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#N canvas 418 -8 563 706 10;
#X obj 22 628 light_over;
#X text 404 671 dh20020212;
#X text 7 30 This example shows the diferent properties oand methodes
of a seg object;
#X floatatom 87 651 1 0 1;
#X obj 22 588 spigot;
#X floatatom 59 564 1 0 1;
#X msg 27 166 show;
#X msg 67 166 hide;
#X msg 27 89 show;
#X msg 67 89 hide;
#X text 9 9 Patch "pdx_connect.pd" must be loaded and connected;
#X text 244 88 First create the canvas.;
#X text 246 108 uses the show method;
#X text 255 171 then you can draw a segment into it.;
#X text 20 315 You'll receive here all the event from the seg windows
;
#X msg 111 90 size 500 500;
#X obj 24 270 alias a_seg;
#X obj 25 292 print a_seg;
#X obj 24 384 alias a_seg;
#X obj 24 474 alias a_seg;
#X text 50 404 a_seg detect a move;
#X text 49 451 and send it to himselve;
#X text 116 474 this way you can drag and drop the seg;
#X msg 152 170 width 20;
#X obj 22 537 alias a_seg;
#X obj 22 675 alias a_seg;
#X text 81 567 breaking the link is killing the behavior;
#X text 61 334 Try to move the segment with your mouse !;
#X obj 24 427 dragable;
#X text 101 427 dragable is a behaviors;
#X obj 27 120 canvas */my_canvas;
#X obj 26 208 seg a_seg */my_canvas/a_seg;
#X connect 0 0 25 0;
#X connect 0 1 3 0;
#X connect 4 0 0 0;
#X connect 5 0 4 1;
#X connect 6 0 31 0;
#X connect 7 0 31 0;
#X connect 8 0 30 0;
#X connect 9 0 30 0;
#X connect 15 0 30 0;
#X connect 16 0 17 0;
#X connect 18 0 28 0;
#X connect 23 0 31 0;
#X connect 24 0 4 0;
#X connect 28 0 19 0;
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