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#include "m_pd.h"
#include "math.h"
#include "sharemem.h"
#include "vframe.h"
#include "plugin.h"
#include "displaydepth.h"
/* -------------------------- vcolor~ ------------------------------ */
static t_class *vcolor_class;
typedef struct _vcolor
{
t_object x_obj;
float x_r;
float x_g;
float x_b;
int depth;
} t_vcolor;
static t_int *vcolor_perform(t_int *w)
{
t_float *in_r = (t_float *)(w[1]);
t_float *in_g = (t_float *)(w[2]);
t_float *in_b = (t_float *)(w[3]);
t_float *out = (t_float *)(w[4]);
int n = (int)(w[5]);
t_vcolor *x = (t_vcolor *)(w[6]);
switch(x->depth)
{
case 16:
while (n--)
{
*out++ = colortosample16(rgbtocolor16(
(byte)(*in_r++*255.0),
(byte)(*in_g++*255.0),
(byte)(*in_b++*255.0)
));
}
break;
case 32:
while (n--)
{
*out++ = colortosample32(rgbtocolor32(
(byte)(*in_r++*255.0),
(byte)(*in_g++*255.0),
(byte)(*in_b++*255.0)));
}
break;
}
return (w+7);
}
static void vcolor_dsp(t_vcolor *x, t_signal **sp)
{
dsp_add(vcolor_perform, 6,
sp[0]->s_vec,
sp[1]->s_vec,
sp[2]->s_vec,
sp[3]->s_vec,
sp[0]->s_n,
x);
}
static void vcolor_float(t_vcolor *x, t_float f)
{
}
static void *vcolor_new(t_floatarg f)
{
t_vcolor *x = (t_vcolor *)pd_new(vcolor_class);
x->depth = getdisplaydepth();
if(!x->depth)
{
post("vcolor~: getdisplaydepth() failed, defaulting to 16.");
x->depth = 16;
}
inlet_new(&x->x_obj, &x->x_obj.ob_pd, gensym("signal"), gensym("signal"));
inlet_new(&x->x_obj, &x->x_obj.ob_pd, gensym("signal"), gensym("signal"));
outlet_new(&x->x_obj, gensym("signal"));
return (x);
}
static void vcolor_destroy(t_vcolor *x)
{
}
void vcolor_tilde_setup(void)
{
vcolor_class = class_new(gensym("vcolor~"),
(t_newmethod)vcolor_new, (t_method)vcolor_destroy,
sizeof(t_vcolor), 0, A_DEFFLOAT, 0);
CLASS_MAINSIGNALIN(vcolor_class, t_vcolor, x_r);
class_addfloat(vcolor_class, (t_method)vcolor_float);
class_addmethod(vcolor_class, (t_method)vcolor_dsp, gensym("dsp"), 0);
}
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