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#N canvas 228 3 650 663 12;
#X obj 5 31 fs.main;
#X msg 5 7 6001;
#X msg 56 7 reset;
#X text 32 103 fs.main connects pure data and Framestein. Only one
at a time!;
#X text 33 143 1st inlet: re-establish connection to given port number
;
#X text 33 159 2nd inlet: "reset" will re-create all fs.*-objects;
#X obj 36 206 fs.frame;
#X text 120 273 some commands are listed here;
#X obj 358 273 fs.fx;
#X text 120 304 1st outlet: fs.frame ID. Connect this to other fs.*-objects
\, like fs.copy \, fs.info \, fs.event etc.;
#X text 120 344 2nd outlet: reports mouse movement in the frame when
mousetrack_1 is set. See example-docking.pd!;
#X text 119 384 3rd outlet: report the window position when docked
\, see example-docking2.pd!;
#X obj 45 442 fs.copy;
#X text 121 442 -- connect two fs.frames to copy pixels by built-in
copy operations \, plugins or photoshop-filters.;
#X text 122 486 1st inlet: connect the first outlet of fs.frame here.
;
#X text 122 505 2nd inlet: name of the copy operation \, or other parameter.
See inside fs.copy for list of built-ins. See example-plugins.pd and
example-photoshopfilters.pd.;
#X text 123 557 1st outlet: connect to the fs.frame to copy to.;
#X text 31 70 The central objects to get started with:;
#X text 119 253 1st inlet: for a list of commands \, look inside the
patch.;
#X obj 344 320 fs.info;
#X obj 416 320 fs.event;
#X text 120 205 -- load images and video \, perform effects \, run
plugins \, photoshop-filters \, interaction and more ...;
#X text 49 602 Have fun! (close this patch before loading another)
;
#X connect 1 0 0 0;
#X connect 1 0 2 0;
#X connect 2 0 0 1;