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authorJonathan Wilkes <jancsika1@users.sourceforge.net>2010-11-12 07:04:58 +0000
committerJonathan Wilkes <jancsika1@users.sourceforge.net>2010-11-12 07:04:58 +0000
commitbc03d2ec6f70fc44a2c7af4d3ddded45de89c982 (patch)
tree180d5a9f1ffe64af4146843b3aac1d389d4eb58e
parentdfa2a2ef2bce2aacf5f4f2f018bdc82c9dde8b3d (diff)
added META subpatch
svn path=/trunk/externals/boids/; revision=14430
-rw-r--r--boids2d/boids2d-help.pd110
-rw-r--r--boids3d/boids3d-help.pd130
2 files changed, 133 insertions, 107 deletions
diff --git a/boids2d/boids2d-help.pd b/boids2d/boids2d-help.pd
index 332af5f..e48c76b 100644
--- a/boids2d/boids2d-help.pd
+++ b/boids2d/boids2d-help.pd
@@ -1,5 +1,4 @@
-#N canvas 0 22 975 712 10;
-#X obj 604 10 import jasch_lib;
+#N canvas 0 31 975 643 10;
#X msg -99 601 dump;
#X msg 266 113 neighbors \$1;
#X floatatom 266 98 5 0 4 0 - neighbors -;
@@ -106,7 +105,7 @@ mode;
#X connect 8 0 0 0;
#X restore 33 51 pd gemwin;
#X obj 33 91 tgl 15 0 empty empty start_flocking_animation 20 6 1 10
--262144 -1 -1 1 1;
+-262144 -1 -1 0 1;
#X obj 204 135 r boidParam;
#X obj 33 112 metro 33;
#X floatatom 33 244 5 0 0 0 - - -;
@@ -630,7 +629,7 @@ mode;
#X floatatom 345 615 5 0 0 0 - - -;
#X text -190 105 float/2d/3d adaptation 08/2005 by a. sier / jasch
;
-#N canvas 754 114 186 506 init 0;
+#N canvas 754 114 186 470 init 0;
#X obj 34 21 loadbang;
#X obj 94 21 r reset;
#X msg 15 78 \; neighbors 4;
@@ -671,50 +670,63 @@ mode;
#X msg 266 652 attractpt \$1 \$2;
#X text 389 614 point to which boids are attracted (x/y);
#X text 392 575 bounding box (walls) in which to fly (l/t/r/b);
-#X connect 1 0 49 0;
-#X connect 2 0 48 0;
-#X connect 3 0 2 0;
-#X connect 4 0 5 0;
-#X connect 5 0 48 0;
-#X connect 6 0 7 0;
-#X connect 7 0 48 0;
-#X connect 8 0 9 0;
-#X connect 9 0 48 0;
-#X connect 10 0 11 0;
-#X connect 11 0 48 0;
-#X connect 12 0 13 0;
-#X connect 13 0 48 0;
-#X connect 14 0 15 0;
-#X connect 15 0 48 0;
-#X connect 16 0 75 0;
-#X connect 17 0 18 0;
-#X connect 18 0 48 0;
-#X connect 19 0 20 0;
-#X connect 20 0 48 0;
-#X connect 21 0 22 0;
-#X connect 22 0 48 0;
-#X connect 23 0 24 0;
-#X connect 24 0 48 0;
-#X connect 25 0 26 0;
-#X connect 26 0 48 0;
-#X connect 27 0 28 0;
+#N canvas 88 105 494 344 META 0;
+#X text 12 165 HELP_PATCH_AUTHORS "pd meta" information added by Jonathan
+Wilkes for Pd version 0.42.;
+#X text 12 145 AUTHOR Eric L. Singer;
+#X text 12 5 KEYWORDS control;
+#X text 12 45 DESCRIPTION bird flight and animal flock simulator;
+#X text 12 65 INLET_0 bang dump mode reset number neighbors maxspeed
+minspeed center attract match avoid repel edgedist speed inertia accel
+prefdist flyrect attractpt;
+#X text 12 105 OUTLET_0 list;
+#X text 12 125 OUTLET_1 list;
+#X text 12 25 LICENSE GPL v2;
+#X restore 720 676 pd META;
+#X connect 0 0 48 0;
+#X connect 1 0 47 0;
+#X connect 2 0 1 0;
+#X connect 3 0 4 0;
+#X connect 4 0 47 0;
+#X connect 5 0 6 0;
+#X connect 6 0 47 0;
+#X connect 7 0 8 0;
+#X connect 8 0 47 0;
+#X connect 9 0 10 0;
+#X connect 10 0 47 0;
+#X connect 11 0 12 0;
+#X connect 12 0 47 0;
+#X connect 13 0 14 0;
+#X connect 14 0 47 0;
+#X connect 15 0 74 0;
+#X connect 16 0 17 0;
+#X connect 17 0 47 0;
+#X connect 18 0 19 0;
+#X connect 19 0 47 0;
+#X connect 20 0 21 0;
+#X connect 21 0 47 0;
+#X connect 22 0 23 0;
+#X connect 23 0 47 0;
+#X connect 24 0 25 0;
+#X connect 25 0 47 0;
+#X connect 26 0 27 0;
+#X connect 27 0 47 0;
#X connect 28 0 48 0;
-#X connect 29 0 49 0;
-#X connect 36 0 70 0;
-#X connect 37 0 70 1;
-#X connect 38 0 70 2;
-#X connect 39 0 70 3;
-#X connect 40 0 71 0;
-#X connect 41 0 71 1;
-#X connect 42 0 43 0;
-#X connect 43 0 48 0;
-#X connect 45 0 46 0;
-#X connect 46 0 49 0;
-#X connect 68 0 75 0;
+#X connect 35 0 69 0;
+#X connect 36 0 69 1;
+#X connect 37 0 69 2;
+#X connect 38 0 69 3;
+#X connect 39 0 70 0;
+#X connect 40 0 70 1;
+#X connect 41 0 42 0;
+#X connect 42 0 47 0;
+#X connect 44 0 45 0;
+#X connect 45 0 48 0;
+#X connect 67 0 74 0;
+#X connect 69 0 76 0;
#X connect 70 0 77 0;
-#X connect 71 0 78 0;
-#X connect 72 0 71 2;
-#X connect 75 0 76 0;
-#X connect 75 1 66 0;
-#X connect 77 0 48 0;
-#X connect 78 0 48 0;
+#X connect 71 0 70 2;
+#X connect 74 0 75 0;
+#X connect 74 1 65 0;
+#X connect 76 0 47 0;
+#X connect 77 0 47 0;
diff --git a/boids3d/boids3d-help.pd b/boids3d/boids3d-help.pd
index 4f8cdf4..95acaf0 100644
--- a/boids3d/boids3d-help.pd
+++ b/boids3d/boids3d-help.pd
@@ -1,5 +1,5 @@
-#N canvas 0 22 963 700 10;
-#X obj 604 10 import jasch_lib;
+#N canvas 0 31 963 634 10;
+#X declare -lib jasch_lib;
#X msg -99 601 dump;
#X msg 266 113 neighbors \$1;
#X floatatom 266 98 5 0 4 0 - neighbors -;
@@ -65,10 +65,6 @@ Boids algorithm. Boids is free for non-commercial use;
#X text -191 159 Boids is a bird flight and animal flock simulator.
It is based on the same algorithm which was used in Jurassic Park for
the herding dinosaurs.;
-#X text -191 208 Boids takes an integer argument which is the number
-of boids. Each time Boids receives a bang \, it calculates and outputs
-the new positions of the boids. The output consists of thew coordiantes
-for each boid \, the number and type depending on the mode.;
#X text -190 282 The flight parameters can be changed with messages.
Use the 'dump' message to output a list of the current parameter settings.
;
@@ -82,7 +78,7 @@ mode;
-66577 0;
#X obj -151 410 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144
-1 -1;
-#N canvas 454 22 783 706 gem_example 0;
+#N canvas 241 22 783 706 gem_example 0;
#X msg 33 31 create;
#N canvas 494 140 629 324 gemwin 0;
#X obj 219 190 gemwin;
@@ -134,7 +130,7 @@ mode;
#X restore 33 222 pd orbit;
#X text 96 30 create/destroy OpenGl context;
#X obj 33 181 spigot;
-#X obj 69 160 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
+#X obj 69 160 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
;
#X obj 339 113 s init;
#X obj 358 84 loadbang;
@@ -1987,7 +1983,6 @@ mode;
#X connect 49 38 58 0;
#X connect 49 39 59 0;
#X restore 57 430 pd gem_example;
-#X obj -151 438 boids3d 16 0;
#X msg 266 592 flyrect \$1 \$2 \$3 \$4 \$5 \$6;
#X text 392 575 bounding box (walls) in which to fly (l/t/r/b/f/b)
;
@@ -2001,7 +1996,7 @@ mode;
#X floatatom 345 615 5 0 0 0 - - -;
#X text -190 105 float/2d/3d adaptation 08/2005 by a. sier / jasch
;
-#N canvas 754 114 178 498 init 0;
+#N canvas 754 114 178 480 init 0;
#X obj 34 21 loadbang;
#X obj 94 21 r reset;
#X msg 15 78 \; neighbors 4;
@@ -2036,52 +2031,71 @@ mode;
#X connect 7 0 16 0;
#X connect 8 0 7 0;
#X restore 57 411 pd init;
-#X connect 1 0 49 0;
-#X connect 2 0 48 0;
-#X connect 3 0 2 0;
-#X connect 4 0 5 0;
-#X connect 5 0 48 0;
-#X connect 6 0 7 0;
-#X connect 7 0 48 0;
-#X connect 8 0 9 0;
-#X connect 9 0 48 0;
-#X connect 10 0 11 0;
-#X connect 11 0 48 0;
-#X connect 12 0 13 0;
-#X connect 13 0 48 0;
-#X connect 14 0 15 0;
-#X connect 15 0 48 0;
-#X connect 16 0 70 0;
-#X connect 17 0 18 0;
-#X connect 18 0 48 0;
-#X connect 19 0 20 0;
-#X connect 20 0 48 0;
-#X connect 21 0 22 0;
-#X connect 22 0 48 0;
-#X connect 23 0 24 0;
-#X connect 24 0 48 0;
-#X connect 25 0 26 0;
-#X connect 26 0 48 0;
-#X connect 27 0 28 0;
+#N canvas 67 162 494 344 META 0;
+#X text 12 165 HELP_PATCH_AUTHORS "pd meta" information added by Jonathan
+Wilkes for Pd version 0.42.;
+#X text 12 145 AUTHOR Eric L. Singer;
+#X text 12 5 KEYWORDS control;
+#X text 12 45 DESCRIPTION bird flight and animal flock simulator;
+#X text 12 65 INLET_0 bang mode dump reset number neighbors maxspeed
+minspeed center attract match avoid repel edgedist speed inertia accel
+prefdist flyrect attractpt;
+#X text 12 105 OUTLET_0 list;
+#X text 12 125 OUTLET_1 list;
+#X text 12 25 LICENSE GPL v2;
+#X restore 710 674 pd META;
+#X obj -151 438 boids3d 16 0;
+#X obj 604 10 import jasch_lib;
+#X text -191 208 Boids takes an integer argument which is the number
+of boids. Each time Boids receives a bang \, it calculates and outputs
+the new positions of the boids. The output consists of the coordinates
+for each boid \, the number and type depending on the mode.;
+#X connect 0 0 48 0;
+#X connect 1 0 47 0;
+#X connect 2 0 1 0;
+#X connect 3 0 4 0;
+#X connect 4 0 47 0;
+#X connect 5 0 6 0;
+#X connect 6 0 47 0;
+#X connect 7 0 8 0;
+#X connect 8 0 47 0;
+#X connect 9 0 10 0;
+#X connect 10 0 47 0;
+#X connect 11 0 12 0;
+#X connect 12 0 47 0;
+#X connect 13 0 14 0;
+#X connect 14 0 47 0;
+#X connect 15 0 81 0;
+#X connect 16 0 17 0;
+#X connect 17 0 47 0;
+#X connect 18 0 19 0;
+#X connect 19 0 47 0;
+#X connect 20 0 21 0;
+#X connect 21 0 47 0;
+#X connect 22 0 23 0;
+#X connect 23 0 47 0;
+#X connect 24 0 25 0;
+#X connect 25 0 47 0;
+#X connect 26 0 27 0;
+#X connect 27 0 47 0;
#X connect 28 0 48 0;
-#X connect 29 0 49 0;
-#X connect 36 0 74 0;
-#X connect 37 0 74 1;
-#X connect 38 0 74 2;
-#X connect 39 0 74 3;
-#X connect 40 0 79 0;
-#X connect 41 0 79 1;
-#X connect 42 0 43 0;
-#X connect 43 0 48 0;
-#X connect 45 0 46 0;
-#X connect 46 0 49 0;
-#X connect 68 0 70 0;
-#X connect 70 0 77 0;
-#X connect 70 1 66 0;
-#X connect 71 0 48 0;
-#X connect 74 0 71 0;
-#X connect 75 0 74 4;
-#X connect 76 0 74 5;
-#X connect 78 0 48 0;
-#X connect 79 0 78 0;
-#X connect 80 0 79 2;
+#X connect 35 0 71 0;
+#X connect 36 0 71 1;
+#X connect 37 0 71 2;
+#X connect 38 0 71 3;
+#X connect 39 0 76 0;
+#X connect 40 0 76 1;
+#X connect 41 0 42 0;
+#X connect 42 0 47 0;
+#X connect 44 0 45 0;
+#X connect 45 0 48 0;
+#X connect 66 0 81 0;
+#X connect 68 0 47 0;
+#X connect 71 0 68 0;
+#X connect 72 0 71 4;
+#X connect 73 0 71 5;
+#X connect 75 0 47 0;
+#X connect 76 0 75 0;
+#X connect 77 0 76 2;
+#X connect 81 0 74 0;
+#X connect 81 1 64 0;