Symbol \"%s\" not found", symname);
return 0;
}
(*makeout)();
return (1);
}
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