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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2015-03-19 19:32:08 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2015-03-19 19:32:08 +0000
commit095b7e513f736567848173f2572d8b329ad75af9 (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /Gem/examples/data/Toon.frag
parent15b30fe20b401d079c2b3c6a8e77eee827813de3 (diff)
Gem 206d71791bc3642e8c5391a4c59c30ba7411fab8 osx/x86_64
built 'coverity_scan:206d71791bc3642e8c5391a4c59c30ba7411fab8' for osx/x86_64
Diffstat (limited to 'Gem/examples/data/Toon.frag')
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diff --git a/Gem/examples/data/Toon.frag b/Gem/examples/data/Toon.frag
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-//
-// Fragment shader for cartoon-style shading
-//
-// Author: Philip Rideout
-//
-// Copyright (c) 2005 3Dlabs Inc. Ltd.
-//
-/************************************************************************
-* *
-* Copyright (C) 2002-2006 3Dlabs Inc. Ltd. *
-* *
-* All rights reserved. *
-* *
-* Redistribution and use in source and binary forms, with or without *
-* modification, are permitted provided that the following conditions *
-* are met: *
-* *
-* Redistributions of source code must retain the above copyright *
-* notice, this list of conditions and the following disclaimer. *
-* *
-* Redistributions in binary form must reproduce the above *
-* copyright notice, this list of conditions and the following *
-* disclaimer in the documentation and/or other materials provided *
-* with the distribution. *
-* *
-* Neither the name of 3Dlabs Inc. Ltd. nor the names of its *
-* contributors may be used to endorse or promote products derived *
-* from this software without specific prior written permission. *
-* *
-* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
-* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT *
-* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS *
-* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE *
-* COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, *
-* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, *
-* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; *
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER *
-* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT *
-* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN *
-* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE *
-* POSSIBILITY OF SUCH DAMAGE. *
-* *
-************************************************************************/
-
-const vec3 DiffuseColor= vec3( 0.1,0.1,0.1);
-const vec3 PhongColor = vec3( 0.5,0.5,0.5);
-const float Edge= 0.2;
-uniform float Phong;
-varying vec3 Normal;
-
-void main (void)
-{
- vec3 color = DiffuseColor;
- float f = dot(vec3(0,0,1),Normal);
- if (abs(f) < Edge)
- color = vec3(0);
- if (f > Phong)
- color = PhongColor;
-
- gl_FragColor = vec4(color, 1);
-}