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#N canvas 6 61 635 372 10;
#X declare -lib Gem;
#X text 442 8 GEM object;
#X obj 8 245 cnv 15 430 80 empty empty empty 20 12 0 14 -233017 -66577
0;
#X text 39 248 Inlets:;
#X text 38 295 Outlets:;
#X obj 8 206 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577
0;
#X text 17 205 Arguments:;
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#X obj 449 77 cnv 15 170 250 empty empty empty 20 12 0 14 -228992 -66577
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#X text 453 60 Example:;
#X obj 514 254 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
0;
#N canvas 0 0 450 300 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 132 112 create \, 1;
#X msg 198 112 destroy;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
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#X connect 3 1 5 0;
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#X restore 519 293 pd gemwin;
#X msg 519 274 create;
#X text 515 253 Create window:;
#X obj 450 158 cnv 15 160 60 empty empty empty 20 12 0 14 -24198 -66577
0;
#X obj 451 84 gemhead;
#X text 71 31 Class: pix object;
#X obj 510 85 bng 15 250 50 0 empty empty pix_load 20 8 0 8 -262144
-1 -1;
#N canvas 0 0 587 366 image 0;
#X obj 77 48 inlet;
#X obj 77 344 outlet;
#X obj 77 205 pix_image examples/data/fractal.JPG;
#X obj 223 55 inlet;
#X msg 223 123 open \$1;
#X obj 223 100 openpanel;
#X connect 0 0 2 0;
#X connect 2 0 1 0;
#X connect 3 0 5 0;
#X connect 4 0 2 0;
#X connect 5 0 4 0;
#X restore 451 113 pd image;
#X text 63 216 <none>;
#X text 56 308 Outlet 1: gemlist;
#X text 63 262 Inlet 1: gemlist;
#X text 516 105 open an image;
#X text 509 118 (JPEG \, TIFF \, ..);
#X obj 468 166 tgl 15 1 empty empty empty 0 -6 0 8 -262144 -1 -1 1
1;
#X text 63 275 Inlet 1: 1|0: turn conversion on/off (default:1);
#X text 62 339 see also:;
#X obj 248 338 pix_grey;
#X obj 451 196 pix_yuv;
#X text 13 118 While the RGBA-format offers you the possibility to
add alpha-blending on a per-pixel-basis \, the YUV-format needs far
less memory and can be processed faster. You can use [pix_yuv] to convert
images of any format into YUV-space. If your image already is in YUV-space
\, this will do nothing.;
#X text 15 77 Description: convert the colorspace of an image to YUV
;
#X text 50 12 Synopsis: [pix_yuv];
#X obj 155 338 pix_rgba;
#X text 15 101 Images can be stored in various formats/color-spaces.
;
#X obj 451 233 pix_texture;
#X obj 451 256 square;
#X obj 514 8 declare -lib Gem;
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#X connect 16 0 17 1;
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#X connect 33 0 34 0;