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+#N canvas 0 0 719 285 10;
+#X floatatom 29 62 5 0 0 3 in-1 #0-sim-1-in-1 -;
+#X floatatom 95 63 5 0 0 3 in-2 #0-sim-1-in-2 -;
+#X floatatom 144 99 5 0 0 3 window #0-sim-1-win -;
+#N canvas 0 0 450 300 init 0;
+#X msg 33 31 50;
+#X msg 85 31 3;
+#X obj 33 82 s \$0-sim-1-in-1;
+#X obj 59 65 s \$0-sim-1-in-2;
+#X obj 85 48 s \$0-sim-1-win;
+#X obj 33 14 loadbang;
+#X msg 59 31 53;
+#X connect 0 0 2 0;
+#X connect 1 0 4 0;
+#X connect 5 0 1 0;
+#X connect 5 0 6 0;
+#X connect 5 0 0 0;
+#X connect 6 0 3 0;
+#X restore 205 159 pd init;
+#X obj 46 153 simile;
+#X floatatom 17 215 5 0 0 3 similarity - -;
+#X floatatom 117 205 5 0 0 3 sign - -;
+#X text 261 35 simile may be used to compare two numbers according
+to an error window. If the two numbers are identical then the output
+is a 1 If thetwo numbers differ by the value of the error window then
+the output is 0.5. The second outlet is the sign \, so that if i1 >=
+i2 it is a 1 and if i1 < i2 it is a -1;
+#X text 262 114 useful for comparing pitches \, durations etc.;
+#X connect 0 0 4 0;
+#X connect 1 0 4 1;
+#X connect 2 0 4 2;
+#X connect 4 0 5 0;
+#X connect 4 1 6 0;