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+#N canvas 31 64 901 594 10;
+#N canvas 1901 230 450 300 hasc 0;
+#X obj 65 62 inlet~;
+#X obj 196 184 block~ 1024;
+#X obj 55 106 rfft~;
+#X obj 56 150 hasc~;
+#X obj 56 188 outlet;
+#X obj 179 60 inlet;
+#X text 153 42 threshold (0-10+);
+#X text 43 -1 ...get a "highest apparent spectral component" value
+from the FFT;
+#X connect 0 0 2 0;
+#X connect 2 0 3 0;
+#X connect 2 1 3 1;
+#X connect 3 0 4 0;
+#X connect 5 0 3 2;
+#X restore 44 418 pd hasc;
+#X obj 128 346 bonk~;
+#N canvas 0 0 450 300 (subpatch) 0;
+#X array \$0-input 106595 float 0;
+#X coords 0 1 106594 -1 200 51 1;
+#X restore 287 309 graph;
+#X obj 128 370 t b b;
+#X obj 81 506 f;
+#X floatatom 96 487 5 0 0 0 - - -;
+#X floatatom 168 348 5 0 99 0 - - -;
+#X obj 81 526 print end-value;
+#X obj 43 324 tabplay~ \$0-input;
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+#X floatatom 75 396 5 0 0 0 - - -;
+#X obj 75 374 * 0.1;
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+#X obj 115 207 tabwrite \$0-hasc;
+#X obj 301 158 cup;
+#X obj 220 55 inlet;
+#X obj 220 80 t f b;
+#X obj 225 207 tabwrite \$0-weightonset;
+#X connect 0 0 1 0;
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+#X restore 39 519 pd tw;
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+#X array \$0-hasc 1 float 3;
+#A 0 0;
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+#N canvas 0 0 450 300 adapt 0;
+#X obj 128 44 inlet;
+#X obj 127 74 / 100;
+#X obj 129 108 t b f;
+#X msg 126 139 1;
+#X obj 132 170 -;
+#X obj 134 205 outlet;
+#X connect 0 0 1 0;
+#X connect 1 0 2 0;
+#X connect 2 0 3 0;
+#X connect 2 1 4 1;
+#X connect 3 0 4 0;
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+#X restore 168 367 pd adapt;
+#X floatatom 168 401 5 0 0 1 influence - -;
+#X obj 168 308 loadbang;
+#X obj 88 276 bng 15 250 50 0 empty empty load 17 7 0 10 -262144 -1
+-1;
+#N canvas 211 176 325 300 loadfile 0;
+#X obj 44 28 openpanel;
+#X obj 44 47 t a b;
+#X obj 44 90 pack s s;
+#X msg 44 109 read -resize \$1 \$2;
+#X obj 44 128 soundfiler;
+#X obj 71 66 symbol \$0-input;
+#X floatatom 44 186 0 0 0 0 - - -;
+#X obj 44 166 i;
+#X msg 44 206 resize \$1;
+#X obj 44 226 s \$0-hasc;
+#X obj 44 147 / 1024;
+#X obj 44 5 inlet;
+#X obj 113 227 s \$0-weightonset;
+#X obj 243 27 loadbang;
+#X msg 119 27 ../sound/stink.wav;
+#X connect 0 0 1 0;
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+-1;
+#X obj 43 291 t b b;
+#N canvas 0 0 450 300 (subpatch) 0;
+#X array \$0-weightonset 1 float 3;
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+#X coords 0 511 1 -1 200 51 1;
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+-257985 -1;
+#X text 56 49 The second value is multipled by the value in the second
+inlet (range 0-1) and added to the first value. Then \, the divider
+value (in order to work out the weighted average) is also multiplied
+by this value \, and added to it.;
+#X text 46 8 This object makes a moving average with successively less
+important values. The calculation initiates when the object is banged
+\, and the first value is the most influential.;
+#X msg 65 444 1;
+#X obj 130 445 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+-1 -1;
+#X obj 195 500 print data;
+#X text 78 161 When the object is banged the right outlet sends a list
+of all the values that influenced the result since the last bang \,
+up to a limit of 1024 values.;
+#X obj 477 73 weightonset;
+#X text 476 58 V;
+#X text 476 54 |;
+#X text 476 44 |;
+#X text 476 34 |;
+#X text 452 20 floats in;
+#X text 506 58 V;
+#X text 506 54 |;
+#X text 506 44 |;
+#X text 685 338 ^;
+#X text 684 342 |;
+#X text 684 351 |;
+#X text 738 338 ^;
+#X text 737 342 |;
+#X text 737 351 |;
+#X text 801 338 ^;
+#X text 800 342 |;
+#X text 800 351 |;
+#X text 671 377 of successive inputs;
+#X text 475 89 |;
+#X text 475 99 |;
+#X text 475 109 |;
+#X text 475 119 V;
+#X text 452 141 influenced;
+#X text 464 130 onset-;
+#X text 465 153 value;
+#X text 538 89 |;
+#X text 538 99 |;
+#X text 538 109 |;
+#X text 538 119 V;
+#X text 531 132 data dump;
+#X text 537 143 on bang;
+#X text 616 389 1: accumulated average (up to 1024 elements);
+#X msg 49 354 5;
+#X text 212 411 factor;
+#X text 202 387 successive;
+#X text 64 101 The influence of successive values is lessened by the
+inverse of the factor on the right inlet. So \, a value of 0.2 in the
+second inlet means that the second value after the bang is 20% as influential
+as the first \, and the third value is 20% of 20% (4%) as influential
+as the first.;
+#X floatatom 195 437 5 0 10 1 attack - -;
+#X text 509 200 influence factor = 0 : 1st float output only;
+#X text 510 188 attack length = 0 \,;
+#X text 535 166 EXAMPLES:;
+#X text 520 226 attack length = 0 \,;
+#X text 519 238 influence factor = 1: successive values are;
+#X text 232 447 phase;
+#X text 232 461 0-100;
+#X text 508 252 equally influential to the total \, but the list;
+#X text 492 31 successive influence factor (0-1);
+#X text 538 58 V;
+#X text 538 54 |;
+#X text 525 43 attack phase (1-100+);
+#X text 514 265 grows longer as the numbers are added. Therefore;
+#X text 506 278 the output responds less and less to input values.
+;
+#X text 513 291 This is an accumulating average between bangs.;
+#X text 511 313 attack length = 0 \,;
+#X text 634 366 (w) = weightings (influence values);
+#X text 509 405 the output is onset-weighted e.g. the most influential
+values are at the start of the series.;
+#X text 700 462 ^;
+#X text 699 466 |;
+#X text 699 475 |;
+#X text 760 462 ^;
+#X text 759 466 |;
+#X text 759 475 |;
+#X text 824 462 ^;
+#X text 823 466 |;
+#X text 823 475 |;
+#X text 680 501 of successive inputs;
+#X text 622 513 1: accumulated average (up to 1024 elements);
+#X text 656 490 (w) = weightings (influence values);
+#X text 515 529 the output is onset-weighted e.g. the most influential
+values are at the start of the series.;
+#X text 517 437 attack length = 3 \,;
+#X text 513 451 influence factor = 0.5: v1 w 0.25 \, v2 w 0.5 \, v3
+w 0.75 \, v4 w 1 \, v5 w 0.5 \, v6 w 0.25...;
+#X text 509 327 influence factor = 0.5: v1 w 1 \, v2 w 0.5 \, v3 w
+0.25 \, v4 w 0.125;
+#X text 86 200 If the attack phase is greater than 0 \, the values
+become successively more influential to the weighted average \, until
+the number of values is equal to the attack+1. The next value after
+the attack phase is the most influential \, then the influence factor
+kicks in and successive values become less influential.;
+#X text 552 73 creation args: influence factor \, attack;
+#X obj 96 467 weightonset 0.8 0;
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+#X msg 168 328 80;
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