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-rw-r--r--pvcompand~-help.pd86
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+#N canvas 854 454 487 362 10;
+#N canvas 0 22 458 308 pvcompand-block 0;
+#X obj 231 190 block~ 256;
+#X obj 231 133 pvcompand~;
+#X obj 231 86 inlet~;
+#X obj 296 94 inlet;
+#X obj 362 117 inlet;
+#X obj 231 159 outlet~;
+#X connect 1 0 5 0;
+#X connect 2 0 1 0;
+#X connect 3 0 1 1;
+#X connect 4 0 1 0;
+#X restore 121 99 pd pvcompand-block;
+#X obj 121 139 dac~;
+#N canvas 0 22 466 316 messages 0;
+#X obj 203 227 outlet;
+#X obj 281 174 fftease-system;
+#N canvas 181 394 454 304 init 0;
+#X obj 97 48 loadbang;
+#X obj 97 182 outlet;
+#X obj 262 124 s compandslider;
+#X msg 262 97 -6;
+#X text 105 152 attempt to preserve overall amplitude;
+#X msg 97 130 normalize \$1;
+#X obj 97 103 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
+;
+#X msg 97 83 1;
+#X connect 0 0 3 0;
+#X connect 0 0 7 0;
+#X connect 3 0 2 0;
+#X connect 5 0 1 0;
+#X connect 6 0 5 0;
+#X connect 7 0 6 0;
+#X restore 203 153 pd init;
+#X connect 1 0 0 0;
+#X connect 2 0 0 0;
+#X restore 242 69 pd messages;
+#X msg 211 165 \; pd dsp \$1;
+#X obj 211 143 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
+1;
+#X floatatom 181 78 5 0 0 0 - compand-factor -;
+#X obj 123 229 hsl 128 15 -60 60 0 0 compand-factor compandslider compand-factor
+-2 -6 0 8 -258842 -1 -1 5115 1;
+#X text 256 230 -> expansion;
+#X text 17 230 compression <-;
+#X text 23 258 pvcompand~ either expands or compresses the differences
+between the amplitudes of the spectral frames. The threshold is interpreted
+as dB and useful ranges are from about -60 to +60. Positive values
+increase the "peakiness" of the sound and negative values tend to whiten
+the spectrum.;
+#N canvas 179 221 661 474 sound-source 0;
+#X text 13 300 try a vocal sound or other sound with strong formant
+structure;
+#X obj 31 194 soundfiler;
+#X obj 31 160 openpanel;
+#N canvas 0 22 450 300 graph1 0;
+#X array pvcompand-sound1 4e+06 float 2;
+#X coords 0 1 4e+06 -1 200 140 1;
+#X restore 237 13 graph;
+#X msg 31 131 bang;
+#X obj 227 284 outlet~;
+#X msg 227 244 bang;
+#X obj 348 228 spigot;
+#X obj 385 205 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1
+1;
+#X text 63 132 open the sound;
+#X text 133 244 then play it;
+#X text 304 190 loop if you like;
+#X obj 227 268 tabplay~ pvcompand-sound1;
+#X msg 31 177 read -resize \$1 pvcompand-sound1;
+#X connect 2 0 13 0;
+#X connect 4 0 2 0;
+#X connect 6 0 12 0;
+#X connect 7 0 6 0;
+#X connect 8 0 7 1;
+#X connect 12 0 5 0;
+#X connect 12 1 7 0;
+#X connect 13 0 1 0;
+#X restore 121 38 pd sound-source;
+#X text 232 39 <- first load sound here;
+#X connect 0 0 1 0;
+#X connect 0 0 1 1;
+#X connect 2 0 0 2;
+#X connect 4 0 3 0;
+#X connect 5 0 0 1;
+#X connect 10 0 0 0;