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+/*
+Written by Matt Wright, The Center for New Music and Audio Technologies,
+University of California, Berkeley. Copyright (c) 1996,97,98,99,2000,01,02,03
+The Regents of the University of California (Regents).
+
+Permission to use, copy, modify, distribute, and distribute modified versions
+of this software and its documentation without fee and without a signed
+licensing agreement, is hereby granted, provided that the above copyright
+notice, this paragraph and the following two paragraphs appear in all copies,
+modifications, and distributions.
+
+IN NO EVENT SHALL REGENTS BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT,
+SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, INCLUDING LOST PROFITS, ARISING
+OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF REGENTS HAS
+BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+REGENTS SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE SOFTWARE AND ACCOMPANYING DOCUMENTATION, IF ANY, PROVIDED
+HEREUNDER IS PROVIDED "AS IS". REGENTS HAS NO OBLIGATION TO PROVIDE
+MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+*/
+
+/*
+
+ OSC-client.h: library for constructing OpenSoundControl messages.
+ Derived from SynthControl.h
+ Author: Matt Wright
+ Version 0.1: 6/13/97
+ Version 0.2: 7/21/2000: Support for type-tagged messages
+
+
+ General notes:
+
+ This library abstracts away the data format for the OpenSoundControl
+ protocol. Users of this library can construct OpenSoundControl packets
+ with a function call interface instead of knowing how to lay out the bits.
+
+ All issues of memory allocation are deferred to the user of this library.
+ There are two data structures that the user must allocate. The first
+ is the actual buffer that the message will be written into. This buffer
+ can be any size, but if it's too small there's a possibility that it
+ will become overfull. The other data structure is called an OSCbuf,
+ and it holds all the state used by the library as it's constructing
+ a buffer.
+
+ All procedures that have the possibility of an error condition return int,
+ with 0 indicating no error and nonzero indicating an error. The variable
+ OSC_errorMessage will be set to point to a string containing an error
+ message explaining what the problem is.
+
+*/
+
+
+#include "OSC-timetag.h"
+
+/* The int4byte type has to be a 4-byte integer. You may have to
+ change this to long or something else on your system. */
+#ifdef __MWERKS__
+ /* In Metrowerks you can set ints to be 2 or 4 bytes on 68K, but long is
+ always 4 bytes */
+ typedef long int4byte;
+#else
+ typedef int int4byte;
+#endif
+
+/* The maximum depth of bundles within bundles within bundles within...
+ This is the size of a static array. If you exceed this limit you'll
+ get an error message. */
+#define MAX_BUNDLE_NESTING 32
+
+
+/* Don't ever manipulate the data in the OSCbuf struct directly. (It's
+ declared here in the header file only so your program will be able to
+ declare variables of type OSCbuf and have the right amount of memory
+ be allocated.) */
+
+typedef struct OSCbuf_struct {
+ char *buffer; /* The buffer to hold the OSC packet */
+ int size; /* Size of the buffer */
+ char *bufptr; /* Current position as we fill the buffer */
+ int state; /* State of partially-constructed message */
+ int4byte *thisMsgSize; /* Pointer to count field before
+ currently-being-written message */
+ int4byte *prevCounts[MAX_BUNDLE_NESTING];
+ /* Pointers to count field before each currently
+ open bundle */
+ int bundleDepth; /* How many sub-sub-bundles are we in now? */
+ char *typeStringPtr; /* This pointer advances through the type
+ tag string as you add arguments. */
+ int gettingFirstUntypedArg; /* nonzero if this message doesn't have
+ a type tag and we're waiting for the 1st arg */
+} OSCbuf;
+
+
+
+/* Initialize the given OSCbuf. The user of this module must pass in the
+ block of memory that this OSCbuf will use for a buffer, and the number of
+ bytes in that block. (It's the user's job to allocate the memory because
+ you do it differently in different systems.) */
+void OSC_initBuffer(OSCbuf *buf, int size, char *byteArray);
+
+
+/* Reset the given OSCbuf. Do this after you send out the contents of
+ the buffer and want to start writing new data into it. */
+void OSC_resetBuffer(OSCbuf *buf);
+
+
+/* Is the buffer empty? (I.e., would it be stupid to send the buffer
+ contents to the synth?) */
+int OSC_isBufferEmpty(OSCbuf *buf);
+
+
+/* How much space is left in the buffer? */
+int OSC_freeSpaceInBuffer(OSCbuf *buf);
+
+/* Does the buffer contain a valid OSC packet? (Returns nonzero if yes.) */
+int OSC_isBufferDone(OSCbuf *buf);
+
+/* When you're ready to send out the buffer (i.e., when OSC_isBufferDone()
+ returns true), call these two procedures to get the OSC packet that's been
+ assembled and its size in bytes. (And then call OSC_resetBuffer() if you
+ want to re-use this OSCbuf for the next packet.) */
+char *OSC_getPacket(OSCbuf *buf);
+int OSC_packetSize(OSCbuf *buf);
+
+
+
+/* Here's the basic model for building up OSC messages in an OSCbuf:
+
+ - Make sure the OSCbuf has been initialized with OSC_initBuffer().
+
+ - To open a bundle, call OSC_openBundle(). You can then write
+ messages or open new bundles within the bundle you opened.
+ Call OSC_closeBundle() to close the bundle. Note that a packet
+ does not have to have a bundle; it can instead consist of just a
+ single message.
+
+
+ - For each message you want to send:
+
+ - Call OSC_writeAddress() with the name of your message. (In
+ addition to writing your message name into the buffer, this
+ procedure will also leave space for the size count of this message.)
+
+ - Alternately, call OSC_writeAddressAndTypes() with the name of
+ your message and with a type string listing the types of all the
+ arguments you will be putting in this message.
+
+ - Now write each of the arguments into the buffer, by calling one of:
+ OSC_writeFloatArg()
+ OSC_writeFloatArgs()
+ OSC_writeIntArg()
+ OSC_writeStringArg()
+
+ - Now your message is complete; you can send out the buffer or you can
+ add another message to it.
+*/
+
+int OSC_openBundle(OSCbuf *buf, OSCTimeTag tt);
+int OSC_closeBundle(OSCbuf *buf);
+int OSC_closeAllBundles(OSCbuf *buf);
+
+int OSC_writeAddress(OSCbuf *buf, char *name);
+int OSC_writeAddressAndTypes(OSCbuf *buf, char *name, char *types);
+int OSC_writeFloatArg(OSCbuf *buf, float arg);
+int OSC_writeFloatArgs(OSCbuf *buf, int numFloats, float *args);
+int OSC_writeIntArg(OSCbuf *buf, int4byte arg);
+int OSC_writeStringArg(OSCbuf *buf, char *arg);
+
+extern char *OSC_errorMessage;
+
+/* How many bytes will be needed in the OSC format to hold the given
+ string? The length of the string, plus the null char, plus any padding
+ needed for 4-byte alignment. */
+int OSC_effectiveStringLength(char *string);