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+#N canvas 1511 97 635 662 10;
+#X text 50 439 you can specify the depth of the parent-patch via a
+optional argument:;
+#X text 211 475 will work on the grandparent (parent-depth:2) of this
+patch;
+#X text 39 88 this object allows you to retrieve the position of an
+abstraction/subpatch within it's containing canvas;
+#X msg 98 124 bang;
+#X obj 98 172 unpack;
+#X floatatom 137 194 5 0 0 0 - - -;
+#X floatatom 98 194 5 0 0 0 - - -;
+#N canvas 0 0 648 414 getpos 0;
+#X obj 75 48 inlet;
+#X obj 75 189 outlet;
+#X obj 329 318 canvasobjectposition 1 14;
+#X obj 336 285 t b f f;
+#X obj 334 341 list prepend;
+#X obj 338 371 print x;
+#X obj 338 213 until;
+#X obj 341 239 i;
+#X obj 370 239 + 1;
+#X msg 340 129 bang;
+#X obj 338 151 canvasindex;
+#X obj 341 188 t f b;
+#X msg 384 211 0;
+#X obj 75 129 canvasobjectposition 1 20;
+#X connect 0 0 13 0;
+#X connect 2 0 4 0;
+#X connect 3 0 2 0;
+#X connect 3 1 2 1;
+#X connect 3 2 4 1;
+#X connect 4 0 5 0;
+#X connect 6 0 7 0;
+#X connect 7 0 8 0;
+#X connect 7 0 3 0;
+#X connect 8 0 7 1;
+#X connect 9 0 10 0;
+#X connect 10 1 11 0;
+#X connect 11 0 6 0;
+#X connect 11 1 12 0;
+#X connect 12 0 7 1;
+#X connect 13 0 1 0;
+#X restore 98 148 pd getpos;
+#X text 69 253 note: there is a bug in Pd that might require you to
+save a patch \, before the "size" will actually change;
+#N canvas 0 0 450 300 setpos 0;
+#X obj 75 48 inlet;
+#X obj 75 129 canvasobjectposition 1 20;
+#X obj 167 63 loadbang;
+#X msg 167 84 350 200;
+#X connect 0 0 1 0;
+#X connect 2 0 3 0;
+#X connect 3 0 1 0;
+#X restore 108 382 pd setpos;
+#X obj 111 340 hsl 128 15 300 400 0 0 empty empty empty -2 -8 0 10
+-262144 -1 -1 6900 1;
+#X text 54 310 finally you can move an object around (without any hackish
+mouse emulation);
+#X text 100 617 (c) 2009 IOhannes m zmoelnig;
+#X obj 48 28 canvasobjectposition;
+#X text 207 25 get/set the position of an arbitrary object in the specified
+(parent) canvas.;
+#X text 217 143 you can move this object and click "bang" again;
+#X text 363 164 |;
+#X text 364 176 V;
+#X obj 350 200 blabla;
+#X msg 108 359 \$1 200;
+#X text 50 534 you can specify the object to set/query via a 2nd optional
+argument \, or via the 2nd inlet;
+#X text 240 574 will work on object #20 in this patch;
+#X obj 53 575 canvasobjectposition 0 20;
+#X obj 52 475 canvasobjectposition 2;
+#X connect 3 0 7 0;
+#X connect 4 0 6 0;
+#X connect 4 1 5 0;
+#X connect 7 0 4 0;
+#X connect 10 0 19 0;
+#X connect 19 0 9 0;