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-rw-r--r--include/dspi/DSPI.h16
-rw-r--r--include/dspi/DSPIcomplex.h191
-rw-r--r--include/dspi/DSPIfilters.h496
3 files changed, 0 insertions, 703 deletions
diff --git a/include/dspi/DSPI.h b/include/dspi/DSPI.h
deleted file mode 100644
index d9e2acf..0000000
--- a/include/dspi/DSPI.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#ifndef DSPI_h
-#define DSPI_h
-
-#define DSPImin(x,y) (((x)<(y)) ? (x) : (y))
-#define DSPImax(x,y) (((x)>(y)) ? (x) : (y))
-#define DSPIclip(min, x, max) (DSPImin(DSPImax((min), (x)), max))
-
-
-// test if floating point number is denormal
-#define DSPI_IS_DENORMAL(f) (((*(unsigned int *)&(f))&0x7f800000) == 0)
-
-// test if almost denormal, choose whichever is fastest
-#define DSPI_IS_ALMOST_DENORMAL(f) (((*(unsigned int *)&(f))&0x7f800000) < 0x08000000)
-//#define DSPI_IS_ALMOST_DENORMAL(f) (fabs(f) < 3.e-34)
-
-#endif
diff --git a/include/dspi/DSPIcomplex.h b/include/dspi/DSPIcomplex.h
deleted file mode 100644
index ad3e041..0000000
--- a/include/dspi/DSPIcomplex.h
+++ /dev/null
@@ -1,191 +0,0 @@
-/*
- * DSPIcomplex.h - Quick and dirty inline class for complex numbers
- * (mainly to compute filter poles/zeros, not to be used inside loops)
- * Copyright (c) 2000 by Tom Schouten
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-#ifndef DSPIcomplex_h
-#define DSPIcomplex_h
-
-#include <math.h>
-#include <iostream>
-
-class DSPIcomplex
-{
- public:
- inline DSPIcomplex() {_r = _i = 0;}
- inline DSPIcomplex(const float &a, const float &b) {setCart(a, b);}
- inline DSPIcomplex(const float &phasor) {setAngle(phasor);}
-
- inline void setAngle(const float &angle) {_r = cos(angle); _i = sin(angle);}
- inline void setPolar(const float &phasor, const float &norm)
- {_r = norm * cos(phasor); _i = norm * sin(phasor);}
- inline void setCart(const float &a, const float &b) {_r = a; _i = b;}
-
- inline const float& r() const {return _r;}
- inline const float& i() const {return _i;}
-
- inline float norm2() const {return _r*_r+_i*_i;}
- inline float norm() const {return sqrt(norm2());}
- inline void normalize() {float n = 1.0f / norm(); _r *= n; _i *= n;}
-
- inline DSPIcomplex conj() const {return DSPIcomplex(_r, -_i);}
-
- inline float angle() const {return atan2(_i, _r);}
-
-
- inline DSPIcomplex operator+ (const DSPIcomplex &a) const
- {
- return DSPIcomplex(_r + a.r(), _i + a.i());
- }
- inline DSPIcomplex operator+ (float f) const
- {
- return DSPIcomplex(_r + f, _i);
- }
- inline DSPIcomplex operator- (const DSPIcomplex &a) const
- {
- return DSPIcomplex(_r - a.r(), _i - a.i());
- }
- inline DSPIcomplex operator- (float f) const
- {
- return DSPIcomplex(_r - f, _i);
- }
-
- inline DSPIcomplex operator* (const DSPIcomplex &a) const
- {
- return DSPIcomplex(_r * a.r() - _i * a.i(), _i * a.r() + _r * a.i());
- }
- inline DSPIcomplex operator* (float f) const
- {
- return DSPIcomplex(_r * f, _i * f);
- }
- inline DSPIcomplex operator/ (const DSPIcomplex &a) const
- {
- float n_t = 1.0f / a.norm2();
- return DSPIcomplex(n_t * (_r * a.r() + _i * a.i()), n_t * (_i * a.r() - _r * a.i()));
- }
- inline DSPIcomplex operator/ (float f) const
- {
- float n_t = 1.0f / f;
- return DSPIcomplex(n_t * _r, n_t * _i);
- }
-
- inline friend std::ostream& operator<< (std::ostream& o, DSPIcomplex& a)
- {
- return o << "(" << a.r() << "," << a.i() << ")";
- }
-
- inline friend DSPIcomplex operator+ (float f, DSPIcomplex& a)
- {
- return(DSPIcomplex(a.r() + f, a.i()));
- }
-
- inline friend DSPIcomplex operator- (float f, DSPIcomplex& a)
- {
- return(DSPIcomplex(f - a.r(), - a.i()));
- }
-
- inline friend DSPIcomplex operator/ (float f, DSPIcomplex& a)
- {
- return(DSPIcomplex(f,0) / a);
- }
-
- // ????
- inline friend DSPIcomplex operator* (float f, DSPIcomplex& a)
- {
- return(DSPIcomplex(f*a.r(), f*a.i()));
- }
-
-
- inline DSPIcomplex& operator *= (float f)
- {
- _r *= f;
- _i *= f;
- return *this;
- }
-
- inline DSPIcomplex& operator /= (float f)
- {
- _r /= f;
- _i /= f;
- return *this;
- }
-
- inline DSPIcomplex& operator *= (DSPIcomplex& a)
- {
- float r_t = _r * a.r() - _i * a.i();
- _i = _r * a.i() + _i * a.r();
- _r = r_t;
-
- return *this;
- }
-
- inline DSPIcomplex& operator /= (DSPIcomplex& a)
- {
- float n_t = a.norm2();
- float r_t = n_t * (_r * a.r() + _i * a.i());
- _i = n_t * (_i * a.r() - _r * a.i());
- _r = r_t;
-
- return *this;
- }
-
-
- float _r;
- float _i;
-};
-
-
-// COMPLEX LOG
-
-inline DSPIcomplex dspilog(DSPIcomplex a) /* complex log */
-{
- float r_t = log(a.norm());
- float i_t = a.angle();
- return DSPIcomplex(r_t, i_t);
-}
-
-// COMPLEX EXP
-
-inline DSPIcomplex dspiexp(DSPIcomplex a) /* complex exp */
-{
- return (DSPIcomplex(a.i()) * exp(a.r()));
-}
-
-// BILINEAR TRANSFORM analog -> digital
-
-inline DSPIcomplex bilin_stoz(DSPIcomplex a)
-{
- DSPIcomplex a2 = a * 0.5f;
- return((1.0f + a2)/(1.0f - a2));
-}
-
-// BILINEAR TRANSFORM digital -> analog
-
-inline DSPIcomplex bilin_ztos(DSPIcomplex a)
-{
- return ((a - 1.0f) / (a + 1.0f))*2.0f;
-}
-
-// not really a complex function but a nice complement to the bilinear routines
-
-inline float bilin_prewarp(float freq)
-{
- return 2.0f * tan(M_PI * freq);
-}
-
-#endif //DSPIcomplex_h
diff --git a/include/dspi/DSPIfilters.h b/include/dspi/DSPIfilters.h
deleted file mode 100644
index 09268de..0000000
--- a/include/dspi/DSPIfilters.h
+++ /dev/null
@@ -1,496 +0,0 @@
-/*
- * DSPIfilters.h - Inline classes for biquad filters
- * Copyright (c) 2000 by Tom Schouten
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-#ifndef DSPIfilters_h
-#define DSPIfilters_h
-
-
-#include "DSPIcomplex.h"
-#include "DSPI.h"
-//#include <stdio.h>
-
-/* orthogonal biquad */
-
-class DSPIfilterOrtho {
- public:
-
- inline DSPIfilterOrtho(){resetState();resetCoef();resetSCoef();}
- inline ~DSPIfilterOrtho(){}
-
- inline void resetState(){d1A = d1B = d2A = d2B = 0.0f;}
- inline void resetCoef(){ai = ar = c0 = c1 = c2 = 0.0f;}
- inline void resetSCoef(){s_ai = s_ar = s_c0 = s_c1 = s_c2 = 0.0f;}
-
- /*
- * Biquad filters remarks
- *
- * Q is defined with reference to the analog prototype:
- * poles/zeros = w0 * (1/Q +- sqrt(1 - 1/Q^2))
- *
- * the num/den polynomial then has the form:
- * 1 + 2s/Qw0 + (s/w0)^2
- *
- * if Q < 1 => real valued poles/zeros
- * if Q > 1 => complex values poles/zeros
- * if Q = inf => imaginary poles/zeros
- * if Q = sqrt(2) => 'maximally flat' poles/zeros
- *
- * the analog prototypes are converted to the digital domain
- * using the bilinear transform. hence the prewarping.
- */
-
- // make sure freq and Q are positive and within bounds
- inline void checkBounds(float &freq, float &Q)
- {
- freq = fabs(freq);
- Q = fabs(Q);
-
- float epsilon = .0001f; // stability guard
- float fmin = 0.0f + epsilon;
- float fmax = 0.5f - epsilon;
- float Qmin = 1.1f;
-
- if (freq < fmin) freq = fmin;
- if (freq > fmax) freq = fmax;
-
- if (Q < Qmin) Q = Qmin;
-
- }
-
- inline void setAP(float freq, float Q) // allpass
- {
-
- // prototype: H(s) = (1 - 2s/Qw0 + (s/w0)^2) / (1 + 2s/Qw0 + (s/w0)^2)
- // s_p = - s_z (analog: symmetric wrt. im axis)
- // z_p = 1/z_z (digiatl: summ wrt. unit circle)
- checkBounds(freq, Q);
-
- // prewarp for bilin transfo
- freq = bilin_prewarp(freq);
- float zeta = 1.0f/Q;
-
- DSPIcomplex p = bilin_stoz(DSPIcomplex(-zeta, (1.0f-zeta*zeta))*freq);
- DSPIcomplex z = 1.0f / p;
- setPoleZeroNormalized(p, z, DSPIcomplex(1,0));
-
-
- }
- inline void setLP(float freq, float Q) // low pass
- {
- // prototype: H(s) = 1 / (1 + 2s/Qw0 + (s/w0)^2)
- // the bilinear transform has 2 zeros at NY
-
- checkBounds(freq, Q);
- freq = bilin_prewarp(freq);
- float zeta = 1/Q;
-
- DSPIcomplex p = bilin_stoz(DSPIcomplex(-zeta, (1.0f-zeta*zeta))*freq);
- setPoleZeroNormalized(p, DSPIcomplex(-1, 0), DSPIcomplex(1, 0));
-
- }
- inline void setHP(float freq, float Q) // hi pass
- {
- // prototype: H(s) = (s/w0)^2 / (1 + 2s/Qw0 + (s/w0)^2)
- // the bilinear transform has 2 zeros at DC
-
- checkBounds(freq, Q);
- freq = bilin_prewarp(freq);
- float zeta = 1/Q;
-
- DSPIcomplex p = bilin_stoz(DSPIcomplex(-zeta, (1.0f-zeta*zeta))*freq);
- setPoleZeroNormalized(p, DSPIcomplex(1, 0), DSPIcomplex(-1, 0));
-
- }
-
- inline void setBP(float freq, float Q) // band pass (1-allpass)
- {
- // prototype: 1/2 * (1 - H_allpass(z))
- setAP(freq, Q);
- float h = -0.5f;
- c0 *= h;
- c1 *= h;
- c2 *= h;
- c0 -= h;
-
- }
-
- inline void setBR(float freq, float Q) // band reject
- {
- // prototype: H(s) = (1 - (s/w0)^2) / (1 + 2s/Qw0 + (s/w0)^2)
- checkBounds(freq, Q);
- // pole phasor
- DSPIcomplex z = DSPIcomplex(2.0f * M_PI * freq);
-
- // prewarp for bilin transfo
- freq = bilin_prewarp(freq);
- float zeta = 1/Q;
-
- DSPIcomplex p = bilin_stoz(DSPIcomplex(-zeta, (1.0f-zeta*zeta))*freq);
- setPoleZeroNormalized(p, z, DSPIcomplex(1,0));
- }
-
- inline void setHS(float freq, float gain) // low shelf
- {
- // hi shelf = LP - g(LP-1)
- float Q = M_SQRT2;
- setLP(freq, Q);
- c0 -= gain * (c0 - 1.0f);
- c1 -= gain * (c1);
- c2 -= gain * (c2);
- }
-
- inline void setLS(float freq, float gain) // low shelf
- {
- // hi shelf = HP - g(HP-1)
- float Q = M_SQRT2;
- setHP(freq, Q);
- c0 -= gain * (c0 - 1.0f);
- c1 -= gain * (c1);
- c2 -= gain * (c2);
- }
- inline void setEQ(float freq, float Q, float gain)// param EQ
- {
- // EQ = (1+A)/2 + (1-A)/2 AP
-
- float a0 = 0.5f * (1.0f + gain);
- float a1 = 0.5f * (1.0f - gain);
- setAP(freq, Q);
- c0 *= a1;
- c1 *= a1;
- c2 *= a1;
- c0 += a0;
- }
-
- inline void setPoleZero
- (
- const DSPIcomplex& a, // pole
- const DSPIcomplex& b // zero
- )
- {
- ar = a.r();
- ai = a.i();
-
- c0 = 1.0f;
- c1 = 2.0f * (a.r() - b.r());
- c2 = (a.norm2() - b.norm2() - c1 * a.r()) / a.i();
- }
-
-
- inline void setPoleZeroNormalized
- (
- const DSPIcomplex& a, // pole
- const DSPIcomplex& b, // zero
- const DSPIcomplex& c // gain = 1 at this freq
- )
- {
- setPoleZero(a, b);
- DSPIcomplex invComplexGain = ((c-a)*(c-a.conj()))/((c-b)*(c-b.conj()));
- float invGain = invComplexGain.norm();
- c0 *= invGain;
- c1 *= invGain;
- c2 *= invGain;
-
- }
-
-
- // one channel bang
- inline void Bang
- (
- float &input,
- float &output
- )
- {
- float d1t = ar * d1A + ai * d2A + input;
- float d2t = ar * d2A - ai * d1A;
- output = c0 * input + c1 * d1A + c2 * d2A;
- d1A = d1t;
- d2A = d2t;
- }
-
- // one channel bang smooth
- // a default s could be s = (1 - (.1)^(1/n))
- inline void BangSmooth
- (
- float &input, // input ref
- float &output, // output ref
- float s // smooth pole
- )
- {
- float d1t = s_ar * d1A + s_ai * d2A + input;
- float d2t = s_ar * d2A - s_ai * d1A;
- s_ar += s * (ar - s_ar);
- s_ai += s * (ai - s_ai);
- output = s_c0 * input + s_c1 * d1A + s_c2 * d2A;
- d1A = d1t;
- d2A = d2t;
- s_c0 += s * (c0 - s_c0);
- s_c1 += s * (c1 - s_c1);
- s_c2 += s * (c2 - s_c2);
- }
-
- // two channel bang
- inline void Bang2
- (
- float &input1,
- float &input2,
- float &output1,
- float &output2
- )
- {
- float d1tA = ar * d1A + ai * d2A + input1;
- float d1tB = ar * d1B + ai * d2B + input2;
- float d2tA = ar * d2A - ai * d1A;
- float d2tB = ar * d2B - ai * d1B;
- output1 = c0 * input1 + d1A * c1 + d2A * c2;
- output2 = c0 * input2 + d1B * c1 + d2B * c2;
- d1A = d1tA;
- d2A = d2tA;
- d1B = d1tB;
- d2B = d2tB;
- }
-
- // two channel bang smooth
- inline void Bang2Smooth
- (
- float &input1,
- float &input2,
- float &output1,
- float &output2,
- float s
- )
- {
- float d1tA = s_ar * d1A + s_ai * d2A + input1;
- float d1tB = s_ar * d1B + s_ai * d2B + input2;
- float d2tA = s_ar * d2A - s_ai * d1A;
- float d2tB = s_ar * d2B - s_ai * d1B;
- s_ar += s * (ar - s_ar);
- s_ai += s * (ai - s_ai);
- output1 = s_c0 * input1 + d1A * s_c1 + d2A * s_c2;
- output2 = s_c0 * input2 + d1B * s_c1 + d2B * s_c2;
- d1A = d1tA;
- d2A = d2tA;
- d1B = d1tB;
- d2B = d2tB;
- s_c0 += s * (c0 - s_c0);
- s_c1 += s * (c1 - s_c1);
- s_c2 += s * (c2 - s_c2);
- }
-
- inline void killDenormals()
- {
-
- // state data
- float zero = 0.0f;
-
- d1A = DSPI_IS_DENORMAL(d1A) ? zero : d1A;
- d2A = DSPI_IS_DENORMAL(d2A) ? zero : d2A;
- d1B = DSPI_IS_DENORMAL(d1B) ? zero : d1B;
- d2B = DSPI_IS_DENORMAL(d2B) ? zero : d2B;
-
-
- /* test on athlon showed nuking smooth data does not
- * present a noticable difference in performance however
- * nuking state data is really necessary
-
-
- // smooth data
- float dai = ai - s_ai;
- float dar = ar - s_ar;
- float dc0 = c0 - s_c0;
- float dc1 = c1 - s_c1;
- float dc2 = c2 - s_c2;
-
-
- s_ai = DSPI_IS_DENORMAL(dai) ? ai : s_ai;
- s_ar = DSPI_IS_DENORMAL(dar) ? ar : s_ar;
- s_c0 = DSPI_IS_DENORMAL(dc0) ? c0 : s_c0;
- s_c1 = DSPI_IS_DENORMAL(dc0) ? c1 : s_c1;
- s_c2 = DSPI_IS_DENORMAL(dc0) ? c2 : s_c2;
-
- */
-
-
-
- }
-
- private:
-
- // state data
- float d1A;
- float d2A;
-
- float d1B;
- float d2B;
-
- // pole data
- float ai;
- float s_ai;
- float ar;
- float s_ar;
-
- // zero data
- float c0;
- float s_c0;
- float c1;
- float s_c1;
- float c2;
- float s_c2;
-
-
-};
-
-
-
-class DSPIfilterSeries{
- public:
- inline DSPIfilterSeries() {DSPIfilterSeries(1);}
- inline ~DSPIfilterSeries() {delete [] biquad;};
-
- inline DSPIfilterSeries(int numberOfSections)
- {
- // create a set of biquads
- sections = numberOfSections;
- biquad = new DSPIfilterOrtho[numberOfSections];
- }
-
- inline void setButterHP(float freq)
- {
- /* This member function computes the poles for a highpass butterworth filter.
- * The filter is transformed to the digital domain using a bilinear transform.
- * Every biquad section is normalized at NY.
- */
-
- float epsilon = .0001f; // stability guard
- float min = 0.0f + epsilon;
- float max = 0.5f - epsilon;
-
- if (freq < min) freq = min;
- if (freq > max) freq = max;
-
- // prewarp cutoff frequency
- float omega = bilin_prewarp(freq);
-
- DSPIcomplex NY(-1,0); //normalize at NY
- DSPIcomplex DC(1,0); //all zeros will be at DC
- DSPIcomplex pole( (2*sections + 1) * M_PI / (4*sections)); // first pole of lowpass filter with omega == 1
- DSPIcomplex pole_inc(M_PI / (2*sections)); // phasor to get to next pole, see Porat p. 331
-
- for (int i=0; i<sections; i++)
- {
- // setup the biquad with the computed pole and zero and unit gain at NY
- biquad[i].setPoleZeroNormalized(
- bilin_stoz(omega/pole), // LP -> HP -> digital transfo
- DC, // all zeros at DC
- NY); // normalized (gain == 1) at NY
- pole *= pole_inc; // compe next (lowpass) pole
- }
-
- }
-
- inline void setButterLP(float freq)
- {
- /* This member function computes the poles for a lowpass butterworth filter.
- * The filter is transformed to the digital domain using a bilinear transform.
- * Every biquad section is normalized at DC.
- * Doing it this way, only the pole locations need to be transformed.
- * The constant gain factor can be computed by setting the DC gain of every section to 1.
- * An analog butterworth is all-pole, meaning the bilinear transform has all zeros at -1
- */
-
-
- float epsilon = .0001f; // stability guard
- float min = 0.0f + epsilon;
- float max = 0.5f - epsilon;
-
-
- if (freq < min) freq = min;
- if (freq > max) freq = max;
-
- // prewarp cutoff frequency
- float omega = bilin_prewarp(freq);
-
- DSPIcomplex DC(1,0); //normalize at DC
- DSPIcomplex NY(-1,0); //all zeros will be at NY
- DSPIcomplex pole( (2*sections + 1) * M_PI / (4*sections));
- pole *= omega; // first pole, see Porat p. 331
- DSPIcomplex pole_inc(M_PI / (2*sections)); // phasor to get to next pole, see Porat p. 331
-
- for (int i=0; i<sections; i++)
- {
- // setup the biquad with the computed pole and zero and unit gain at DC
- biquad[i].setPoleZeroNormalized(bilin_stoz(pole), NY, DC);
- pole *= pole_inc;
- }
- }
-
- inline void resetState()
- {
- for (int i=0; i<sections; i++) biquad[i].resetState();
- }
-
- inline void Bang(float &input, float &output)
- {
- float x = input;
- for (int i=0; i<sections; i++)
- {
- biquad[i].Bang(x, x);
- }
- output = x;
- }
- inline void Bang2(float &input1, float &input2, float &output1, float &output2)
- {
- float x = input1;
- float y = input2;
- for (int i=0; i<sections; i++)
- {
- biquad[i].Bang2(x, y, x, y);
- }
- output1 = x;
- output2 = y;
- }
-
- inline void BangSmooth(float &input, float &output, float s)
- {
- float x = input;
- for (int i=0; i<sections; i++)
- {
- biquad[i].BangSmooth(x, x, s);
- }
- output = x;
- }
- inline void Bang2(float &input1, float &input2, float &output1, float &output2, float s)
- {
- float x = input1;
- float y = input2;
- for (int i=0; i<sections; i++)
- {
- biquad[i].Bang2Smooth(x, y, x, y, s);
- }
- output1 = x;
- output2 = y;
- }
-
- private:
- int sections;
- DSPIfilterOrtho *biquad;
- float gain;
-};
-
-#endif //DSPIfilters_h
-