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authorTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2018-12-12 16:04:11 +0000
committerTravis CI <zmoelnig@travis-ci.umlaeute.mur.at>2018-12-12 16:04:11 +0000
commit52542a8cf371981b24fdc6abce1c992b17addde8 (patch)
treefebae2345b8f95023e4f4b906ebe5c1d9009260a /Gem/light-help.pd
parent01c4b2cbd8bbc620bc2063445d23518941cadeb0 (diff)
Gem 97fe0d368f5b9f9880d1253623f5d3e58f475002 linux/amd64
built 'master:97fe0d368f5b9f9880d1253623f5d3e58f475002' for linux/amd64
Diffstat (limited to 'Gem/light-help.pd')
-rw-r--r--Gem/light-help.pd4
1 files changed, 2 insertions, 2 deletions
diff --git a/Gem/light-help.pd b/Gem/light-help.pd
index 04ff855..611c89d 100644
--- a/Gem/light-help.pd
+++ b/Gem/light-help.pd
@@ -49,7 +49,7 @@
(unlike [world_light] which is at an infinite distance). Because light
is local light \, there is more computation required. Use a world_light
if you don't mind parallel light rays.;
-#X text 27 373 Inlet 1: message: debug 1|0;
+#X text 27 373 Inlet 1: message: debug 1|0 (default:0);
#X text 28 388 Inlet 2: list: 3(RGB) or 4(RGBA) float values;
#X obj 483 235 light;
#X msg 570 213 1 1 1;
@@ -80,7 +80,7 @@ sphere.;
#X text 63 307 light-number;
#X obj 492 175 tgl 20 0 empty \$0-onoff empty 17 7 0 10 -262144 -1
-1 0 1;
-#X text 27 362 Inlet 1: float: turn light on(1)/off(0);
+#X text 27 362 Inlet 1: float: turn light on/off (default:1);
#X connect 12 0 13 0;
#X connect 13 0 12 0;
#X connect 16 0 31 0;