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-rwxr-xr-xexamples/ann_mlp-FAQs.txt8
-rwxr-xr-xexamples/tutorial-ann_mlp.pd166
2 files changed, 174 insertions, 0 deletions
diff --git a/examples/ann_mlp-FAQs.txt b/examples/ann_mlp-FAQs.txt
new file mode 100755
index 0000000..309c0a6
--- /dev/null
+++ b/examples/ann_mlp-FAQs.txt
@@ -0,0 +1,8 @@
+
+Ch_uzi couldn't create error:
+ignore it, this object is needed to add GEM spheres in the second example, you don't need to run ann_mlp
+
+error: opening file.net
+the ann weights file are normal textfiles but they don't seem to be cross-platform.
+i made those files under win32 so they should not work on osx (on linux?)
+
diff --git a/examples/tutorial-ann_mlp.pd b/examples/tutorial-ann_mlp.pd
new file mode 100755
index 0000000..4c49715
--- /dev/null
+++ b/examples/tutorial-ann_mlp.pd
@@ -0,0 +1,166 @@
+#N canvas 297 73 593 517 12;
+#X obj 65 379 ann_mlp;
+#X text 39 59 input: mouse coord;
+#X text 37 76 output: 1 if mouse is in the upper left part of the screen
+;
+#N canvas 106 171 568 438 step1-creation 0;
+#X text 141 13 let's create the ANN;
+#X obj 130 354 outlet;
+#X msg 132 185 create 2 1;
+#X text 59 102 let's assume you have 2 inputs value X and Y and you
+want 1 output value that tells 1 when the mouse in in the upper left
+part of the screen;
+#X text 242 185 send this message;
+#X connect 2 0 1 0;
+#X restore 128 158 pd step1-creation;
+#N canvas 46 38 644 604 step2-train 0;
+#X obj 97 530 outlet;
+#X msg 44 130 train;
+#X text 102 129 first switch to train mode;
+#X obj 139 367 pack s f f f;
+#N canvas 0 0 462 312 normalized-inputs 0;
+#X obj 105 64 r X;
+#X obj 173 67 r Y;
+#X obj 173 92 / 240;
+#X obj 105 91 / 320;
+#X obj 104 116 - 1;
+#X obj 173 118 - 1;
+#X text 221 108 normalize inputs to [-1 \, 1];
+#X obj 104 211 outlet;
+#X obj 177 215 outlet;
+#X text 144 35 receive X and Y;
+#X connect 0 0 3 0;
+#X connect 1 0 2 0;
+#X connect 2 0 5 0;
+#X connect 3 0 4 0;
+#X connect 4 0 7 0;
+#X connect 5 0 8 0;
+#X restore 127 271 pd normalized-inputs;
+#N canvas 0 0 667 316 desired-output 0;
+#X obj 383 63 key;
+#X obj 383 92 select 97;
+#X msg 382 118 1;
+#X obj 528 97 select 97;
+#X obj 528 68 keyup;
+#X msg 527 123 0;
+#X obj 183 195 outlet;
+#X text 40 21 i send 1 when "a" is pressed \, 0 when released;
+#X obj 180 108 r out;
+#X connect 0 0 1 0;
+#X connect 1 0 2 0;
+#X connect 2 0 6 0;
+#X connect 3 0 5 0;
+#X connect 4 0 3 0;
+#X connect 5 0 6 0;
+#X connect 8 0 6 0;
+#X restore 239 332 pd desired-output;
+#X obj 91 192 tgl 15 0 empty empty train 0 -6 0 8 -258699 -1 -1 0 1
+;
+#X text 117 190 <-- toggle to train;
+#X text 119 404 everytime the metro bangs you send a training pattern
+to ann_mlp;
+#X floatatom 247 357 5 0 0 0 - - -;
+#X floatatom 287 295 5 0 0 0 - - -;
+#X floatatom 148 295 5 0 0 0 - - -;
+#X obj 110 328 metro 50;
+#X text 53 45 (for this to work you need to give focus to this window
+but the gem window must be visible);
+#X text 335 293 <-- check mouse position;
+#X text 112 213 then move the mouse and press left button when you
+are in the upper left part of the screen \, release button when you
+are not in the upper left part of the screen;
+#X text 293 357 <-- check button pressed/not pressed;
+#X obj 124 475 unpack s f f f;
+#X obj 145 501 pack f f f;
+#X floatatom 296 518 5 0 0 0 mse mse -;
+#X text 116 447 go on until mse is low enough (< 0.01);
+#X connect 1 0 0 0;
+#X connect 3 0 17 0;
+#X connect 4 0 3 1;
+#X connect 4 0 11 0;
+#X connect 4 1 3 2;
+#X connect 4 1 10 0;
+#X connect 5 0 3 3;
+#X connect 5 0 9 0;
+#X connect 6 0 12 0;
+#X connect 12 0 3 0;
+#X connect 17 1 18 0;
+#X connect 17 2 18 1;
+#X connect 17 3 18 2;
+#X connect 18 0 0 0;
+#X restore 134 218 pd step2-train;
+#N canvas 0 0 462 312 mouseInput 0;
+#X obj 41 139 gemwin;
+#X msg 44 69 create \, 1;
+#X msg 134 71 0 \, destroy;
+#X obj 143 120 gemmouse 640 480;
+#X obj 143 161 s X;
+#X obj 172 161 s Y;
+#X obj 54 25 inlet;
+#X obj 133 27 inlet;
+#X obj 206 162 s out;
+#X connect 1 0 0 0;
+#X connect 2 0 0 0;
+#X connect 3 0 4 0;
+#X connect 3 1 5 0;
+#X connect 3 2 8 0;
+#X connect 6 0 1 0;
+#X connect 7 0 2 0;
+#X restore 287 443 pd mouseInput;
+#X obj 287 423 bng 15 250 50 0 empty empty start_GEM 0 -6 0 8 -262144
+-1 -1;
+#X obj 385 424 bng 15 250 50 0 empty empty stop_GEM 0 -6 0 8 -262144
+-1 -1;
+#X obj 281 389 loadbang;
+#X floatatom 116 414 5 0 0 0 mse - mse;
+#N canvas 618 -3 682 470 step3-run 0;
+#X obj 64 377 outlet;
+#N canvas 0 0 466 316 normalized-inputs 0;
+#X obj 105 64 r X;
+#X obj 173 67 r Y;
+#X obj 173 92 / 240;
+#X obj 105 91 / 320;
+#X obj 104 116 - 1;
+#X obj 173 118 - 1;
+#X text 221 108 normalize inputs to [-1 \, 1];
+#X obj 104 211 outlet;
+#X obj 177 215 outlet;
+#X text 144 35 receive X and Y;
+#X connect 0 0 3 0;
+#X connect 1 0 2 0;
+#X connect 2 0 5 0;
+#X connect 3 0 4 0;
+#X connect 4 0 7 0;
+#X connect 5 0 8 0;
+#X restore 178 167 pd normalized-inputs;
+#X obj 97 92 tgl 15 0 empty empty run 0 -6 0 8 -258699 -1 -1 1 1;
+#X obj 145 267 pack s f f;
+#X msg 50 30 run;
+#X text 108 29 first switch to run mode;
+#X text 123 90 <-- toggle to run;
+#X obj 116 228 metro 50;
+#X floatatom 332 196 5 0 0 0 - - -;
+#X floatatom 191 193 5 0 0 0 - - -;
+#X obj 145 293 unpack s f f;
+#X obj 176 321 pack f f;
+#X connect 1 0 3 1;
+#X connect 1 0 9 0;
+#X connect 1 1 3 2;
+#X connect 1 1 8 0;
+#X connect 2 0 7 0;
+#X connect 3 0 10 0;
+#X connect 4 0 0 0;
+#X connect 7 0 3 0;
+#X connect 10 1 11 0;
+#X connect 10 2 11 1;
+#X connect 11 0 0 0;
+#X restore 139 284 pd step3-run;
+#X floatatom 64 450 5 0 0 0 - - -;
+#X connect 0 0 11 0;
+#X connect 0 1 9 0;
+#X connect 3 0 0 0;
+#X connect 4 0 0 0;
+#X connect 6 0 5 0;
+#X connect 7 0 5 1;
+#X connect 8 0 6 0;
+#X connect 10 0 0 0;