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#N canvas 230 61 629 500 10;
#X declare -lib Gem;
#X text 452 8 GEM object;
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#X text 39 353 Inlets:;
#X text 39 448 Outlets:;
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#X text 17 310 Arguments:;
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#X text 453 60 Example:;
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#X obj 513 147 *~ 0;
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#X text 50 12 Synopsis: [pix_sig2pix~];
#X text 71 31 Class: pix object (source);
#X text 29 57 Description: convert signals to images;
#X text 23 394 Inlet 1: signal: red channel;
#X text 23 407 Inlet 1: signal: green channel;
#X text 23 419 Inlet 1: signal: blue channel;
#X text 23 432 Inlet 1: signal: alpha channel;
#X text 23 380 Inlet 1: message: dimen <width> <height>;
#X text 13 222 If you have large images (pe: 256x256=65536) you will
also need large audio-blocks. However \, since 65536 samples are more
than 1 second (at 44.1kHz) you might want to set an overlap or upsampling
factor with [block~] to get decent framerates.;
#X msg 536 269 quality 0;
#X msg 525 214 dimen 512 4;
#X obj 451 270 pix_texture;
#X obj 451 236 pix_sig2pix~ 64 64;
#X text 12 74 [pix_sig2pix~] will interpret the 4 incoming audio-streams
as values for the red \, green \, blue and alpha channel of an image.
Each image corresponds to an audio-block (signal-vector). The default
blocksize in Pd is 64 samples. If you want images with more than 64
pixels \, you will have to change the blocksize with the [block~] object.
The default image-size is calculated from the blocksize (eg: 64samples
-> 8x8 & 128samples -> 16x8) \, but you can set it either with arguments
or the [dimen( message. If your imagesize is bigger than the blocksize
\, the rest will be undefined.;
#X text 11 291 Signal values must be between 0 & 1;
#X obj 518 8 declare -lib Gem;
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